Philip Rebohle
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1e6ad0b372
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[d3d9] Re-introduce client API HUD item
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2020-01-28 16:32:58 +00:00 |
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Philip Rebohle
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6a6af16195
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[d3d9] Retrieve back buffer view from the D3D9Surface
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2020-01-24 00:27:09 +00:00 |
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Philip Rebohle
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eb37dfa8d2
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[d3d9] Create multiple back buffers for GetBackBuffer API
Needed by Atelier Sophie.
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2020-01-16 18:50:23 +01:00 |
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Joshua Ashton
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3ebd4b28a3
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[d3d9] Defer dialog mode swapchain recreation decision to Present
Avoids unnecessary swapchain recreations if the game calls SetDialogBoxMode multiple times per frame
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2020-01-10 04:30:55 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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