Philip Rebohle
8252d1ccd5
[spirv] Add method to erase data from code buffer
2019-11-19 12:17:11 +01:00
Philip Rebohle
9f88249b91
[spirv] Add method to allocate new ID from code buffer.
2019-11-19 12:12:05 +01:00
Philip Rebohle
f32200b668
[spirv] Implement in-memory compression for shader modules
2019-04-04 13:00:31 +02:00
Philip Rebohle
5d1642af1f
[spirv] Track instruction offset in instruction iterator
2018-04-10 12:48:24 +02:00
Philip Rebohle
ba9e1f307d
[dxbc] Don't use rvalue references for file streams
2018-03-23 18:17:16 +01:00
Philip Rebohle
25cae39cdb
[spirv] Remove SPIR-V tools integration
...
SPIR-V tools did not turn out to be useful, but increased the
binary size by a significant amount and caused build problems.
- spirv-opt: Far too slow for the intended purpose, and Nvidia
specific shader issues have been reported and fixed.
- spirv-val: Not much value in practice since shaders can be
written to a directory and validated manually.
2018-03-13 14:32:03 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
...
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle
96a97aa0c4
[dxvk] Added HUD
...
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
2018-01-13 03:53:33 +01:00
Philip Rebohle
5332891748
[dxbc] Implemented switch-case instructions
2017-12-30 17:22:36 +01:00
Philip Rebohle
c90bc3e946
[dxbc] Implemented proper resource slot mapping
2017-12-08 22:30:41 +01:00
Philip Rebohle
a47ebd6ed5
[dxvk] Proper blend state and viewport state setup
2017-11-20 15:35:29 +01:00
Philip Rebohle
1bf05d3687
[spirv] Moved SPIR-V-specific stuff to separate directory
2017-10-18 10:36:47 +02:00
Philip Rebohle
72a87093c5
[dxvk] Moved some SPIR-V bits to separate directory
2017-10-18 09:50:30 +02:00