Philip Rebohle
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d66593fab5
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[tests] Added simple app that compiles HLSL shaders
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2017-12-26 01:04:03 +01:00 |
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Philip Rebohle
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3762df6cb6
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[d3d11] Added proper support for 1D and 3D shader resources
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2017-12-24 13:33:22 +01:00 |
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Philip Rebohle
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2a266eaad4
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
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Philip Rebohle
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4144e3229a
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
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Philip Rebohle
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f484454854
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[d3d11] Device children actually do hold a reference to the device
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2017-12-09 15:57:05 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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e872448ca3
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[dxbc] Refactored shader compiler to return a DxvkShader
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2017-12-08 18:14:05 +01:00 |
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Philip Rebohle
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26dc8e2dd8
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[tests] Updated D3D11 triangle sample
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2017-12-08 11:19:12 +01:00 |
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Philip Rebohle
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b49815657e
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[dxvk] Refactored blend state
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2017-12-08 01:06:48 +01:00 |
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Philip Rebohle
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84605a1310
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[dxvk] Refactored input layout state
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2017-12-08 00:44:58 +01:00 |
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Philip Rebohle
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385c92db5a
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[dxvk] Refactoring of most constant state objects
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2017-12-08 00:02:43 +01:00 |
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Philip Rebohle
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b7e263fc73
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[dxbc] Added highly experimental shader input/output interface code
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2017-12-07 16:29:34 +01:00 |
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Philip Rebohle
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19851c8432
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[dxvk] Re-implemented pipeline creation within the backend
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2017-12-07 09:38:31 +01:00 |
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Philip Rebohle
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69b938118d
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[general] Fixed write conflicts in logger
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2017-12-06 23:36:11 +01:00 |
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Philip Rebohle
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6c9bc89c39
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[tests] Fixed D3D11 device creation
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2017-12-06 19:17:38 +01:00 |
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Philip Rebohle
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5944410d2c
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[tests] Removed dxvk dependency for d3d11 and dxgi tests
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2017-12-06 19:06:23 +01:00 |
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Philip Rebohle
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46909f82fc
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[tests] Added DXBC disassembler
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2017-12-06 18:53:25 +01:00 |
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Philip Rebohle
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fadcac5a8e
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[dxgi] Fixed swap chain issue in ResizeTargets
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2017-12-05 15:24:58 +01:00 |
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Philip Rebohle
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77ca0a84b7
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Revert "[dxgi] Removed SDL dependencies from DxgiSwapChain"
This reverts commit 245ba75123 .
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2017-12-05 15:20:03 +01:00 |
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Philip Rebohle
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245ba75123
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[dxgi] Removed SDL dependencies from DxgiSwapChain
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2017-12-05 14:43:03 +01:00 |
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Philip Rebohle
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1b77d58a2a
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[dxgi] Fixed hardcoded swap chain format
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2017-12-03 21:36:44 +01:00 |
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Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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a6bf7659b0
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[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
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2017-12-03 00:40:58 +01:00 |
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Philip Rebohle
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ac2d16599c
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[d3d11] Implemented proper feature tests
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2017-12-02 16:47:06 +01:00 |
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Philip Rebohle
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7de5a727ad
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[dxgi] Added proper initialization of the swap chain back buffer
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2017-12-02 11:46:25 +01:00 |
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Philip Rebohle
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4e39ef859b
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[dxvk] More convenient command list assignment API
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2017-12-01 10:08:49 +01:00 |
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Philip Rebohle
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0e5cae826f
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[dxgi] DXVK swap chain creation plus some experimental Present code
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2017-11-26 18:38:50 +01:00 |
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Philip Rebohle
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d04c17e1d8
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[tests] Fixed refresh rate in D3D11 triangle test
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2017-11-26 16:27:15 +01:00 |
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Philip Rebohle
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26e662e12c
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[dxgi] Implemented SDL-backed DxgiSwapChain methods
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2017-11-26 15:29:57 +01:00 |
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Philip Rebohle
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a47ebd6ed5
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[dxvk] Proper blend state and viewport state setup
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2017-11-20 15:35:29 +01:00 |
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Philip Rebohle
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a9a03fec69
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[dxvk] DxvkShader creates a VkShaderModule again
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2017-11-20 14:03:00 +01:00 |
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Philip Rebohle
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745466652c
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[dxvk] Removed shader resource slots for now, needs work
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2017-11-18 10:42:27 +01:00 |
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Philip Rebohle
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a84e2eabc2
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[dxvk] Restructured state tracker again
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2017-11-17 19:49:44 +01:00 |
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Philip Rebohle
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1bf05d3687
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[spirv] Moved SPIR-V-specific stuff to separate directory
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2017-10-18 10:36:47 +02:00 |
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Philip Rebohle
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72a87093c5
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[dxvk] Moved some SPIR-V bits to separate directory
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2017-10-18 09:50:30 +02:00 |
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Philip Rebohle
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77f38c33c4
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[dxvk] Removed DxvkDevice::createShader method
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2017-10-16 20:42:32 +02:00 |
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Philip Rebohle
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dd20e09708
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[tests] Added DXBC compiler executable for testing purposes
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2017-10-16 20:41:40 +02:00 |
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Philip Rebohle
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08f4fb82f9
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[tests] Added D3D11 compute shader test stub
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2017-10-15 21:38:28 +02:00 |
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Philip Rebohle
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2c3674190a
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[dxvk] Implemented proper resource binding
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2017-10-15 19:23:10 +02:00 |
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Philip Rebohle
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e433c01ad4
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[dxvk] Some more work on shader resources and resource bindings
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2017-10-15 17:56:06 +02:00 |
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Philip Rebohle
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94af8140d2
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[dxvk] DxvkContext now supports clears and actual state tracking
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2017-10-11 23:29:05 +02:00 |
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Philip Rebohle
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89a70b132d
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[dxgi] Added DxgiSwapChain stub
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2017-10-11 16:22:13 +02:00 |
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Philip Rebohle
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90c3e21c17
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[tests] Added D3D11 test stub + install targets
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2017-10-11 15:33:03 +02:00 |
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Philip Rebohle
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e7addc140b
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[tests] Added DXGI test case
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2017-10-11 03:09:27 +02:00 |
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Philip Rebohle
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2ee51ea4b2
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[dxvk] Added debug tracing
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2017-10-11 00:27:33 +02:00 |
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Philip Rebohle
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46845e60be
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[dxvk] Re-implemented logger
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2017-10-10 23:44:06 +02:00 |
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Philip Rebohle
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00e63d71a9
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Initial commit
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2017-10-10 23:32:13 +02:00 |
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