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Commit Graph

4937 Commits

Author SHA1 Message Date
Joshua Ashton
a69c65265a [d3d11] Store context predication query as private ref 2022-09-16 12:49:10 +02:00
Joshua Ashton
9e4877be81 [d3d11] Store SoTarget buffer as a private ref 2022-09-16 12:49:10 +02:00
Joshua Ashton
b40935a48d [d3d11] Store context state ID buffers as private refs 2022-09-16 12:49:10 +02:00
Joshua Ashton
ca38cebe0b [d3d11] Store private refs for IA layout 2022-09-16 12:49:10 +02:00
Joshua Ashton
9545281542 [d3d11] Store private refs for VB + IB bindings 2022-09-16 12:49:10 +02:00
Joshua Ashton
9bfe46ac50 [d3d11] Store private refs for srv and rtv bindings 2022-09-16 12:49:10 +02:00
Joshua Ashton
2419226456 [d3d11] Store private refs for constant buffer bindings 2022-09-16 12:49:10 +02:00
Joshua Ashton
8758bcedae [d3d11] Store private refs to context shaders 2022-09-16 12:49:10 +02:00
Joshua Ashton
699d56e35d [d3d11] Handle nullptr RasterizerState in ApplyRasterizerSampleCount
This broke as of a637134c56 is causing a crash in the BGFX d3d11 samples.
2022-09-16 11:40:36 +02:00
Joshua Ashton
3a6f8fa413 [d3d11] Assign ForcedSampleCount to correct value in ApplyRasterizerSampleCount
ForcedSampleCount was never being respected as it would always be replaced with 1 as it was being assigned to the wrong variable.

This was also probably causing a bunch of redundant CS work as it was changing state that was dirty checked.
2022-09-16 11:40:36 +02:00
Philip Rebohle
1c33d8be1f [dxgi] Fix return value of ChangeDisplayMode 2022-09-15 15:35:54 +02:00
Paul Gofman
10d6e15646 [d3d9] Do not set window size and position when restoring from fullscreen state
Closes #2920.
2022-09-15 09:33:24 +01:00
Krzysztof Dobrowolski
19b76825d0 [d3d9] Fix for missing restriction check in UpdateSurface.
The spec of IDirect3DDevice9::UpdateSurface contains the following restriction:
- Neither surface can be created with multisampling.
  The only valid flag for both surfaces is D3DMULTISAMPLE_NONE.

This commit adds this check and returns D3DERR_INVALIDCALL
when source or destination surfaces are multisampled.
2022-09-15 09:32:31 +01:00
Georg Lehmann
18a801de84 [dxso] Use a * (y - x) + x for lerp.
Fixes Alice: Madness Returns.
2022-09-13 23:10:11 +01:00
Rhys Perry
63ca34bb29 [dxbc] Fix forceVolatileTgsmAccess for stores
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
2022-09-13 21:41:59 +02:00
Joshua Ashton
68c528d345 [util] Implement bitmask iterator on non-x86 platforms 2022-09-13 20:11:17 +01:00
Joshua Ashton
2218462ff2 [util] Implement spin on ARM64 2022-09-13 20:11:17 +01:00
Joshua Ashton
57cee691b3 [util] Implement replaceNaN for non-x86 platforms 2022-09-13 20:11:17 +01:00
Joshua Ashton
2d8e14fcf4 [util] Implement bcmpeq for non-x86 platforms 2022-09-13 20:11:17 +01:00
Joshua Ashton
c3093b546e [util] Implement tzcnt for non-x86 platforms 2022-09-13 20:11:17 +01:00
Joshua Ashton
466026632d [util] Only include x86 intrinsics headers on x86 2022-09-13 20:11:17 +01:00
Joshua Ashton
736f91fad1 [util] Add macro to determine CPU arch 2022-09-13 20:11:17 +01:00
Philip Rebohle
21a521361e [spirv] Remove OpKill helper
This is deprecated, so make sure we never accidentally
use it in the future.
2022-09-13 15:30:13 +02:00
Philip Rebohle
af208ceb9e [dxbc] Optimize write pattern for TGSM initialization
Reduces bank conflicts.
2022-09-12 22:33:40 +02:00
Philip Rebohle
05f36fd97b [dxbc] Only use workgroup scope in compute shaders
Turns out that global barriers can be used in graphics shaders.
2022-09-12 22:05:39 +02:00
Philip Rebohle
0502a0464f [dxbc] Fix broken barrier around TGSM init code 2022-09-12 22:05:39 +02:00
Philip Rebohle
944a945822 [dxvk] Fix validation error on FS resolve path 2022-09-12 18:59:58 +02:00
Philip Rebohle
d9466eb2b9 [dxvk] Get rid of immutable sampler for resolve operations 2022-09-12 18:59:58 +02:00
Riesi
26c8f46b6b [util] Limit King Of Fighters XIII to 60 FPS
Game speed is tied to FPS
fixes #2647
2022-09-12 18:53:42 +02:00
Blisto91
e05e063df0 [util] Enable memoryTrackTest for SiN Episodes Emergence 2022-09-12 18:37:30 +02:00
Philip Rebohle
eda366662c [dxbc] Handle workgroup-coherent UAVs more efficiently
Some drivers don't handle the workgroup scope on stores and loads properly,
so let's just do the availability and visibility operation on barriers.
2022-09-12 18:19:02 +02:00
Philip Rebohle
8842af2ad6 [dxvk] Get rid of sampler for pack operations 2022-09-12 14:20:30 +02:00
Philip Rebohle
8dc9400045 [d3d11] Report D3D11_FORMAT_SUPPORT2_SHAREABLE appropriately 2022-09-11 16:40:02 +02:00
Philip Rebohle
299fc4c4cf [d3d11] Determine shared resources tier more accurately 2022-09-11 16:40:02 +02:00
Philip Rebohle
443cb658f7 [dxvk] Clean up DxvkImage::canShareImage 2022-09-11 16:40:02 +02:00
Philip Rebohle
0123e844b2 [dxvk] Move getFormatLimits back to DxvkAdapter 2022-09-11 16:40:02 +02:00
Philip Rebohle
c0fdf1449c [dxvk] Allow querying external memory features for image formats 2022-09-11 16:40:02 +02:00
Philip Rebohle
3a636f6094 [dxvk] Introduce DxvkFormatQuery 2022-09-11 16:40:02 +02:00
Joshua Ashton
10bb285f2e [d3d9] Remove unused dstExtent + friends in GetRenderTargetData 2022-09-10 21:46:07 +00:00
Joshua Ashton
935541bcb0 [util] Make math types have implicit copy assignments
We define implicit copy constructors, should also define implicit copy assignments.
2022-09-10 21:46:07 +00:00
Joshua Ashton
99e01d64f7 [dxso] Make fallthrough for extra params explicit 2022-09-10 21:46:07 +00:00
Joshua Ashton
9adc6f2d3e [d3d11] Remove unused this capture in UnbindResources 2022-09-10 21:46:07 +00:00
Joshua Ashton
a3727ebd42 [d3d11] Fix UNKNOWN enum in video view dimension switch cases 2022-09-10 21:46:07 +00:00
Joshua Ashton
64d88c684d [dxbc] Explicitly cast down to VkAccessFlags when assinging binding.access
Otherwise both halves of the terniary are differing types causing a warning.
2022-09-10 21:27:04 +00:00
Joshua Ashton
aa06e71dee [d3d11] Remove useless const qualifiers on IsYCbCr and NeedsCopy return values 2022-09-10 21:27:04 +00:00
Joshua Ashton
ce5e7ad427 [d3d11] Remove MaxAnisotropy < 0 check
This type is unsigned, this is impossible.
2022-09-10 21:27:04 +00:00
Joshua Ashton
b0ac267fd5 [d3d9] Explicitly cast to D3DRENDERSTATETYPE in ColorWriteIndex
Need this to silence warnings after doing some arithmetic on an enum.
2022-09-10 21:27:04 +00:00
Joshua Ashton
f42df87937 [dxvk] Remove useless const qualifier on getColorAttachmentIndex return type
This does nothing.
2022-09-10 21:27:04 +00:00
Joshua Ashton
ec6ad90f22 [dxvk] Fix value type in QueueItem
This was being truncated from uint64_t -> uint32_t then stored in a uint64_t which seems unintentional...
2022-09-10 22:55:58 +02:00
Philip Rebohle
ccfb986e72 [dxbc] Rework TGSM workaround 2022-09-10 14:27:13 +02:00
Philip Rebohle
8176101228 [dxbc] Enable Vulkan memory model 2022-09-10 14:27:13 +02:00
Philip Rebohle
68cfc84329 [dxvk] Enable vulkanMemoryModel feature 2022-09-10 14:27:13 +02:00
Philip Rebohle
0b891a93b2 [spirv] Add support for memory operands on load/store operations 2022-09-10 14:27:13 +02:00
Philip Rebohle
d564be68d6 [spirv] Handle availability and visibility image operands 2022-09-10 14:27:13 +02:00
Philip Rebohle
0f9a042952 [d3d11] Report Tiled Resources Tier 3 again
Partially reverts df5756c9a5.

Turns out that WARP does this, so we might as well expose it too.
2022-09-10 14:26:50 +02:00
xpander69
2ec25f588f Cap Warhammer Online to 100 FPS
Animations break with 100+ FPS. Engine Limitation. WAR-64.exe is affected by this. WAR.exe is capped to 100 by default.
2022-09-10 13:02:47 +02:00
Georg Lehmann
bd5d9d90c9 [d3d9] Use xor to swap bit in depth mask. 2022-09-10 04:16:30 +00:00
Georg Lehmann
1bc6f9660a [d3d9] Force D3DTADDRESS_CLAMP for cubes. 2022-09-10 04:16:30 +00:00
Philip Rebohle
5babb29922 [d3d11] Set host stage and access bits for staging resources
We don't need this for resources that we'll never read back from.
2022-09-08 19:26:55 +02:00
Philip Rebohle
4b8387c9b1 [d3d9] Set host stage and access bits for image staging buffers
This is already being done for buffers.
2022-09-08 19:26:55 +02:00
Philip Rebohle
044e2e9dff [dxvk] Defer host barriers until the end of the current command buffer 2022-09-08 19:26:55 +02:00
Philip Rebohle
72de8a1dc1 [dxvk] Destroy command list fences
Fixes a validation error.
2022-09-08 19:26:33 +02:00
Robin Kertels
2b16134b64 [util] Enable d3d9.memoryTrackTest for The Ship 2022-09-07 21:05:48 +02:00
Joshua Ashton
1ea48558e5 [wsi] Fix return value of setMonitorDisplayMode 2022-09-07 21:05:20 +02:00
Joshua Ashton
846db795f8 [dxvk] Link against dl for native builds
Fixes build under Steam Runtime Sniper
2022-09-07 17:02:54 +01:00
Philip Rebohle
9964e4a632 [d3d11] Clean up resource validation around tiled resources 2022-09-05 07:51:08 +02:00
Philip Rebohle
df5756c9a5 [d3d11] Do not report Tiled Resources Tier 3
Neither Nvidia nor AMD drivers report Tier 3 support on Windows,
so this is likely a D3D11 runtime limitation, even though the
API could technically support it.
2022-09-05 07:51:08 +02:00
Philip Rebohle
b12e4fc59f [dxvk] Check whether SparseResidency capability is used in a shader 2022-09-05 07:51:08 +02:00
Philip Rebohle
02600706fe [d3d11] Enable Conservative Rasterization Tier 3
Mostly to bring this in line with vkd3d-proton.
2022-09-05 07:27:00 +02:00
Philip Rebohle
d14d70af05 [dxvk] Check whether FragmentFullyCoveredEXT capability is used in a shader 2022-09-05 07:26:23 +02:00
Philip Rebohle
3401964ee2 [dxbc] Implement support for SV_InnerCoverage 2022-09-05 07:21:47 +02:00
Philip Rebohle
bd912212b5 [d3d11] Adjust preferred mapping modes for default images 2022-09-05 05:52:55 +02:00
Philip Rebohle
fdcbdeb28f [d3d11] Implement dirty trackig for default-mapped images
Avoids GPU synchronization when using WriteToSubresource,
and also reduces bandwidth.
2022-09-05 05:52:55 +02:00
Philip Rebohle
40ffac72d9 [d3d11] Introduce methods for dirty region tracking for mapped images 2022-09-05 05:52:55 +02:00
Philip Rebohle
1bed39f266 [d3d11] Rework ReadFromSubresource and WriteToSubresource
Mainly changes the code to use existing helpers where possible, and
adds support for planar images, which was previously completely broken
for these functions.
2022-09-05 04:32:01 +02:00
Philip Rebohle
ca833082b5 [d3d11] Fix broken image readback for mapped default images 2022-09-05 04:31:13 +02:00
Philip Rebohle
e9851bee86 [dxvk] Introduce per-aspect version of computeImageDataSize 2022-09-05 04:31:13 +02:00
Philip Rebohle
957d99ed8d [dxvk] Fix broken layer handling in packImageData 2022-09-05 03:39:23 +02:00
Philip Rebohle
e8c1a8e734 [dxbc] Clean up support check for R32 reads without format 2022-09-04 18:28:27 +02:00
Philip Rebohle
6d9353f4e9 [d3d11] Don't depend on variableMultisampleRate feature 2022-09-04 18:28:27 +02:00
Philip Rebohle
882072e134 [d3d11] Move maximum feature level check to D3D11DeviceFeatures 2022-09-04 18:28:27 +02:00
Philip Rebohle
c082e7f0a9 [d3d11] Add convenience query for Conservative Rasterization tier 2022-09-04 18:28:27 +02:00
Philip Rebohle
59dd2d54cd [d3d11] Add convenience query for Tiled Resources tier 2022-09-04 18:28:27 +02:00
Philip Rebohle
0e70398d4e [d3d11] Use D3D11DeviceFeatures in CheckFeatureSupport 2022-09-04 18:28:27 +02:00
Philip Rebohle
71d6e8f849 [d3d11] Introduce D3D11DeviceFeatures 2022-09-04 18:28:27 +02:00
Philip Rebohle
5490aa936b [d3d11] Rework D3D11 feature enablement
Rather than enabling based on requested feature levels, always enable
all supported features that we might use, and report the maximum
feature level based on that.

This fixes an issue in CreateDeviceContextState which may raise the
device feature level, and another issue wherein the feature level
override is ignored if tiled resources are not supported.
2022-09-04 18:28:27 +02:00
Philip Rebohle
c4516c5b04 [dxvk] Improve behaviour when variableMultisampleRate is not supported 2022-09-04 18:28:27 +02:00
Philip Rebohle
8d9d9912ff [dxvk] Remove extension info from DXVK device 2022-09-04 18:28:27 +02:00
Philip Rebohle
ff6a6e2d37 [d3d11] Use new pseudo-features where applicable 2022-09-04 18:28:27 +02:00
Philip Rebohle
51e0a56243 [dxvk] Use new pseudo-features where applicable 2022-09-04 18:28:27 +02:00
Philip Rebohle
019ebeeaf7 [dxvk] Introduce pseudo-features for extensions with no feature struct
Makes it easier to keep track of supported extensions.
2022-09-04 18:28:27 +02:00
Philip Rebohle
1b66b8c9f3 [dxvk] Go back to fence-based command list synchronization
Timeline semaphores are too unreliable on 32-bit Proton builds.
2022-09-04 18:23:11 +02:00
Philip Rebohle
439043ddb4 [d3d11] Do not implicitly stall waitable swap chains 2022-09-02 14:33:11 +02:00
Philip Rebohle
17320776f0 [dxgi] Duplicate frame latency handle
Apps can call CloseHandle on this.
2022-09-02 14:25:12 +02:00
Philip Rebohle
11ef172c79 [util] Add stubs for DuplicateHandle and GetCurrentProcess 2022-09-02 14:25:12 +02:00
Philip Rebohle
fa743f162b [dxvk] Don't create queues with QUEUE_FAMILY_IGNORED
We accidentally broke drivers which don't support sparse.

Closes #2891.
Closes #2890.

Reported-by: mykhailo.skorokhodov@globallogic.com
2022-09-02 11:07:09 +02:00
Joshua Ashton
36f523bbf5 [vulkan] Fix loading libvulkan natively 2022-09-01 04:37:43 +02:00
Joshua Ashton
b05ae33273 [util] Return null if HMODULE is nullptr in GetProcAddress compat
dlsym with NULL will try to find the symbol from anything currently
loaded.
2022-09-01 04:37:43 +02:00
Philip Rebohle
735349bf1b [dxvk] Fix barrier typo 2022-09-01 03:35:58 +02:00
Philip Rebohle
097d3edd05 [dxvk] Create debug messenger if DXVK_DEBUG=validation is set 2022-09-01 00:25:10 +02:00
Philip Rebohle
2f39ae792a [dxvk] Change DXVK_PERF_EVENTS environment variable to DXVK_DEBUG 2022-09-01 00:25:10 +02:00
Philip Rebohle
f8781e1c4c [vulkan] Add missing VK_EXT_debug_utils entry points 2022-09-01 00:25:10 +02:00
Philip Rebohle
321338af00 [dxvk] Remove unused m_device member from DxvkBuffer 2022-09-01 00:07:23 +02:00
Philip Rebohle
7b4925dc45 [dxvk] Fix potential sparse allocator lifetime issues 2022-08-31 23:48:46 +02:00
Philip Rebohle
c3c6dbf669 [dxvk] Fix potential buffer lifetime issues 2022-08-31 23:48:34 +02:00
Philip Rebohle
a11fb568b9 [tests] Remove D3D9 tests 2022-08-31 17:01:22 +02:00
Philip Rebohle
e882a7f8ba [d3d11] Implement extended shader interface 2022-08-31 16:25:44 +02:00
Philip Rebohle
610472e658 [d3d11] Introduce ID3D11VkExtShader 2022-08-31 16:25:44 +02:00
Philip Rebohle
354b88d178 [dxvk] Add shader method to retrieve raw code 2022-08-31 16:25:44 +02:00
WinterSnowfall
3e0031cefe [util] Add a maxAvailableMemory limit for Heroes of Annihilated Empires 2022-08-30 13:21:29 +02:00
Philip Rebohle
c72c6ec6ed [d3d10] Remove d3d10.dll and d3d10_1.dll
These are incomplete and are already not being used anyway,
so just drop them.
2022-08-30 02:42:03 +02:00
Joshua Ashton
c49b1ee390 [d3d9] Use SetStateTexture in Reset
Fixes m_activeTextures not getting updated
2022-08-29 10:16:21 +00:00
Joshua Ashton
86efa46fcf [dxvk] Throw DxvkError if we failed to load vulkan library 2022-08-27 19:32:03 +02:00
Joshua Ashton
286ab017da [vulkan] Add valid method to LibraryLoader 2022-08-27 19:32:03 +02:00
Joshua Ashton
482a7e433b [vulkan] Make LibraryLoader dynamically load vulkan-1
This makes LibraryLoader actually load the library and moves ownership
of GetInstanceProcAddr into it, which means we pass through the
loaders into their parents to grab stuff.
2022-08-27 19:32:03 +02:00
Joshua Ashton
f6fcbb7127 [util] Rename CloseLibrary to FreeLibrary in win32 compat headers
Typo...
2022-08-27 19:32:03 +02:00
Robin Kertels
bfd47ec876 [d3d9] Try to match either top or bottom mips in UpdateTexture 2022-08-26 20:56:42 +01:00
Philip Rebohle
91bdc8d06c [d3d11] Expose feature level 12_0 2022-08-26 05:53:03 +02:00
Philip Rebohle
91ff6d68e1 [d3d11] Expose support for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
790da79512 [d3d11] Implement min/max filters 2022-08-26 05:53:03 +02:00
Philip Rebohle
0a222aaaf0 [d3d11] Implement CopyTiles and UpdateTiles 2022-08-26 05:53:03 +02:00
Philip Rebohle
ca41bb4ea4 [d3d11] Implement CopyTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle
ff2ff37696 [d3d11] Implement UpdateTileMappings 2022-08-26 05:53:03 +02:00
Philip Rebohle
5130638ebe [d3d11] Implement ResizeTilePool 2022-08-26 05:53:03 +02:00
Philip Rebohle
e8f59bfd7c [d3d11] Implement tile pool creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
0cd67cb98a [d3d11] Implement tiled image creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
0637fdf82e [d3d11] Implement tiled buffer creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
7f856b545a [d3d11] Implement format feature check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
ca0dedd213 [d3d11] Implement multisampling support check for tiled resources 2022-08-26 05:53:03 +02:00
Philip Rebohle
3f7093325b [d3d11] Implement GetResourceTiling 2022-08-26 05:53:03 +02:00
Philip Rebohle
f97660e210 [d3d11] Implement TiledResourceBarrier 2022-08-26 05:53:03 +02:00
Philip Rebohle
626ccef43b [d3d11] Enable sparse features if supported by the device 2022-08-26 05:53:03 +02:00
Philip Rebohle
eaa5d16616 [dxbc] Use texel buffers for raw/structured buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
336aafcdf7 [dxbc] Explicitly store whether a resource is a raw SSBO 2022-08-26 05:53:03 +02:00
Philip Rebohle
d6613f50c5 [dxbc] Implement ld for buffers with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
e58f9a5e99 [dxbc] Implement ld for images with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
db3b2e23fb [dxbc] Implement ld_uav_typed with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
0faba649da [dxbc] Implement sample operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
d5b68b3642 [dxbc] Implement gather operations with sparse feedback 2022-08-26 05:53:03 +02:00
Philip Rebohle
614024873d [dxbc] Implement CheckAccessFullyMapped instruction 2022-08-26 05:53:03 +02:00
Philip Rebohle
eb8a238d6f [dxbc] Add definitions for sparse feedback instructions 2022-08-26 05:53:03 +02:00
Philip Rebohle
70158fa9cf [spirv] Add support for sparse image opcodes 2022-08-26 05:53:03 +02:00
Philip Rebohle
2329c71b6f [dxvk] Implement sampler reduction mode 2022-08-26 05:53:03 +02:00
Philip Rebohle
43b19f773c [dxvk] Introduce initSparseImage 2022-08-26 05:53:03 +02:00
Philip Rebohle
fc0d952edb [dxvk] Introduce copySparsePages{To,From}Buffer 2022-08-26 05:53:03 +02:00
Philip Rebohle
d5348a0cf0 [dxvk] Introduce updatePageTable 2022-08-26 05:53:03 +02:00
Philip Rebohle
12d2f8a9d4 [dxvk] Expose sparse binding operations as part of the command list 2022-08-26 05:53:03 +02:00
Philip Rebohle
2615af7664 [dxvk] Submit sparse binding operations alongside command buffers 2022-08-26 05:53:03 +02:00
Philip Rebohle
d3b6502a17 [dxvk] Introduce DxvkSparseBindSubmission 2022-08-26 05:53:03 +02:00
Philip Rebohle
3057f6a51b [dxvk] Add structures for sparse binding operations 2022-08-26 05:53:03 +02:00
Philip Rebohle
f9db4921e0 [dxvk] Implement sparse memory allocator 2022-08-26 05:53:03 +02:00
Philip Rebohle
6f216f9df4 [dxvk] Do not discard sparse buffers
This would only blow up.
2022-08-26 05:53:03 +02:00
Philip Rebohle
dd54de4d97 [dxvk] Introduce DxvkPagedResource 2022-08-26 05:53:03 +02:00
Philip Rebohle
2d124b811b [dxvk] Implement sparse image creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
f7c255de2a [dxvk] Implement sparse buffer creation 2022-08-26 05:53:03 +02:00
Philip Rebohle
bc3affc264 [dxvk] Add functionality to query sparse metadata 2022-08-26 05:53:03 +02:00
Philip Rebohle
e923cc5b69 [dxvk] Change emitGraphicsBarrier to specify a dependency 2022-08-26 05:53:03 +02:00
Philip Rebohle
388288114a [dxvk] Find a sparse binding queue 2022-08-26 05:53:03 +02:00
Philip Rebohle
71c9c4a5cc [dxvk] Log sparse features 2022-08-26 05:53:03 +02:00
Philip Rebohle
6e6d64b83e [dxvk] Remove redundant error message 2022-08-26 05:53:03 +02:00
Philip Rebohle
3ee808afd6 [dxvk] Make memory object of an image publicly accessible 2022-08-26 05:53:03 +02:00
Philip Rebohle
edc74f4c8b [d3d11] Handle D3D11_FEATURE_D3D11_OPTIONS5 2022-08-26 05:15:28 +02:00
Philip Rebohle
9b4e53cee2 [d3d11] Handle D3D11_FEATURE_SHADER_CACHE 2022-08-26 05:15:28 +02:00
Philip Rebohle
9420391dce [d3d11] Adjust reported resource sharing caps 2022-08-26 05:15:28 +02:00
Philip Rebohle
f521a342d0 [d3d11] Report marker support appropriately 2022-08-26 05:15:28 +02:00
Blisto91
8f24093864 [util] cap MGS V Ground Zeroes vram at 4095 2022-08-26 03:52:02 +02:00
Philip Rebohle
a2a21cb4d3 [dxvk] Clean up internal memory allocation API 2022-08-25 18:23:02 +02:00
Philip Rebohle
5117210c93 [dxvk] Fix fb resolve barriers
No idea how that ended up broken *this* badly.
2022-08-25 02:25:23 +02:00
Philip Rebohle
559fa50f54 [d3d11] Introduce d3d11.enableContextLock option 2022-08-24 12:27:02 +02:00
Philip Rebohle
86bdda70b4 [d3d11] Move D3D10Multithread instance to immediate context
Deferred contexts do not support this.
2022-08-24 12:15:35 +02:00
Georg Lehmann
87b1f9fa2d [dxso] Fix write mask for nrm 2022-08-23 00:38:04 +02:00
Philip Rebohle
17959640c3 [dxvk] Work around vkWaitSemaphore incorrectly returning with VK_TIMEOUT 2022-08-22 20:30:16 +02:00
Philip Rebohle
07a1045ffb [dxvk] Add context methods for submission splitting 2022-08-22 15:44:00 +02:00
Philip Rebohle
6f2ff2562d [dxvk] Support splitting command lists into multipe submissions 2022-08-22 15:43:23 +02:00
Philip Rebohle
e378be826e [dxvk] Use DxvkCommandPool 2022-08-22 14:40:41 +02:00
Philip Rebohle
c3a721f562 [dxvk] Introduce DxvkCommandPool 2022-08-22 14:14:25 +02:00
Philip Rebohle
def93fd18b [dxvk] Introduce DxvkCommandSubmissionInfo 2022-08-22 14:14:25 +02:00
Philip Rebohle
d367fac64e [dxvk] Rework queue submission helper
We want this to be less verbose and smarter about when to perform
submissions for when we introduce the ability to split a command
list into multiple submissions.
2022-08-22 14:14:25 +02:00
Philip Rebohle
f88239719c [dxvk] Explicitly mark execution command buffer as used
We can omit the execution command buffer in some circumstances,
and for the sparse resource changes we need to track this in
order to be able to merge consecutive sparse binding calls.

We only need to do this on action commands with observable side effects
as long as the backend still properly resets those command buffers.
All draw commands are implcitly covered by cmdBeginRendering.
2022-08-22 12:36:59 +02:00
Philip Rebohle
dd0d611d4d [dxvk] Reintroduce binary semaphore for transfer <-> graphics sync
The global timeline semaphore does not work here since we could be
signaling it from two different queues at the same time, or out of
order.
2022-08-22 05:52:28 +02:00
Philip Rebohle
3d6b687e41 [dxbc] Remove useless lambda 2022-08-22 05:21:49 +02:00
Robin Kertels
a8b578b2a2 [d3d9] Fix crash when auto generating mip maps for unmappable textures 2022-08-22 01:48:35 +01:00
Philip Rebohle
3c38bdbd0e [dxvk] Initialize DxvkSubmitInfo properly
We don't use the semaphore value here, but it shouldn't
contain undefined data.
2022-08-22 02:00:10 +02:00
Philip Rebohle
f385b4bb47 [dxvk] Use global timeline semaphore for command list synchronization
Replaces the old fence mechanism and also makes it easier to
synchronize across queues.
2022-08-22 00:40:07 +02:00
Philip Rebohle
cff9056915 [dxvk] Always enable timeline semaphore feature 2022-08-22 00:40:07 +02:00
Philip Rebohle
11ef1084d0 [dxvk] Rename semaphore stuff in command list code 2022-08-22 00:08:42 +02:00
Philip Rebohle
23c3960f65 [dxvk] Store WSI semaphore pair directly with the command list 2022-08-22 00:07:15 +02:00
Philip Rebohle
c1448d31fa [meta] Use SPIRV-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Joshua Ashton
801d97806d [d3d11] Stub out OpenSharedResourceGeneric on non-Windows 2022-08-21 22:37:13 +02:00
Joshua Ashton
be33ccbce9 [dxgi] Revert 538b132490
This breaks things for 32-bit, but it really shouldn't. My hypothesis currently is that the .lib generated is bogus, but the exports in the actual DLL are correct.
2022-08-21 20:28:40 +00:00
Joshua Ashton
a4261ddd14 [dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTime
Abstracts this across platforms
2022-08-21 22:24:06 +02:00
Joshua Ashton
9610e29a65 [util] Implement get_frequency + get_counter on non-Windows platforms 2022-08-21 22:24:06 +02:00
Joshua Ashton
8921f62539 [util] Rename getFrequency, getCounter -> get_frequency, get_counter
To be consistent with STL naming conventions
2022-08-21 22:24:06 +02:00
Joshie
1c1dba4624
[util] Implement thread set_priority on non-Windows platforms 2022-08-21 22:17:33 +02:00
Joshua Ashton
97350d6c35 [dxvk] Support for SDL2 WSI 2022-08-21 22:07:18 +02:00
Joshua Ashton
5787d9ee04 [dxvk] Check platform before building openvr + openxr cpps 2022-08-21 22:07:18 +02:00
Joshua Ashton
e6fb3e1509 [wsi] Add SDL2 implementation 2022-08-21 22:07:18 +02:00
Joshua Ashton
191d54e210 [build] Don't build D3D10 on non-Windows platforms
Not supported due to d3dcompiler schenanigans
2022-08-21 22:03:45 +02:00
Joshua Ashton
baba2e3c09 [d3d11] Use dxgi_dep instead of lib_dxgi
Fixes building on native.
2022-08-21 22:03:45 +02:00
Joshua Ashton
baa88d8cf1 [d3d11] Don't check for apitrace on non-Windows platforms 2022-08-21 22:03:45 +02:00
Joshua Ashton
a5db9d22f1 [dxvk] Disable VrInstance and DxvkXrProvider on native builds
If/when we want to support VR on native builds, we can deal with that then.
2022-08-21 22:03:45 +02:00
Joshua Ashton
8b7e0bc2fd [dxgi] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
968bdccbef [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
a554a6d60d [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
ba8868be24 [util] Add win32 compat header
Header of misc. stubs and re-implementations.
2022-08-21 21:40:55 +02:00
Joshua Ashton
ad386305ff [d3d9] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
f0f4258be3 [dxgi] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
538b132490 [dxgi] Don't declspec dllexport on MinGW builds
Fixes ordinal exporting on MinGW on 32-bit builds.
Mirrors this D3D9 commit here: 904d3e6c90
2022-08-21 21:36:50 +02:00
Joshua Ashton
4a113c39d3 [d3d11] Remove compat definitions for older MinGW
These conflict with native builds, and have existed for a long time now.
2022-08-21 21:35:24 +02:00
Joshua Ashton
fad6f764ea [dxgi] Remove unused DEVMODE variable 2022-08-21 21:35:09 +02:00
Joshua Ashton
e51c196ee9 [dxgi] Remove MonitorEnumProc and MonitorEnumInfo
Not used anymore, replaced by WSI abstraction.
2022-08-21 21:35:09 +02:00
Joshua Ashton
915ec4acc2 [dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfo
The initial implementation if-deffed this, but it doesn't need to be.
2022-08-21 21:34:39 +02:00
Joshua Ashton
38cd2f7290 [dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfo
On other platforms we always have a HANDLE and will return through a HANDLE anyway.

When we implement this on Linux, we can just add an `int fd` to the union and it can use that, and return it out as a HANDLE.
2022-08-21 21:34:39 +02:00
Joshua Ashton
0e4e9355cb [d3d9] Ifdef out code for enumerating adapters by attached displays 2022-08-21 19:29:05 +00:00
Joshua Ashton
bf99127ee3 [d3d9] Stub out cursor code on non-Windows platforms 2022-08-21 19:29:05 +00:00
Joshua Ashton
c6c8acb000 [d3d9] Use wsi's isWindow in LeaveFullscreenMode 2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3 [d3d9] Remove leftover GetWindowRect
This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
1c679edbfb [d3d9] Use topath helpers in shader code 2022-08-21 21:28:04 +02:00
Joshua Ashton
0a203095d6 [d3d11] Use topath helper in shader code 2022-08-21 21:28:04 +02:00
Joshua Ashton
9d64982b23 [dxvk] Use path_string for getCacheFileName 2022-08-21 21:28:04 +02:00
Joshua Ashton
9509ec1144 [util] Define platform path_string type 2022-08-21 21:28:04 +02:00
Joshua Ashton
eda3ba6372 [vulkan] Toss obsolete fullscreen exclusive hack
Wine never had support for VK_EXT_exclusive_fullscreen and Proton since dropped support for it now that Doom External does not require it.
2022-08-21 21:26:28 +02:00
Joshua Ashton
5c2a748d96 [util] Rename always_inline to force_inline
This conflicts with other libraries using the always_inline attribute in GCC as it defines it with the same name.
2022-08-21 21:25:54 +02:00
Joshua Ashton
0dc3200951 [vulkan] Re-enable VK_USE_PLATFORM_WIN32_KHR everywhere
My initial idea was to if-def out the other extensions, but that's messy, so we just provide the needed types in the native headers now.
2022-08-21 19:31:33 +01:00
Philip Rebohle
1c35fbb33c [util] Fix strlcpy compiler warning 2022-08-21 01:48:29 +01:00
Kassin Dornelles
f80347d9a9 [util] Remove RE:REV2 and RE5 workarounds
There's no real impact, it doesn't fix stuttering (for non-GPL drivers) and since GPL got merged this is not needed anymore
2022-08-21 01:52:39 +02:00
Joshua Ashton
16ff9b48cd [dxgi] Enumerate interlaced modes if requested 2022-08-20 20:27:07 +02:00
Joshua Ashton
af802fbff8 [util] Delete util_monitor
No longer used, replaced by new wsi interface
2022-08-20 20:27:07 +02:00
Joshua Ashton
f3992658a4 [d3d9] Remove unused util_monitor include 2022-08-20 20:27:07 +02:00
Joshua Ashton
69eba93764 [d3d9] Make window proc code use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
9690b2a9e4 [d3d9] Make adapter code use new wsi abstraction 2022-08-20 20:27:07 +02:00
Joshua Ashton
dac7e38f4b [d3d9] Make swapchain use new wsi abstraction 2022-08-20 20:27:07 +02:00
Joshua Ashton
654b517057 [d3d9] Add helpers for new WSI interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
bc8e75fdfa [dxgi] Make adapter code use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
59b943cf12 [dxgi] Remove unused util_monitor include 2022-08-20 20:27:07 +02:00
Joshua Ashton
21744198e0 [dxgi] Make swapchain use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
e13a9f9cf6 [dxgi] Make output code use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
71a630801e [dxgi] Add helpers for new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
9f9c93dcbd [d3d11] Use new wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
4f80ffd830 [vulkan] Use surface creation from wsi interface 2022-08-20 20:27:07 +02:00
Joshua Ashton
86b603b8f9 [dxvk] Link against new wsi lib 2022-08-20 20:27:07 +02:00
Joshua Ashton
b875d49c85 [wsi] Move DxvkWindowState to wsi platform header 2022-08-20 20:27:07 +02:00
Joshua Ashton
efa6523e3e [wsi] Implement wsi interface for Windows 2022-08-20 20:27:07 +02:00
Joshua Ashton
050e5b327c [wsi] Define wsi interface 2022-08-20 20:27:07 +02:00
Philip Rebohle
76ee76d6da [d3d9,dxso] Use DemoteToHelperInvocation for alpha test
May enable additional compiler optimizations.
2022-08-19 14:49:18 +00:00
Philip Rebohle
2d92679cd1 [dxso] Remove fallback path for discards 2022-08-19 13:36:54 +00:00
Philip Rebohle
165648017e [dxbc] Remove fallback path for discards 2022-08-19 13:36:54 +00:00
Philip Rebohle
ea4e0bc470 [d3d9,d3d11] Require shaderDemoteToHelperInvocation feature 2022-08-19 13:36:54 +00:00
Georg Lehmann
155944c2b4 [dxso] normalize 0 to 0 with strict float emulation 2022-08-19 13:36:14 +00:00
Philip Rebohle
85cc87e42a
[d3d9] Fix invalid shader in fixed-function alpha test 2022-08-18 17:08:59 +02:00