Philip Rebohle
714ca48271
[dxvk] Work around device creation failure with CUDA interop extensions
2021-10-01 15:43:19 +02:00
Philip Rebohle
c0a7143d1b
[vulkan] Fix missing include
...
Fixes #2269 .
2021-09-02 16:34:55 +02:00
Philip Rebohle
5e4ed2d929
[d3d11] Introduce CopyImage
2021-06-24 21:07:48 +02:00
Philip Rebohle
ed57019e13
[dxvk] Support multi-plane formats in copyImage
2021-05-30 19:42:43 +02:00
Philip Rebohle
cd2ea98670
[dxvk] Add helper functions to deal with plane aspects
2021-05-30 19:42:43 +02:00
Philip Rebohle
b9360bacc2
[dxvk] Do not clear read-only aspects inside render pass
...
Instead, end the render pass as necessary and clear outside of it.
May fix validation errors in some very rare scenarios where the game
performs a clear and then uses a read-only depth-stencil view.
2021-03-18 16:06:18 +01:00
Philip Rebohle
95740eb78c
[dxvk] Use clears to impelemnt image copies if possible
...
Optimizes away a large amount of redundant depth-stencil clear+copy
madness in Final Fantasy XIV for a small performance improvement.
2021-03-06 02:43:28 +01:00
Philip Rebohle
96dfac7fea
[dxvk] Suspend render pass for certain render target clears
2021-02-12 03:13:11 +01:00
Philip Rebohle
e7455b6460
[vulkan] Remove VulkanFn wrapper
...
Not really necessary, and apparently this is causing trouble on GCC 10.1.
Fixes #1620 .
2020-05-10 02:06:27 +02:00
Joshua Ashton
9d2f31d231
[vulkan] Add operator overloads for VkOffset3D/2D
2019-06-13 04:45:16 +02:00
Philip Rebohle
2d8c9c6a26
[vulkan] Add makeSubresourceLayers helper
2018-11-07 18:30:44 +01:00
Philip Rebohle
a97073adb9
[dxvk] Move vulkan helpers to vulkan module
2018-11-02 19:42:29 +01:00