Robin Kertels
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ba4d95c5fc
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[d3d9] Remove direct upload path
And remove some tracking that will no longer be necessary.
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2022-07-29 13:14:33 +01:00 |
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Robin Kertels
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a6357a254d
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[d3d9] Fix CS thread synchronization for directly mapped buffers
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2022-03-13 17:13:00 +00:00 |
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Robin Kertels
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dde83717f1
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[d3d9] Rename WrittenByGPU to NeedsReadback
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2022-02-21 00:08:41 +00:00 |
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Robin Kertels
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cf4c5c3422
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[d3d9] Add option to disable direct buffer mapping
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2022-02-20 03:30:03 +00:00 |
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Robin Kertels
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6d71eea516
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[d3d9] Store buffer map mode in D3D9CommonBuffer
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2022-02-20 03:30:03 +00:00 |
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Robin Kertels
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917a8d00a2
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[d3d9] Track last staging resource usage with a sequence number
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2022-02-20 03:29:31 +00:00 |
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Joshua Ashton
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e0f9ebf695
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[d3d9] Common buffer header cleanups and docs
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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3592d7b48f
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[d3d9] Return const buffer references in D3D9CommonBuffer
Avoids some needless refcounting
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2021-08-08 02:14:11 +00:00 |
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Joshua Ashton
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fb7035f16a
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[d3d9] Remove D3D9CommonBuffer::GetDesc
We already have ::Desc()
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2021-08-08 02:14:11 +00:00 |
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Robin Kertels
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8eeff90e0a
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[d3d9] Only use staging buffers for uploads once we've stalled on the resource
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2021-07-14 19:26:25 +00:00 |
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Robin Kertels
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3f57a3a8cc
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[d3d9] Use buffer DirtyRange to track managed uploads
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2021-03-22 17:43:07 +00:00 |
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Robin Kertels
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6f139791d2
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[d3d9] Improve naming of buffer flags and ranges
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2021-03-22 17:43:07 +00:00 |
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Robin Kertels
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4b6632764f
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Revert "[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers"
This reverts commit f3a82a0bcc .
Apparently this makes other games slower. We need a different solution for TR: Legend.
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2020-12-14 16:51:19 +00:00 |
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Robin Kertels
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89d36e1d7f
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[d3d9] Handle edge cases around implicit discard
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2020-08-15 05:45:01 +01:00 |
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Robin Kertels
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f3a82a0bcc
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[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers
Tomb Raider Legend writes to multiple 128KB dynamic buffers
and one 512KB one every frame.
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2020-07-20 18:36:20 +01:00 |
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Joshua Ashton
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b1bd3597a4
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[d3d9] Implement PreLoad for buffers + textures
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2020-06-11 05:53:33 +01:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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