Philip Rebohle
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11d8eb3be4
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
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Philip Rebohle
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2591bbdabd
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[d3d11] Implemented ID3D11RasterizerState1 stub
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2018-03-18 22:53:20 +01:00 |
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Mikhail Paulyshka
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b17568deba
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[dxgi,d3d11] log unknown interfaces GUID (#154)
* [d3d11] log unknown interfaces GUID in QueryInterface()
* [dxgi] log unknown interfaces GUID in QueryInterface()
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2018-03-12 12:05:43 +01:00 |
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Philip Rebohle
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6e3cb5dfdc
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[d3d11] Enable depth clamp
This is technically incorrect, but Tomb Raider requires this to
render parts of the UI.
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2018-01-17 19:39:06 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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037e9a643d
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[d3d11] Fixed yet another ref counting bug
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2017-12-11 17:01:38 +01:00 |
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Philip Rebohle
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352b46fe80
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[d3d11] Refactored state object binding
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2017-12-11 13:07:27 +01:00 |
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Philip Rebohle
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2d918df0f0
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[d3d11] d3d11_state_rs -> d3d11_rasterizer
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2017-12-10 23:27:20 +01:00 |
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