1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 16:08:50 +01:00
Commit Graph

120 Commits

Author SHA1 Message Date
Entryhazard
7306c3153c [util] Change getEnvVar to use getenv (#859) 2019-01-13 21:27:59 +01:00
Philip Rebohle
3935d2540e
[util] Get rid of explicit wchar_t parameter
We shouldn't be catering to Windows' weird string encoding mechanisms.
2019-01-11 13:43:15 +01:00
Philip Rebohle
d12b2c6149
[util] Disable NVAPI hack for NFS2015 and CoD:WW2
Fixes #850.
Fixes #832.
2019-01-10 11:59:35 +01:00
Philip Rebohle
6282280f8d
[util] Enable raw SSBOs for FIFA 19
This game incorrectly binds a typed buffer view when the shader
expects a structured buffer. Using raw SSBOs matches Windows
behaviour in this case. Fixes #642.
2019-01-08 23:18:46 +01:00
Philip Rebohle
524227d21c
[util] Add tristate config option type 2019-01-08 20:57:38 +01:00
Philip Rebohle
1e393bf24d [d3d11] Implement IWineDXGISwapChainFactory
See #822.
2018-12-21 14:03:28 +01:00
Philip Rebohle
1cc0455c8a
[dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice
Both have been moved to the D3D11 module and are no longer needed.
2018-12-04 19:38:52 +01:00
Philip Rebohle
556e0d1dba Revert "[util] Report Nvidia GPU for Battlefield 1"
This reverts commit 500d67e002.

This game has some built-in driver detection on Nvidia which makes it
fail to start on non-Nvidia hardware or when nvapi is not present.
Fixes #795.
2018-12-02 20:27:39 +01:00
Philip Rebohle
d1f179c5af
[util] Add likely/unlikely macros 2018-11-29 22:53:04 +01:00
Philip Rebohle
193d24a3e2
[dxgi] Remove IDXGIVkBackBuffer 2018-11-28 18:15:27 +01:00
Philip Rebohle
500d67e002
[util] Report Nvidia GPU for Battlefield 1
Reportedly improves performance for some weird reason.
2018-11-26 08:04:30 +01:00
Philip Rebohle
2d55852777
[dxvk] Disable state cache for Anno 2205
Fixes #686.
2018-11-24 20:04:21 +01:00
Philip Rebohle
8081dc1591
[util] Enable TGSM initialization for Quantum Break
Fixes artifacting on Mesa 18.3.
2018-11-23 16:12:09 +01:00
Philip Rebohle
81765de35b
[util] Remove default options that spoof AMD GPUs
This is no longer necessary due to the nvapi workaround.
2018-11-20 13:17:36 +01:00
Philip Rebohle
bfb7e54218
[d3d11] Rename dcMapSpeedHack to dcSingleUseMode 2018-11-20 11:37:48 +01:00
Derek Lesho
66bcc4b3d8 Use std::string for util::getEnvVar input
This allows cleaner code when implementing DXVK as a native library
2018-11-16 06:43:45 +01:00
Philip Rebohle
305168d2bb
[util] Add method to set thread priority 2018-11-15 12:17:18 +01:00
Philip Rebohle
63d42073b8
[util] Add ticket lock implementation 2018-11-13 17:05:06 +01:00
Philip Rebohle
3d2e5a7cde
[util] Spoof Nvidia card for Elite Dangerous 2018-11-06 17:03:01 +01:00
Philip Rebohle
422cf71c55
[util] Spoof Nvidia GPU for The Vanishing of Ethan Carter Redux
For some reason it crashes with AMD cards, but apparently not in D3D code.
Closes #732.
2018-10-25 18:31:55 +02:00
Philip Rebohle
7eeeeaa625
[util] Provide method to compute SHA-1 hash from multiple data chunks
The underlying implementation supports this trivially, so we should
provide a way to use this feature.
2018-10-25 10:34:38 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice 2018-10-23 15:10:01 +02:00
Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter 2018-10-23 14:58:57 +02:00
Andreas Heider
ac0f8d6a64
Spoof AMD GPU for Assetto Corsa Competizione 2018-10-22 10:57:54 +02:00
Błażej Szczygieł
57718dcf84 [util] Spoof AMD GPU for SAO FB
Improves performance by not trying to load nvapi.
2018-10-22 10:51:48 +02:00
Philip Rebohle
8630ee235a
[util] Re-enable D3D10 for Bioshock 2018-10-12 19:06:53 +02:00
Tk-Glitch
502af0f866 [util] Spoof AMD GPU for Dauntless and Redout.
It silences some nvapi related warnings and improves performance on both titles by up to 10%.
Also fixes a random crash on Redout.
2018-10-12 12:43:58 +02:00
Fredrick Lockert
27026f48a2 [util] Spoof AMD card for Star Citizen 2018-10-12 07:10:13 +02:00
Philip Rebohle
08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
Fixes a regression in The Evil Within.

We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00
Philip Rebohle
1e40a14a50
[d3d10] Disable D3D10 support for Bioshock 2018-09-24 15:30:13 +02:00
Philip Rebohle
f3a23ab81f
[util] Add convenience method for SHA1 hash compulation 2018-09-22 12:04:06 +02:00
Jens Peters
d4947261c6
[util] Improve logging of configuration options 2018-09-14 15:34:46 +02:00
Philip Rebohle
2d93452cba
[util] Spoof Nvidia card for Assassin's Creed Syndicate
This one actually doesn't work properly when the AMD AGS library
is not present, but is fine with nvapi not being there.
2018-09-12 14:10:49 +02:00
Philip Rebohle
6532302e34
[util] Implement dxvk:🧵:hardware_concurrency 2018-09-10 17:02:51 +02:00
Jens Peters
e48c27ac30 [util] Spoof AMD card for Batman: Arkham Knight (#627)
This prevents game crashes in "Detective Mode" for NVidia cards.
Fixes https://github.com/doitsujin/dxvk/issues/580
2018-09-08 16:33:44 +02:00
MartinPL
f949240b2f Spoof AMD card for GTA V
GTA V working out of box on Proton for Nvidia users. Tested
#624
https://github.com/ValveSoftware/Proton/issues/37#issuecomment-415833819
2018-09-08 12:51:39 +02:00
Philip Rebohle
60796a8143
[util] Spoof AMD card for Dragon Quest XI
This game for some reason seems to keep searching for NVAPI DLLs
and runs at an extremely low framerate as a result. Fixes #622.
2018-09-07 07:50:08 +02:00
Philip Rebohle
f74661daa4
Revert "[util] Limit device memory size to 4095 MB for Life is Feudal MMO"
This reverts commit 73cbf5b352.

The workaround is no longer necessary due t a game update.
Closes #614.
2018-08-31 22:54:16 +02:00
Jacek Caban
9fd30cf5bf [util] Handle WCHAR strings in str::format. 2018-08-31 05:37:34 +02:00
Philip Rebohle
73cbf5b352 [util] Limit device memory size to 4095 MB for Life is Feudal MMO
Reporting 4GB or more VRAM causes an integer overflow in this game.
Fixes #591.
2018-08-25 01:23:22 +02:00
Philip Rebohle
55632c6b61
[util] Add log message when loading a configuration file 2018-08-17 19:42:32 +02:00
Philip Rebohle
7fa6dddc9e
[dxgi] Remove dxgi.fakeDx10Support option
No longer needed because we have actual Dx10 support now.
2018-08-17 12:33:53 +02:00
Philip Rebohle
6e74db4c6f
[util] Update default per-app quirks 2018-08-10 12:50:31 +02:00
Philip Rebohle
fb9b520f60
[util] Move getAppConfig and getUserConfig to Config class
Fixes linker errors with winelib builds.
2018-08-07 16:59:49 +02:00
Philip Rebohle
5e58083c01
[util] Add classes and functions to support configuration files 2018-08-07 14:59:03 +02:00
Philip Rebohle
cdf6ffb9bc
[util] Add private reference count to COM object
This can be used in case DXVK needs to keep a strong reference
to an object but may not expose that reference to the application.
2018-08-05 21:31:09 +02:00
Philip Rebohle
2b8c96fe35
[util] Fix reference counting for thread objects
Fixes a potential race when threads run out of scope
before the thread function has started.
2018-07-22 02:24:04 +02:00
Philip Rebohle
e4c5880ac6
[util] Fix Win32 thread helper
- Implements move semantics for thread objects properly.
  This is necessary in order to avoid closing the thread
  handle multiple times, and to avoid passing invalid
  pointers to the thread function in some cases.
- More closely emulates the behaviour of std::thread.
2018-07-22 01:28:35 +02:00
Philip Rebohle
64ffcbc9ef
[util] Code cleanup for winegcc stuff 2018-07-21 12:51:50 +02:00
Mikhail Paulyshka
f38ee85a39 [build] Fix compilation on MSVC (#505)
* [build] do not use shared_library/objects property with MSVC

* [util] use ./com/com_include.h instead of windef.h

It is required for Windows 10 SDK.

* [util] store thread procedure lambda in std::function

* [dxgi] fix annoying MSVC warning

warning C4099: 'IDXGIVkInteropDevice': type name first seen using 'class' now seen using 'struct'
2018-07-21 12:43:33 +02:00