Philip Rebohle
c77a9e3bfe
[util] Unify Risen 1/2/3 app profiles
2020-01-25 12:10:05 +01:00
Philip Rebohle
fdb2b972e9
[util] Add more exe names to Gothic 3 app profile
...
Fixes #1372 .
2020-01-25 12:10:05 +01:00
Joshua Ashton
9b486515fa
[d3d9] Allow StretchRect BC -> BC format without stretch
2020-01-25 00:31:45 +00:00
Joshua Ashton
c07f7e2ea0
[test] Add test for StretchRect DXT1 -> DXT1
2020-01-25 00:31:45 +00:00
Philip Rebohle
e242d7f312
[meta] Release 1.5.2
2020-01-25 00:32:25 +01:00
Philip Rebohle
5d2215e898
[d3d9] Don't try to blit to compressed images
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Fixes Vulkan validation errors and potential driver crashes in
Dragon Age Origins.
2020-01-24 22:59:26 +00:00
Joshua Ashton
13792df4c5
[d3d9] Don't mark D3DUSAGE_AUTOGENMIPMAP as renderable
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We can't access those mips via locking in D3D9 so it's a-okay! :)
2020-01-24 15:54:15 +00:00
Joshua Ashton
2004fba22c
[util] Disable d3d9.allowDoNotWait for RTHDRIBL
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This app goes into an infinite loop if it gets D3DERR_WASSTILLDRAWING and the perf penalty of blocking on GetRenderTargetData in other apps is too high!
2020-01-24 15:54:15 +00:00
Joshua Ashton
f804c6364d
[d3d9] Implement d3d9.allowDoNotWait
2020-01-24 15:54:15 +00:00
Joshua Ashton
764cb5634f
[d3d9] Unmark resources as dirty if they get discarded
2020-01-24 15:54:15 +00:00
Joshua Ashton
6fa28bf937
[d3d9] Don't block on GetRenderTargetData
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Fixes perf in #1363
2020-01-24 15:54:15 +00:00
Philip Rebohle
7469f5d4a0
[util] Disable supportDFFormats for Gothic 3
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See #1367 .
2020-01-24 14:21:28 +01:00
Philip Rebohle
38a0d2c552
[d3d9] Don't check for sRGB formats when retrieving back buffer view
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Turns out this is always false anyway.
2020-01-24 01:47:52 +01:00
Philip Rebohle
582b06a706
[d3d9] Rotate swap chain back buffers
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Restores functionality removed in 81c3daa3d0
.
2020-01-24 00:27:09 +00:00
Philip Rebohle
6a6af16195
[d3d9] Retrieve back buffer view from the D3D9Surface
2020-01-24 00:27:09 +00:00
Philip Rebohle
81c3daa3d0
[dxvk] Remove image renaming
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Broken by design, has to be implemented by client APIs instead.
2020-01-23 22:21:45 +01:00
Florian Will
0b3f9718c9
[d3d9] Fix some off-by-one TSS types enum values
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They are 0-based instead of 1-based, and therefore supposed to be
off-by-one compared to D3DTEXTURESTAGESTATETYPE, but three values in the
enum are actually off-by-two.
For me, this fixes some odd rail rendering in ZUSI 3.
Fixes: 7d0ddc4b
2020-01-23 17:26:51 +00:00
Joshua Ashton
792c74e1d9
[d3d9] Fix texture stage index in stateblocks
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Fixes minimap transparency in FHX https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-23 02:19:43 +00:00
Joshua Ashton
9919ffe5ca
[util] Add simple [] operator to our bitset
2020-01-23 02:05:09 +00:00
Joshua Ashton
7d0ddc4b3b
[d3d9] Remap texture stage state types onto our own enum
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Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
2020-01-23 02:05:09 +00:00
Joshua Ashton
a1cad25a51
[d3d9] Remove unnecessary loops for some stateblocks applications
2020-01-23 02:05:09 +00:00
Philip Rebohle
21330497e0
[util] Add app profile for Entropia Universe
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Fixes #1364 (again).
2020-01-23 01:31:57 +01:00
Philip Rebohle
9721938e57
[d3d11] Introduce d3d11.invariantPosition option
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Apparently it's better to make app profiles than risk tanking
performance for all applications. Invariance rules in D3D11 are
undocumented so it's not clear what the correct solution is.
2020-01-23 01:28:19 +01:00
Philip Rebohle
11f08c7dea
[dxbc] Declare vertex positions as invariant
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Otherwise, games relying on different vertex shaders to produce
the same numerical results may suffer from Z-fighting issues.
Fixes #1364 .
2020-01-22 23:59:51 +01:00
Joshua Ashton
ff2c6a076f
[d3d9] Fix opSelect condition vector size
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Fixes invalid fixed function shaders
2020-01-22 22:54:27 +00:00
Joshua Ashton
7de15fe837
[util] Spoof AMD for Skyrim (nvapi)
2020-01-22 16:20:42 +00:00
Philip Rebohle
a57dc75247
[d3d11] Implicitly begin scoped queries in End if necessary
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Matches (undocumented) D3D11 behaviour. Warriors Orochi 4 runs into
this because it does not begin some of its timestamp disjoint queries
before ending them and retrieving data.
2020-01-22 04:17:13 +01:00
Joshua Ashton
35a9934cde
[d3d9] Make unbound textures return (0, 0, 0, 1) (fixed func)
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Fixes sky in Ferentus Herrcot Xiones
https://github.com/Joshua-Ashton/d9vk/issues/306
2020-01-18 03:10:47 +00:00
Joshua Ashton
4810a5dc72
[dxso] Make unbound textures return (0, 0, 0, 1)
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Matches native behaviour
2020-01-18 03:10:47 +00:00
Philip Rebohle
eed57ed6c4
[util] Enable d3d9.deferSurfaceCreation for a ton of weeb games
2020-01-17 18:29:15 +01:00
Philip Rebohle
caae5d18ed
[d3d9] Remove unused variable
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Fixes a compiler warning.
2020-01-17 18:04:09 +01:00
Philip Rebohle
609856db35
[d3d9] Create front buffer
2020-01-17 18:04:09 +01:00
Philip Rebohle
f20a3c07fb
[d3d9] Don't create sRGB views for non-sRGB compatible textures
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Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
2020-01-17 17:47:08 +01:00
Philip Rebohle
296aacb23e
[d3d9] Return specific image view from GetSampleView
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Lets us have pick the sRGB-ness of the view in one place. Needed
for the next patch.
2020-01-17 17:47:08 +01:00
Philip Rebohle
905d69e77b
[d3d9] Don't pass format mapping to D3D9CommonTexture
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Instead, infer it from the format. This is basically being done
already, however the mapping we pass in is not correct if the
image format is Unknown.
2020-01-17 17:47:08 +01:00
Philip Rebohle
7150d2b7fb
[dxvk] Don't enable VK_KHR_descriptor_update_template
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Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
4923bc20f7
[dxvk] Don't enable VK_KHR_shader_draw_parameters
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Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
073669b7e7
[dxvk] Don't enable VK_KHR_maintenance1, VK_KHR_maintenance2
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Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
60145f0167
[dxvk] Don't enable VK_KHR_dedicated_allocation, VK_KHR_get_memory_requirements2
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Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
252ec9406d
[dxvk] Don't enable VK_KHR_get_physical_device_properties2
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Core in Vulkan 1.1.
2020-01-17 17:46:59 +01:00
Philip Rebohle
6690a31d8d
[dxbc] Don't enable SPV_KHR_shader_draw_parameters
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Core in SPIR-V 1.3.
2020-01-17 17:46:59 +01:00
Philip Rebohle
7e35a0687b
[d3d9] Don't enable DrawParameters capability
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Not used in D3D9 shaders.
2020-01-17 17:46:59 +01:00
Shmerl
238fcad055
Readability cleanup
2020-01-17 12:31:52 +01:00
Shmerl
0e5b5763f0
Use verbose file operations during installation
2020-01-17 12:31:52 +01:00
Shmerl
b08a9e5acf
Add installation support for pure 64-bit Wine (non WoW64)
2020-01-17 12:31:52 +01:00
Joshua Ashton
b954ab886f
[d3d9] Implement GetFrontBufferData (currently with first backbuffer)
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Fixes screenshots in ATi ToyShop demo
2020-01-17 06:01:48 +00:00
Joshua Ashton
e5df573292
[d3d9] Add AreFormatsSimilar helper
2020-01-17 05:55:47 +00:00
Joshua Ashton
9fce945b62
[d3d9] Don't create views if we are a null resource
2020-01-17 04:20:05 +00:00
Philip Rebohle
bafcaa0c07
[dxvk] don't try to fall back to Vulkan 1.0
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Vulkan 1.1 came out in early 2018, everyone should be using a
compatible driver and ICD loader these days.
2020-01-16 19:48:10 +01:00
Philip Rebohle
eb37dfa8d2
[d3d9] Create multiple back buffers for GetBackBuffer API
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Needed by Atelier Sophie.
2020-01-16 18:50:23 +01:00