Robin Kertels
4796eb0b0d
[d3d9] Implement capturing lights in state blocks
2022-11-21 16:06:49 +00:00
Robin Kertels
1a3b576d35
[util] Implement bit vector
2022-11-21 16:06:49 +00:00
Robin Kertels
d0a10cc9f8
[d3d9] Handle DS texture uploads
2022-11-21 15:59:25 +00:00
Blisto91
2c53459f4c
[util] disable floatControls for Bad Company 2
2022-11-21 13:13:57 +01:00
Robin Kertels
dd7ec24269
[dxbc] Move shex check to constructor
...
Otherwise we dereference a null pointer when
accessing the DxbcProgramInfo.
2022-11-21 01:49:35 +01:00
Robin Kertels
3393c5f4ff
[d3d9] Only upload mip 0 of managed automipgen textures
2022-11-19 17:34:02 +00:00
Philip Rebohle
a130146f15
[dxvk] Remove dead enableRtOutputNanFixup option
...
Dead code since 2.0, not sure why this was still in here.
2022-11-18 22:31:54 +01:00
Joshua Ashton
e037d24017
[util] Default initialize BitMask to 0
...
Found via an MSVC warning, may not fix anything, but good to do anyway.
2022-11-17 17:38:46 +01:00
Joshua Ashton
287412f746
[util] Cast _tzcnt_u64 to uint32_t
...
MSVC has _tzcnt_u64 return a uint64_t, which obviously, it can never return a number that big.
2022-11-17 17:38:46 +01:00
Joshua Ashton
69b1aa251d
[wsi] Add getMonitorEdid function
...
What an unbelievable pain this is to do on Windows...
No-op on SDL2 right now, as there is nothing for that.
2022-11-17 17:38:16 +01:00
Blisto91
ad3c316d0c
[util] Set Black Mesa customVendorId to Nvidia
2022-11-16 11:30:40 +01:00
Robin Kertels
785bc9738f
[util] Disable DC Single Use Mode for Cardfight!! Vanguard Dear Days
2022-11-15 16:55:38 +01:00
Philip Rebohle
8f8a93696d
[meta] Release 2.0
2022-11-10 13:55:39 +01:00
Robin Kertels
8a2e4ef481
[d3d9] Allow locking DEFAULT pool based on texture type
2022-11-10 13:37:52 +01:00
Philip Rebohle
82685ca4fc
[meta] Explicitly use meson setup command
...
Fixes some deprecation warnings with Meson 0.64.
2022-11-10 13:26:31 +01:00
Blisto91
bc08cac220
[util] Enable apitraceMode for Sonic & All-Stars Racing Transformed
2022-11-09 19:22:14 +01:00
Christopher Egert
e30b783505
d3d9: Use a different rvalue for depth bias on NV
2022-11-09 01:15:00 +00:00
Robin Kertels
ecc2302389
[d3d9] Fix query reset counter underflow
2022-11-07 23:34:32 +00:00
Philip Rebohle
76e6b2764b
[dxgi] Change CreateSwapChain to take a surface factory
2022-11-07 14:14:05 +01:00
Philip Rebohle
03dca539cb
[vulkan,d3d9,d3d11] Move surface creation to swap chain implementation
2022-11-07 14:14:05 +01:00
Philip Rebohle
49cf0ecf54
[vulkan] Don't handle SURFACE_LOST in Vulkan presenter
2022-11-07 14:14:05 +01:00
Philip Rebohle
3a9e975a71
[dxgi] Implement DxgiSurfaceFactory
2022-11-07 14:14:05 +01:00
Philip Rebohle
1754b73ade
[wsi] Change interface for surface creation
...
This temporarily breaks Win32 swap chains, but we're fine with that
since this will take some refactoring.
2022-11-07 14:14:05 +01:00
Philip Rebohle
bd87e19de1
[dxgi] Introduce IDXGIVkSurfaceFactory
2022-11-07 14:14:05 +01:00
Robin Kertels
d8933ca175
[d3d9] Only do one allocation for all texture subresources
2022-11-06 19:35:03 +00:00
Blisto91
145c1ce127
[util] Limit fps to 60 for some WayForward games
2022-11-06 15:32:28 +01:00
Robin Kertels
4fb7acc64e
[d3d9] Implement converter for W11V11U10
2022-11-06 02:55:29 +00:00
Vlad
40a4908a2a
Support for MW:R H1-Mod
2022-11-05 16:07:16 +01:00
Blisto91
e1eec9b359
[util] Set Fallout 3 to Nvidia vendor id
2022-11-05 16:07:04 +01:00
Robin Kertels
892f676605
[util] Disable direct buffer mapping for Dragon Age Origins
2022-11-02 16:12:28 +01:00
Philip Rebohle
0b9f785bc5
[dxvk] Remove broken memory budget logic for UMA systems
...
All heaps on an UMA systems are by definition device-local, so this
just leads to unnecessary issues.
2022-11-01 12:48:03 +01:00
Adam Jereczek
0462454d2b
Fix for saving vertex shader constants with a StateBlock
...
Co-authored-by: aroztkow <aneta.roztkowska@intel.com>
2022-10-31 18:16:15 +00:00
Robin Kertels
0fc5c84e7b
[d3d9] Don't advertise support for MS INTZ format
2022-10-30 21:50:44 +00:00
Georg Lehmann
bc31ebe151
[d3d9] Fix OptimizeLayout with feedback loop usage.
...
We kind of need dcc on GFX8/9.
2022-10-29 11:21:55 +02:00
Konstantin Kharlamov
cd21cd7fa3
setup_dxvk.sh: install with reflinks if supported
...
Some filesystems, such as XFS and BTRFS, may perform a lightweight copy
with CoW. This is most useful for rarely changing content, and the
usecase of installing DXVK is one of such usecases, as library files are
usually not modified (might be removed, but it's not modification).
So make use of it whenever supported.
2022-10-25 03:46:31 +02:00
Winter Snowfall
f84f992d44
[util] Also enable workaround for the "mod load exe" of ToEE
2022-10-25 03:45:53 +02:00
iczero
6335f065c3
Ensure setup_dxvk.sh works with spaces in basedir
2022-10-25 03:45:23 +02:00
Robin Kertels
9c22a58543
[d3d9] Disable locking non-dynamic default textures
2022-10-24 20:55:00 +01:00
Robin Kertels
d771f7cf8f
[d3d9] Remove dead fields
2022-10-24 20:55:00 +01:00
Philip Rebohle
494e01b353
[d3d9] Avoid querying environment variables on shader creation
2022-10-24 18:01:48 +02:00
Philip Rebohle
b055c2daea
[d3d11] Avoid querying environment variables on shader creation
2022-10-24 17:58:57 +02:00
Philip Rebohle
fea86ef116
[dxvk] Use dynamic depth clip enable for linked pipelines if supported
...
This way we won't have to compile any vertex shader pipelines twice.
2022-10-24 16:39:24 +02:00
Philip Rebohle
8e7ea899d2
[dxvk] Enable VK_EXT_extended_dynamic_state_3 if available
2022-10-24 16:39:24 +02:00
Philip Rebohle
859de7e828
[dxvk] Always enable depth clip feature if supported
2022-10-24 16:39:24 +02:00
Philip Rebohle
a6ede3e0c2
[meta] Update Vulkan headers to 1.3.231
2022-10-24 16:39:24 +02:00
Georg Lehmann
ae764333f4
[build] Use glslang with --depfile to rebuild on header changes
2022-10-21 17:04:47 +02:00
Georg Lehmann
2653628041
[build] Always use glslang with --quiet
...
We depend on a new enough glslang anyway.
2022-10-21 17:04:47 +02:00
Paul Gofman
e311f25287
[dxgi] Store device pointer in DxgiSwapChainDispatcher
2022-10-20 19:05:19 +02:00
Philip Rebohle
53a0c3726c
[dxvk] Don't crash immediately on pipeline library compile error
...
Things will blow up down the line but there's no good reason to crash
immediately. Also ignore returned pipeline on error so we'll always
return null.
2022-10-18 00:07:41 +02:00
Philip Rebohle
69d7af42a4
[dxgi] Change swap chain interface to better map to D3D12 needs
2022-10-16 16:38:29 +02:00