Georg Lehmann
04474b761b
[d3d9] Brain-dead gamma ramp validation
2021-08-23 15:41:59 +01:00
Georg Lehmann
3fc1f2cecb
[util] Fix MSVC build
2021-08-23 15:41:31 +01:00
Philip Rebohle
50c6974f3a
[dxso] Fix gradient instructions for cube maps
...
We need 3 components in that case. Based on MSDN documentation, texldd
does not support 3D textures so there's no need to worry about those.
Fixes validation errors in Payday.
2021-08-23 13:50:54 +01:00
Alejandro Bringas Martinez
d48b33bf95
Fix poor performance in Homefront The Revolution
...
in certain places when displaying "wide open" and at long range it has a very poor performance of 35-45fps, but with this option it goes up to a stable 60fps on my GTX1060 6Gb
2021-08-19 13:40:05 +02:00
Georg Lehmann
41d0fcff95
[d3d9] Disable projection for PS 1.4
2021-08-19 01:47:42 -07:00
Robin Kertels
956b23c9e9
[d3d9] Use correct pitch to calculate buffer offset
2021-08-18 13:31:00 -07:00
Robin Kertels
97e91b6c0f
[d3d9] Respect pitch alignment in GetFrontBufferData
2021-08-18 13:31:00 -07:00
Joshua Ashton
3718cee9eb
[d3d9] Clean up texture type tracking
...
Additionally stops leaky pipelines on PS 1.x shaders from partial mask updates.
2021-08-17 07:02:56 -07:00
Joshua Ashton
64852f05c3
[d3d9] Track fixed function sampler bitfields
...
Cleans some stuff up a little bit and makes FF draws faster when this gets incorrectly invalidated.
2021-08-17 07:02:56 -07:00
Joshua Ashton
c6a4c41d20
[d3d9] Batch texture unbinding
2021-08-17 07:02:56 -07:00
Joshua Ashton
a346949304
[d3d9] Remove needless locks in SetTexture and SetSamplerState
2021-08-16 19:09:16 +01:00
Georg Lehmann
789e19d2ac
[dxbc] Use BitMask helper
2021-08-16 08:49:46 -07:00
Georg Lehmann
b13260c689
[d3d11] Use BitMask helper
2021-08-16 08:49:46 -07:00
Georg Lehmann
6103e3c800
[d3d9] Use BitMask helper
2021-08-16 08:49:46 -07:00
Georg Lehmann
b037fc8882
[dxvk] Use BitMask helper
2021-08-16 08:49:46 -07:00
Philip Rebohle
ffc351f2f5
[util] Introduce BitMask helper
2021-08-16 08:49:46 -07:00
Joshua Ashton
64f417d6e6
[util] Add bsf helper
...
For when we know we aren't going to put in a mask of 0, we can use this and get better codegen.
2021-08-16 08:49:46 -07:00
Joshua Ashton
b09b912797
[d3d9] Fix unbinding textures
...
Closes : #2236
2021-08-16 15:33:49 +01:00
Georg Lehmann
a75cf2f39d
[d3d9] Fix parital DS clears with full RT clear
2021-08-15 19:00:47 +00:00
Georg Lehmann
a2330b89d2
[dxso] Implement TexDepth
2021-08-12 02:17:16 +00:00
Joshua Ashton
7acbd0f4e1
[d3d9] Expose D3DPMISCCAPS_CLIPTLVERTS
...
Matches what we actually do and fixes a Wine test
2021-08-11 12:44:28 +01:00
Joshua Ashton
a6156856e5
[d3d9] Don't check for NULL pViewport
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This cannot be NULL.
2021-08-11 11:44:09 +00:00
Joshua Ashton
78d22cc7a5
[d3d9] Avoid depth degenerate viewports
2021-08-11 11:44:09 +00:00
Joshua Ashton
5f4f4d57df
[d3d9] Fix initial mapping of images written by GPU
2021-08-11 12:14:17 +01:00
Joshua Ashton
679d703efc
[d3d9] Fix upload race with default image mapping
...
Fixes a Wine test
2021-08-11 11:53:17 +02:00
Robin Kertels
60a7047550
[d3d9] Fix D3DLOCK_READONLY handling with evictManagedOnUnlock
2021-08-11 07:35:39 +00:00
Joshua Ashton
2c8099adf1
[d3d9] Use Texture2D for CommonTexture resolution
...
Using the generic texture type was a nice idea in theory, but some compilers did not give it a vtable as it was abstract, resulting in a crash here.
2021-08-11 04:25:29 +01:00
Joshua Ashton
ab7fc42f2f
[d3d9] Fix stateblock refcounting
2021-08-11 01:38:50 +01:00
Joshua Ashton
a1f0bb99ee
[d3d9] Cleanup D3D9DeviceEx members
2021-08-11 01:38:34 +01:00
Joshua Ashton
5e48035e99
[d3d9] Only bind textures if they are used by the shader
2021-08-11 01:08:13 +01:00
Joshua Ashton
c0c1565cba
[d3d9, dxso] Alias color and depth samplers and improve tracking
...
Takes me from 340 -> 460fps in A Hat in Time's main menu when CPU bound.
2021-08-10 23:46:03 +00:00
Joshua Ashton
3f78bde928
[d3d9] Optimize GetCommonTexture
2021-08-10 23:46:03 +00:00
Joshua Ashton
85468a5526
[d3d9] Add extra brackets to fetch4 filter check
2021-08-09 22:54:19 +00:00
Joshua Ashton
674f008e23
[d3d9] Use m_activeTexture mask for SRGB check
2021-08-09 22:54:19 +00:00
Joshua Ashton
1823a098a1
[d3d9] Clean up SetStateSamplerState
2021-08-09 22:54:19 +00:00
Joshua Ashton
ea4aa87336
[d3d9] Add unlikelies to rare vendor hacks
2021-08-09 22:54:19 +00:00
Georg Lehmann
1ea79cf136
[d3d9] Only respect relevant bits of D3DRS_STENCILREF
2021-08-09 22:54:06 +00:00
Joshua Ashton
79cf2e875f
[dxvk] Avoid needless refcount in updateFramebuffer
...
Avoids a needless refcount
2021-08-09 15:23:59 +02:00
Joshua Ashton
a35f2af5e5
[dxvk] Remove needless refcount in updateTransformFeedbackBuffers
2021-08-09 15:23:59 +02:00
Joshua Ashton
4edaade185
[dxvk] Avoid needless refcount in copyImageFb
2021-08-09 15:23:59 +02:00
Georg Lehmann
8844dc2091
[dxgi] Downgrade format fall back warnings to info
2021-08-09 13:17:43 +02:00
Georg Lehmann
b55784acc6
[dxvk] Downgrade missing OpenVR warning to info
2021-08-09 13:17:43 +02:00
Georg Lehmann
152a08191c
[d3d9] Downgrade format fall back warnings to info
2021-08-09 13:17:43 +02:00
Joshua Ashton
abba425ed0
[d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTextures
2021-08-09 09:54:12 +00:00
Joshua Ashton
242b7b6d9c
[d3d9, dxso] Remove AlphaTestEnable spec constant
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Go based on the func we already have. Avoids wasting a spec const.
2021-08-09 09:52:07 +00:00
Georg Lehmann
ada463badc
[d3d9] Mark mips as dirty on Clear if needed
2021-08-08 10:27:43 +00:00
Georg Lehmann
92deba0310
[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPM
2021-08-08 10:12:40 +00:00
Georg Lehmann
9162aa5fdf
[d3d9] Captured NULL vertex declarations are not applied
2021-08-08 08:50:00 +00:00
Georg Lehmann
28a07ef445
[d3d9] Validate vertex declaration on draws
2021-08-08 08:50:00 +00:00
Georg Lehmann
8c0003552c
[d3d9] Reject depth stencil StrechRect during an active scene
2021-08-08 08:50:00 +00:00