Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter
2018-10-23 14:58:57 +02:00
Philip Rebohle
c223e35608
[d3d11] Do not keep a strong reference to the swap chain back buffer
...
Fixes crash in Yakuza 0 with fullscreen mode enabled. SEGA, please,
stop being lazy and learn to use reference counting correctly.
2018-08-05 21:31:13 +02:00
Philip Rebohle
d1b705bf0d
[dxgi] Implemented IDXGISwapChain1
2018-05-23 01:06:34 +02:00
Philip Rebohle
ae88f83b86
[d3d11] Introduce D3D11DeviceContainer
...
Refactored DxgiVkDevice, D3D11Device and D3D11Presenter
to behave more like aggregable objects, where the new
D3D11DeviceContainer class is the COM aggregate object.
Fixes the reference counting issue outlined in #210 .
2018-03-28 21:24:52 +02:00
Philip Rebohle
8d3dcba8d5
[dxgi] Renamed private DXGI interfaces
2018-03-28 19:06:00 +02:00
Philip Rebohle
2c5b1c151f
[d3d11] Refactored texture creation
2017-12-19 16:01:50 +01:00
Philip Rebohle
2a266eaad4
[general] Added 32-bit support
2017-12-12 12:50:52 +01:00
Philip Rebohle
b35f0c64b4
[dxgi] Refactored swap chain <-> device communication
2017-11-29 16:23:33 +01:00