Joshua Ashton
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1b26fabc6e
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[d3d9] Use uniform texel buffers for conversion
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2020-03-02 04:37:20 +00:00 |
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Joshua Ashton
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b67f4974be
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[d3d9] Fix view formats for conversion formats
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2020-03-02 04:03:27 +00:00 |
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Joshua Ashton
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02c79d892c
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[d3d9] Try to create offscreen surfaces with render target usage
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2020-02-14 06:49:15 +01:00 |
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Joshua Ashton
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51903d8348
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[d3d9] Genericise video format conversion
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2020-02-10 18:27:35 +00:00 |
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Philip Rebohle
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f20a3c07fb
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[d3d9] Don't create sRGB views for non-sRGB compatible textures
Otherwise we end up creating views with VK_IMAGE_FORMAT_UNDEFINED.
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2020-01-17 17:47:08 +01:00 |
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Philip Rebohle
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905d69e77b
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[d3d9] Don't pass format mapping to D3D9CommonTexture
Instead, infer it from the format. This is basically being done
already, however the mapping we pass in is not correct if the
image format is Unknown.
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2020-01-17 17:47:08 +01:00 |
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Joshua Ashton
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7c53a997ef
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[d3d9] Keep subresource views in subresources, defer creation until needed
Avoid creating a bunch of views that we probably don't need whenever a texture is created
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2020-01-16 03:00:31 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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