Philip Rebohle
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22b8d7a4d3
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[tests] Allow includes when compiling HLSL shaders
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2022-02-20 21:37:09 +01:00 |
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Philip Rebohle
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d999d0a15c
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[tests] Improve HLSL compiler
Makes it easier to generate code for D3D12 tests.
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2020-05-05 10:26:19 +02:00 |
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Philip Rebohle
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d424fb87aa
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[tests] Enable d3dcompiler option for unbounded descriptor tables
Makes compiling SM5.1 shaders for D3D12 a bit less painful.
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2020-02-21 10:29:10 +01:00 |
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Grazvydas Ignotas
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d1ae152f60
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Fix build on gcc6
Fixes build with mingw from ubuntu 17.10.
Missing C++17 features I guess.
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2018-01-19 00:59:40 +02:00 |
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Philip Rebohle
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f93745adcf
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[dxbc] Implemented bfi and bfe instructions
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2017-12-30 03:44:19 +01:00 |
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Philip Rebohle
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d66593fab5
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[tests] Added simple app that compiles HLSL shaders
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2017-12-26 01:04:03 +01:00 |
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