Joshua Ashton
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720cdf383e
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[d3d9] Use spec constants for bool constants
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2020-01-27 14:21:21 +01:00 |
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Joshua Ashton
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7d0ddc4b3b
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[d3d9] Remap texture stage state types onto our own enum
Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
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2020-01-23 02:05:09 +00:00 |
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Joshua Ashton
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b738c4220b
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[d3d9] Scale depth bias value based on current format's r value
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2020-01-08 19:38:18 +00:00 |
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Joshua Ashton
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2d7f4b1a2c
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[d3d9] Set depth bias values separately, optimize redundant rasterizer state changes
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2020-01-08 19:38:18 +00:00 |
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Joshua Ashton
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90ce37c8c9
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[d3d9] Make ChangeReportedMemory actually atomic
Massive edge case that will never happen, but better to be safe than sorry.
Reduces the atomic ops too.
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2019-12-20 18:07:35 +00:00 |
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Joshua Ashton
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009e772fe8
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[d3d9] Remove initial device reset outside of constructor
Allows us to funnel hresults from that to the response of CreateDevice
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2019-12-17 23:59:37 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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