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Commit Graph

2911 Commits

Author SHA1 Message Date
Philip Rebohle
e8303af221
[general] Added release packer script 2018-03-08 18:34:33 +01:00
Philip Rebohle
e2314cfe58
[dxgi] Fixed R10G10B10A2 format mapping
Fixes lighting issues in The Witcher 3.
2018-03-08 16:23:44 +01:00
Philip Rebohle
c3cf65c015
[dxbc] Use signed int for component index in OpImageGather
Workaround for a bug in Nvidia's shader compiler, which currently
expects the component index to be signed rather than unsigned.
2018-03-08 07:50:37 +01:00
Philip Rebohle
85d28f7328
[d3d11] Implemented ClearUnorderedAccessViewUint for raw and structured buffers 2018-03-07 16:29:13 +01:00
Philip Rebohle
95e2c641e0
[d3d11] Partially implement SOSetTargets/SOGetTargets
This does not implement any stream output functionality yet,
but it allows games to set and query stream output buffers.
2018-03-07 15:32:19 +01:00
Philip Rebohle
360bf3ee4c
[dxvk] Recreate buffer views if necessary
Fixes broken animations and artifacts in The Witcher 3.
2018-03-07 13:54:28 +01:00
Philip Rebohle
ad017c2556
[dxvk] Implemented physical buffer view 2018-03-07 13:32:17 +01:00
Philip Rebohle
b494bb2ac1
[d3d11] Fixed potential sync issue in Map() 2018-03-07 10:37:27 +01:00
Philip Rebohle
7ac0d413ad
[dxbc] Use correct arrays for vicp/vocp in hull shaders
Fixes Heaven on RADV.
2018-03-07 09:52:24 +01:00
Philip Rebohle
6e981b91b6
[dxvk] Add adapter logging 2018-03-07 00:23:06 +01:00
Philip Rebohle
0fdde6a94e
[dxbc] Fix hull shader barrier issue 2018-03-07 00:22:40 +01:00
Philip Rebohle
b7a9c2c751
[dxbc] Implemented vicp for hull shaders
Allows Unigine Heaven to start with tessellation enabled.
2018-03-06 19:19:10 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
88c4e363e5
[dxbc] Implemented workaround for hull shader output synchronization 2018-03-06 18:29:20 +01:00
Philip Rebohle
4fed7521f7
[d3d11] Enabled tessellation shaders
Note that applications that require tessellation support
will not work as of yet.
2018-03-06 17:02:47 +01:00
Philip Rebohle
2271814d95
[dxbc] Implemented domain shader input variables 2018-03-06 16:47:35 +01:00
Philip Rebohle
ff0ff0c23b
[dxbc] Implemented hull shader passthrough 2018-03-06 15:52:29 +01:00
Philip Rebohle
d2ca721387
[dxbc] Reworked Hull Shader phase invocations
Instead of running individual phases sequentially, we can
run them in parallel if execution barriers are in place.
2018-03-06 15:05:58 +01:00
Philip Rebohle
87afb33228
[dxbc] Implemented Hull Shader output setup 2018-03-06 14:49:11 +01:00
Philip Rebohle
988aaa0161
[dxbc] Implemented Hull Shader output variables 2018-03-06 14:00:03 +01:00
Philip Rebohle
13331a463f
[d3d11] Re-implement check for mapping device-local images 2018-03-06 11:35:12 +01:00
Philip Rebohle
b2f5b262f7
[dxbc] Added support for the control point phase in Hull Shaders 2018-03-05 17:23:00 +01:00
Philip Rebohle
4688b2cc5a
[dxbc] Formatting fixes + Hull shader barriers 2018-03-05 16:14:46 +01:00
Philip Rebohle
96ca9fa6ea
[dxbc] Fixed tessellation factor enums 2018-03-05 15:02:17 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Philip Rebohle
5035cf4e58
Merge pull request #126 from pchome/patch-3
[tests] Simplified dxbc disasm test
2018-03-05 14:08:59 +01:00
Philip Rebohle
3501186d38
[dxbc] Added tess level interface variables 2018-03-05 14:07:15 +01:00
pchome
f6bcd7438d
[tests] Simplified dxbc disasm test
* Avoid buggy wstring conversion
* Native `D3DReadFileToBlob()` and `D3DWriteBlobToFile()` used
* Extended to be able write to file directly
2018-03-05 15:04:30 +02:00
Philip Rebohle
5f3bfde727
[general] Updated README on wine 3.3 2018-03-05 12:29:21 +01:00
Philip Rebohle
484308347a
[d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
Philip Rebohle
7a6e20f3a8
[d3d11] Fixed CheckMultisampleQualityLevels return values 2018-03-05 01:08:26 +01:00
Philip Rebohle
9ede325c5b
Merge branch 'master' of https://github.com/doitsujin/dxvk 2018-03-05 01:07:58 +01:00
Mikhail Paulyshka
6c62d7608e [d3d11] add stub for ID3DUserDefinedAnnotation (#122)
* [d3d11] D3D11DeviceContext::QueryInterface: log missing GUID

* [d3d11] suppress warnings for ID3DUserDefinedAnnotation and ID3D11Debug
2018-03-05 01:07:09 +01:00
Philip Rebohle
e8e5739978
[d3d11] Fixed potential crashes in InitImage/InitBuffer 2018-03-03 23:33:55 +01:00
Philip Rebohle
52f6ba1756
[dxvk] Fixed D3D11CreateDeviceAndSwapChain bug
Some applications may want to create a swap chain
without specifying a device or context pointer.
2018-03-03 23:15:15 +01:00
Philip Rebohle
c5bbf2d989
[d3d11] Fixed FinishCommandList
- ppCommandList is optional.
- We need to call RestoreState in order to set up the current context
  state for the new command list.
2018-03-03 22:28:30 +01:00
Philip Rebohle
82ac381919
[d3d11] Move framebuffer creation out of OMSetRenderTargets
This might be useful when restoring context state.
2018-03-03 22:15:41 +01:00
Philip Rebohle
b469cfac0b
[d3d11] Implemented FinishCommandList/ExecuteCommandList 2018-03-03 20:59:17 +01:00
Mikhail Paulyshka
3f8c2b0f9c [dxgi] implement CreateDXGIFactory2 (#120) 2018-03-03 20:10:51 +01:00
Philip Rebohle
9f01ad1f7f
[dxvk] Fix typo 2018-03-02 17:28:17 +01:00
Philip Rebohle
49d2cee930
[dxvk] Fix Nvidia driver version number 2018-03-02 16:35:28 +01:00
Philip Rebohle
349817c52e
[dxvk] Do not enable HUD if DXVK_HUD is 0
Fixes #107.
2018-03-02 10:36:46 +01:00
ZeroFault
fae9916708 Debug logging for compute shaders (#115)
* Add debug logging for compute shaders

* remove redundant nullptr check
2018-03-02 10:33:06 +01:00
Philip Rebohle
e0fbfdf0e2
[dxvk] Use linked list for CS chunks
Improves memory efficiency and CPU overhead of the CSMT implementation
when the average number of bytes per command entry is less than 64 bytes.
2018-03-02 10:31:08 +01:00
Philip Rebohle
3dea58dabc
[dxbc] Implemented more tessellation-related declarations 2018-03-01 14:36:17 +01:00
Philip Rebohle
feba1f0e88
[dxbc] Implemented Hull Shader control point count declarations 2018-03-01 12:47:24 +01:00
Philip Rebohle
0916115086
[dxbc] Implemented Hull Shader fork/join phase invocations 2018-03-01 12:08:06 +01:00
Philip Rebohle
868e55ede7
[dxgi] Added support for 422 formats
Untested, but should fix error messages in some engines.
2018-03-01 10:45:46 +01:00
Philip Rebohle
0e9b7d7ccd
[dxbc] Implemented new workaround for depth-compare ops on Nvidia 2018-03-01 10:11:15 +01:00