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Commit Graph

30 Commits

Author SHA1 Message Date
Philip Rebohle
8c1063b512
[d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
Philip Rebohle
294bdf5bd4
[meta] Release v0.65 2018-08-12 13:06:44 +02:00
Philip Rebohle
96176e3952
[meta] Release v0.64 2018-08-03 15:18:30 +02:00
Philip Rebohle
e555df93a1
[build] Improve winelib builds
Closes #513, which this is based on.
2018-07-28 15:07:36 +02:00
Philip Rebohle
d11b8b5402
[meta] Release 0.63 2018-07-21 13:47:27 +02:00
Mikhail Paulyshka
f38ee85a39 [build] Fix compilation on MSVC (#505)
* [build] do not use shared_library/objects property with MSVC

* [util] use ./com/com_include.h instead of windef.h

It is required for Windows 10 SDK.

* [util] store thread procedure lambda in std::function

* [dxgi] fix annoying MSVC warning

warning C4099: 'IDXGIVkInteropDevice': type name first seen using 'class' now seen using 'struct'
2018-07-21 12:43:33 +02:00
Jacek Caban
ead2147738 [build] Use -mwindows to link executables. 2018-07-19 08:55:34 +02:00
Jacek Caban
06511aa72c [build] Use .spec files instead of .def files in winelib build 2018-07-19 08:55:34 +02:00
Jacek Caban
635a43fefe [build] Explicitly specify .dll and .exe extensions in winelib build
meson can't handle that itself.
2018-07-19 08:55:34 +02:00
Jacek Caban
2fb0ccae7f [buid] Support linking system DLLs in winelib builds
find_library doesn't work when using winegcc. Specify linker command instead.
2018-07-19 08:55:34 +02:00
Jacek Caban
f81de6bacf [build] Define NOMINMAX for all toolchains
mingw doesn't need it for C++, but won't hurt to be more explicit. Both msvc and Wine need it.
2018-07-19 08:55:34 +02:00
Philip Rebohle
f7691d4db7
[meta] Release v0.62 2018-07-14 08:47:42 +02:00
varris1
336cb6a67b [build] Moved git command into the command list (#493)
According to the meson documentation, vcs commands need to be a part
of the command string list. Right now, it pulls the version number no
matter what.
2018-07-11 19:26:45 +02:00
Philip Rebohle
2fce0a7685
[build] Extract version number from git if available
Logs the version number and game executable name as well.
2018-07-11 17:39:00 +02:00
Joshua Ashton
5e1f478673 [build] add_global_arguments -> add_project_arguments (#339) 2018-05-03 04:09:33 +02:00
Joshua Ashton
cfd3723221 Workaround for C++ STD not being set on MSVC/Visual Studio 2017 (#304) 2018-04-19 11:47:17 +02:00
Adrià Cereto Massagué
1bfd37a013 Some changes to the packaging script (#162)
* enable unity build for releases

* let the packaging script work wth relative paths

* add build option to enable building the test binaries; disabled by default

* disable unity build until it's been more tested
2018-03-14 20:38:38 +01:00
Philip Rebohle
25cae39cdb
[spirv] Remove SPIR-V tools integration
SPIR-V tools did not turn out to be useful, but increased the
binary size by a significant amount and caused build problems.

- spirv-opt: Far too slow for the intended purpose, and Nvidia
             specific shader issues have been reported and fixed.
- spirv-val: Not much value in practice since shaders can be
             written to a directory and validated manually.
2018-03-13 14:32:03 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Raffarti
16eef61a7a Added script to setup dlls in wine (#19)
* Added script to setup dlls in wine

* Fix no WINEPREFIX confirmation

* move wine_utils outside src
2018-01-21 11:17:15 +01:00
Philip Rebohle
745ded47e0 [dxgi] Removed remaining SDL code 2018-01-13 16:36:04 +01:00
Philip Rebohle
96a97aa0c4 [dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
2018-01-13 03:53:33 +01:00
Philip Rebohle
cd238df2ca [general] Minor compatibility fixes 2017-12-22 10:37:02 +01:00
Philip Rebohle
1f4d7ae747 [general] Defining c++17 in project file directly, rather than as a compiler argument 2017-12-12 13:06:09 +01:00
Philip Rebohle
2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle
9017af51ec [utils] Added SHA-1 implementation for shader code hashing 2017-12-06 18:13:51 +01:00
Philip Rebohle
00e63d71a9 Initial commit 2017-10-10 23:32:13 +02:00