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Commit Graph

4556 Commits

Author SHA1 Message Date
Philip Rebohle
dcd2c4847b
[d3d11] Implement ID3D11Fence
No interop support just yet.

Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:15:16 +02:00
Philip Rebohle
05a827703b
[dxvk] Add fence support to command list
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
4167e1b887
[dxvk] Refactor queue submission info
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
446ec07f3b
[dxvk] Add DxvkFence
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
a40724aaf8
[dxvk] Add timeline semaphore entry points
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:53 +02:00
Philip Rebohle
ec813e036c
[dxbc] Fix UAV write test
We broke this during the null descriptor refactor. Also make it so that
we don't generate conditionals when there's nothing to test.
2022-07-20 22:56:32 +02:00
Philip Rebohle
779f8b39cd
[spirv] Track currently active block ID 2022-07-20 22:38:03 +02:00
Philip Rebohle
a178c57aea
[dxvk] Remove barrier argument from render target transition functions
We're always using the same barrier set anyway.
2022-07-20 16:57:27 +02:00
Philip Rebohle
16eae7adde
[dxvk] Allow resetting the state cache using the DXVK_STATE_CACHE env var 2022-07-20 13:58:50 +02:00
Kassin Dornelles
75d0b1af96 [util] Remove Resident Evil 6 workaround
It's actually making things worse, so better use the default path
2022-07-20 12:00:13 +02:00
Philip Rebohle
2d93760002
[dxvk] Clarify feature enablement
And fall back to robustImageAccess if robustImageAccess2 is not supported.
Not what we want, but better than nothing.
2022-07-19 19:08:58 +02:00
Philip Rebohle
fc796abede
[dxvk] Bump engine version reported to the Vulkan driver
Might help with Fossilize stuff.
2022-07-19 15:27:18 +02:00
Philip Rebohle
0ba741b7d2
[dxvk] Use copy_commands2 functions for buffer <-> image copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
23846ad577
[dxvk] Use copy_commands2 functions for image copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
dc1d82deff
[dxvk] Use copy_commands2 functions for buffer copies 2022-07-19 15:16:54 +02:00
Philip Rebohle
f39d49772d
[dxvk] Use copy_commands2 functions for image resolves
Same idea as with blits, don't expose VkImageResolve2.
2022-07-19 14:10:47 +02:00
Philip Rebohle
ff81323228
[dxvk] Use copy_commands2 functions for image blits
Don't expose VkImageBlit2 to client APIs since we can't easily
support pNext chains, so just convert the struct internally.
2022-07-19 13:53:28 +02:00
Philip Rebohle
563b1d7801
[dxvk] Add entry points for copy_commands2 2022-07-19 13:49:01 +02:00
Philip Rebohle
330ff8fa48
[dxvk] Use synchronization2 functions for queue submissions 2022-07-19 02:27:31 +02:00
Philip Rebohle
0c79882e84
[dxvk] Use synchronization2 functions for events 2022-07-19 02:27:31 +02:00
Philip Rebohle
adb906b18c
[dxvk] Use synchronization2 functions for barriers
We don't really use the new stage/access flags yet, and I'm not sure
whether we will move to them since the benefits seem rather limited.
However, using the functions means we can bypass a lot of internal
translation inside some Vulkan drivers.
2022-07-19 02:27:31 +02:00
Philip Rebohle
0d65142136
[dxvk] Add entry points for new synchronization API 2022-07-18 22:49:49 +02:00
Philip Rebohle
17205f5353
[dxvk] Fix formatting in barrier function 2022-07-18 22:49:47 +02:00
Blisto91
e28b268351 [util] Enable disableMsaa option for Mary Skelter 2 2022-07-18 22:17:13 +02:00
Philip Rebohle
e6df48fa3e
[dxvk] Fix a derp 2022-07-18 14:53:29 +02:00
Philip Rebohle
a76b5693f3
[dxvk] Clean up remaining object creation code 2022-07-18 14:52:12 +02:00
Philip Rebohle
9ebeb8e502
[dxvk] Clean up instance creation code a bit 2022-07-18 14:51:40 +02:00
Philip Rebohle
a1ace8ef21
[dxvk] Clean up misc. code 2022-07-18 14:51:26 +02:00
Philip Rebohle
37f31ae1e7
[dxvk] Clean up more code around object creation in meta passes 2022-07-18 14:50:29 +02:00
Philip Rebohle
fc461d0e27
[dxvk] Clean up some swapchain creation code 2022-07-18 14:49:28 +02:00
Philip Rebohle
04f43f0d2c
[dxvk] Clean up sampler creation code 2022-07-18 14:36:08 +02:00
Philip Rebohle
6276d5503c
[ðxvk] Clean up some device creation code 2022-07-18 14:31:09 +02:00
Philip Rebohle
d29d403c67
[dxvk] Clean up buffer and buffer view creation code 2022-07-18 14:21:23 +02:00
Philip Rebohle
0b11995dea
[dxvk] Clean up image and image view creation code
Someone was dunk while setting pNext to VK_NULL_HANDLE instead of nullptr.
2022-07-18 14:19:06 +02:00
Philip Rebohle
8d1b9eca5d
[dxvk] Fix blending with A8 render targets 2022-07-17 17:06:42 +02:00
Philip Rebohle
f15466a2c5
[dxvk] Remove remaining built-in specialization constants 2022-07-17 17:06:42 +02:00
Philip Rebohle
0f16a8f70d
[dxbc] Remove output mapping code 2022-07-17 17:06:42 +02:00
Philip Rebohle
568aae8667
[dxvk] Use SPIR-V pass to swizzle FS outputs instead of spec constants 2022-07-17 17:06:42 +02:00
Philip Rebohle
c401167161
[dxvk] Introduce SPIR-V pass to inject render target swizzles 2022-07-17 17:06:40 +02:00
Leopard1907
48ac9b27e4 eveonline-dx12_workaround
Launcher probes feature level 12_1, if it fails to probe it DX12 option in launcher stays greyed out, doesn't let user enable DX12.
2022-07-17 13:51:40 +02:00
Philip Rebohle
d898eff3be
[dxvk] Don't remove private inpurs from interface list in SPIR-V 1.4+
And if we have to, exit after one iteration since otherwise our iterator
gets invalidated.
2022-07-17 03:57:05 +02:00
Philip Rebohle
ff39819086
[dxvk] Merge methods to bind a compute pipeline
There is no workload in practice where the same shader will be used
multiple times with different spec constants, so there is no good
reason to have two dirty flags or to split lookup and binding.
2022-07-17 00:09:30 +02:00
Philip Rebohle
a1c3df7750
[dxvk] Always pre-compile compute shaders
We didn't initially do this because the pipeline library code
unconditionally used pNext chains to pass shader code. However,
shader module creation has since been refactored, and now there
is no good reason not to compile compute shaders immediately.

Also fix the stat counter while we're at it.
2022-07-16 23:42:46 +02:00
Philip Rebohle
8747c0f105
[dxvk] Remove unused method from graphics pipeline code 2022-07-16 23:17:06 +02:00
Philip Rebohle
6e8598846d
[dxvk] Allow mutable commands to be recorded into CS chunks 2022-07-16 20:19:46 +02:00
Philip Rebohle
39dd25e972
[dxvk] Unconditionally call updateDynamicState
And optimize that instead. The previous check would always succeed anyway
since we'd set unused dynamic states to dirty, which is necessary for us
to update that state once it's actually used by a pipeline.
2022-07-16 14:47:54 +02:00
Philip Rebohle
dadc1bc8ff
[dxvk] Add dirty tracking for dynamic depth-stencil state
Significantly reduces the number of API calls and potentially
context rolls when switching between different base pipelines.
2022-07-16 13:27:55 +02:00
Philip Rebohle
2fabc90f46
[dxvk] Add fast path for rasterizer state comparison 2022-07-16 13:21:58 +02:00
Philip Rebohle
e2340d7224
[dxvk] Fix dual-source blending with multiple bound render targets
We can't write to more than one render target, so zero out the write
mask. Also, normalize blend state for disabled render targets for
good measure.
2022-07-15 23:51:04 +02:00
Philip Rebohle
9e7b93b55b
[dxvk] Fix infinite recursion caused by rebase derp 2022-07-15 19:32:03 +02:00