Philip Rebohle
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19d81f1aef
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[d3d11] Made shader name public for debugging
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2018-01-12 00:43:19 +01:00 |
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Philip Rebohle
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3fc064f434
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[d3d11] Added shader module creation log
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2018-01-12 00:06:54 +01:00 |
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Philip Rebohle
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f4cd90d6fa
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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9e1cf8396b
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[dxvk] Added environment variable to toggle debug layers
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2017-12-08 01:32:02 +01:00 |
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Philip Rebohle
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bf17c61579
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[d3d11] Implemented shader binding
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2017-12-07 10:12:48 +01:00 |
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Philip Rebohle
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ddb1627985
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[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
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2017-12-07 00:55:21 +01:00 |
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Philip Rebohle
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dece62c70a
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[d3d11] Implemented basic shader creation methods
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2017-12-06 18:54:01 +01:00 |
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Philip Rebohle
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8934ab0fc7
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[d3d11] Added stubs for shader classes
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2017-12-06 14:16:14 +01:00 |
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