Robin Kertels
|
6a54d86f25
|
[d3d9] Implement apitraceMode option
|
2020-12-14 16:51:19 +00:00 |
|
Robin Kertels
|
4b6632764f
|
Revert "[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers"
This reverts commit f3a82a0bcc .
Apparently this makes other games slower. We need a different solution for TR: Legend.
|
2020-12-14 16:51:19 +00:00 |
|
Robin Kertels
|
f3a82a0bcc
|
[d3d9] Only use DEVICE_LOCAL memory for small dynamic buffers
Tomb Raider Legend writes to multiple 128KB dynamic buffers
and one 512KB one every frame.
|
2020-07-20 18:36:20 +01:00 |
|
Joshua Ashton
|
b1bd3597a4
|
[d3d9] Implement PreLoad for buffers + textures
|
2020-06-11 05:53:33 +01:00 |
|
Joshie
|
54ed8f0bb0
|
[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
|
2019-12-16 04:28:01 +01:00 |
|