Philip Rebohle
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7fb89f22c6
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[d3d11] Implemented normalization for shader resource view parameters
Fixes image view creation in Tomb Raider 2013 and potentially other games.
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2018-01-17 15:19:55 +01:00 |
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Philip Rebohle
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672675ba78
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[d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews
Note that this does *not* properly implement UAV rendering in
the backend yet. For that, we need to add memory barriers.
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2018-01-12 15:38:07 +01:00 |
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Philip Rebohle
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c1d6c20066
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[d3d11] Implemented D3D11 parts of append/consume buffers
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2018-01-11 12:23:55 +01:00 |
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Philip Rebohle
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c38f3c69ad
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[d3d11] Query prep work
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2017-12-29 22:20:31 +01:00 |
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Philip Rebohle
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78cb021f77
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[d3d11] Added support for D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
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2017-12-29 12:51:54 +01:00 |
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Philip Rebohle
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410d3a86d9
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[d3d11] Added support for raw and structured shader resource views
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2017-12-28 16:33:42 +01:00 |
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Philip Rebohle
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788f275315
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[d3d11] UAV prep work + cleanups
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2017-12-27 01:36:45 +01:00 |
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Philip Rebohle
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ad9f71fa02
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[dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present
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2017-11-29 07:55:44 +01:00 |
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Philip Rebohle
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c7680dea2a
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[d3d11] Added D3D11 stubs
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2017-10-11 09:51:48 +02:00 |
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