Philip Rebohle
c59a8e6e48
[d3d11] Initialize depth images to zero rather than one
...
Matches Windows behaviour.
2019-06-02 16:33:54 +02:00
Philip Rebohle
302c6b5e6c
[d3d11] Implement depth-stencil uploads in resource initializer
2019-03-26 18:11:42 +01:00
Philip Rebohle
a5c17f2753
[d3d11] Use flushCommandList method to flush initializer context
2018-11-28 12:44:17 +01:00
Philip Rebohle
f32aff29fa
[d3d11] Clear compressed images if they do not get initialized
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This probably makes Quantum Break run even worse, but I don't really
care at this point. Fixes #744 .
2018-11-07 18:41:07 +01:00
Philip Rebohle
662b6429a8
[d3d11] Refactor resource initialization
...
In addition to moving the code to a separate class, this also
improves flushing behaviour by limiting the amount of memory
being initialized rather than the number of commands executed.
2018-07-23 15:21:17 +02:00