1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-14 09:23:53 +01:00
Commit Graph

9 Commits

Author SHA1 Message Date
Philip Rebohle
7fb89f22c6
[d3d11] Implemented normalization for shader resource view parameters
Fixes image view creation in Tomb Raider 2013 and potentially other games.
2018-01-17 15:19:55 +01:00
Philip Rebohle
672675ba78 [d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews
Note that this does *not* properly implement UAV rendering in
the backend yet. For that, we need to add memory barriers.
2018-01-12 15:38:07 +01:00
Philip Rebohle
c1d6c20066 [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
Philip Rebohle
c38f3c69ad [d3d11] Query prep work 2017-12-29 22:20:31 +01:00
Philip Rebohle
78cb021f77 [d3d11] Added support for D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS 2017-12-29 12:51:54 +01:00
Philip Rebohle
410d3a86d9 [d3d11] Added support for raw and structured shader resource views 2017-12-28 16:33:42 +01:00
Philip Rebohle
788f275315 [d3d11] UAV prep work + cleanups 2017-12-27 01:36:45 +01:00
Philip Rebohle
ad9f71fa02 [dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present 2017-11-29 07:55:44 +01:00
Philip Rebohle
c7680dea2a [d3d11] Added D3D11 stubs 2017-10-11 09:51:48 +02:00