Philip Rebohle
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2c5b1c151f
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
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Philip Rebohle
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ebabc0e578
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[dxvk] Implemented proper swap chain synchronization
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2017-12-16 21:30:48 +01:00 |
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Philip Rebohle
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5f0e94138e
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[dxvk] Implemented support for multisampled images and render targets
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2017-12-12 00:27:49 +01:00 |
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Philip Rebohle
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19851c8432
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[dxvk] Re-implemented pipeline creation within the backend
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2017-12-07 09:38:31 +01:00 |
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Philip Rebohle
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f1ee761290
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[dxgi] DxgiPresenter now picks format depending on swap chain format
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2017-12-04 22:21:02 +01:00 |
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Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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a6bf7659b0
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[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
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2017-12-03 00:40:58 +01:00 |
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Philip Rebohle
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7de5a727ad
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[dxgi] Added proper initialization of the swap chain back buffer
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2017-12-02 11:46:25 +01:00 |
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Philip Rebohle
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4e39ef859b
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[dxvk] More convenient command list assignment API
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2017-12-01 10:08:49 +01:00 |
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Philip Rebohle
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5acc65504f
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[dxgi] Added DxgiPresenter to render back buffers to the swap chain
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2017-11-29 21:46:09 +01:00 |
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