Philip Rebohle
|
b7723ad6f6
|
[dxvk] Wrong framebuffer was used in renderPassEnd()
|
2017-12-08 01:18:37 +01:00 |
|
Philip Rebohle
|
b49815657e
|
[dxvk] Refactored blend state
|
2017-12-08 01:06:48 +01:00 |
|
Philip Rebohle
|
6a9743ead7
|
[dxvk] Refactored blend state
|
2017-12-08 00:51:20 +01:00 |
|
Philip Rebohle
|
84605a1310
|
[dxvk] Refactored input layout state
|
2017-12-08 00:44:58 +01:00 |
|
Philip Rebohle
|
385c92db5a
|
[dxvk] Refactoring of most constant state objects
|
2017-12-08 00:02:43 +01:00 |
|
Philip Rebohle
|
796c200e32
|
[dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state
|
2017-12-07 21:47:38 +01:00 |
|
Philip Rebohle
|
ade00add8d
|
[dxvk] Removed buffer stride stuff for now, we need a better solution
|
2017-12-07 19:28:54 +01:00 |
|
Philip Rebohle
|
27e63cbdc6
|
[d3d11] Implemented small buffer uploads
|
2017-12-07 18:51:41 +01:00 |
|
Philip Rebohle
|
2a2e179b91
|
[d3d11] Fixed initial context state setup and viewport orientation
|
2017-12-07 18:38:54 +01:00 |
|
Philip Rebohle
|
b7e263fc73
|
[dxbc] Added highly experimental shader input/output interface code
|
2017-12-07 16:29:34 +01:00 |
|
Philip Rebohle
|
04f8c6d306
|
Updated README
|
2017-12-07 15:20:12 +01:00 |
|
Philip Rebohle
|
3cf9582187
|
[d3d11] Added default constant state objects
|
2017-12-07 14:22:23 +01:00 |
|
Philip Rebohle
|
05ef218326
|
[d3d11] Implemented vertex buffer binding
|
2017-12-07 14:03:15 +01:00 |
|
Philip Rebohle
|
a901a85401
|
[dxvk] Added support for vertex index types
|
2017-12-07 14:01:17 +01:00 |
|
Philip Rebohle
|
be7a70a307
|
[d3d11] Implemented buffer creation
|
2017-12-07 13:31:32 +01:00 |
|
Philip Rebohle
|
5bf4ae7048
|
[d3d11] Initial work on buffer creation
|
2017-12-07 13:18:12 +01:00 |
|
Philip Rebohle
|
1f89452014
|
[d3d11] Implemented input layout creation
|
2017-12-07 12:45:02 +01:00 |
|
Philip Rebohle
|
f33acf7334
|
[dxvk] Modified interface to accept dynamic vertex buffer strides
|
2017-12-07 11:39:59 +01:00 |
|
Philip Rebohle
|
bf17c61579
|
[d3d11] Implemented shader binding
|
2017-12-07 10:12:48 +01:00 |
|
Philip Rebohle
|
93c719cadf
|
[dxvk] Reintroduced dirty pipeline state flag
|
2017-12-07 09:44:45 +01:00 |
|
Philip Rebohle
|
19851c8432
|
[dxvk] Re-implemented pipeline creation within the backend
|
2017-12-07 09:38:31 +01:00 |
|
Philip Rebohle
|
e95dc64c77
|
[dxgi] Removed unused members from DxgiSwapChain
|
2017-12-07 00:56:13 +01:00 |
|
Philip Rebohle
|
ddb1627985
|
[d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device
|
2017-12-07 00:55:21 +01:00 |
|
Philip Rebohle
|
69b938118d
|
[general] Fixed write conflicts in logger
|
2017-12-06 23:36:11 +01:00 |
|
Philip Rebohle
|
f794d6c398
|
[dxgi] Fixed SRGB format feature requirements
|
2017-12-06 23:28:07 +01:00 |
|
Philip Rebohle
|
6c9bc89c39
|
[tests] Fixed D3D11 device creation
|
2017-12-06 19:17:38 +01:00 |
|
Philip Rebohle
|
bcb193a7fc
|
[d3d11] Removed unnecessary feature requirement
|
2017-12-06 19:14:59 +01:00 |
|
Philip Rebohle
|
5944410d2c
|
[tests] Removed dxvk dependency for d3d11 and dxgi tests
|
2017-12-06 19:06:23 +01:00 |
|
Philip Rebohle
|
dece62c70a
|
[d3d11] Implemented basic shader creation methods
|
2017-12-06 18:54:01 +01:00 |
|
Philip Rebohle
|
46909f82fc
|
[tests] Added DXBC disassembler
|
2017-12-06 18:53:25 +01:00 |
|
Philip Rebohle
|
9017af51ec
|
[utils] Added SHA-1 implementation for shader code hashing
|
2017-12-06 18:13:51 +01:00 |
|
Philip Rebohle
|
8934ab0fc7
|
[d3d11] Added stubs for shader classes
|
2017-12-06 14:16:14 +01:00 |
|
Philip Rebohle
|
c7e1131864
|
[d3d11] Implemented rasterizer state creation
|
2017-12-06 13:16:54 +01:00 |
|
Philip Rebohle
|
f990fcaa01
|
[d3d11] Implemented rasterization state and viewports
|
2017-12-06 12:11:59 +01:00 |
|
Philip Rebohle
|
fadcac5a8e
|
[dxgi] Fixed swap chain issue in ResizeTargets
|
2017-12-05 15:24:58 +01:00 |
|
Philip Rebohle
|
77ca0a84b7
|
Revert "[dxgi] Removed SDL dependencies from DxgiSwapChain"
This reverts commit 245ba75123 .
|
2017-12-05 15:20:03 +01:00 |
|
Philip Rebohle
|
245ba75123
|
[dxgi] Removed SDL dependencies from DxgiSwapChain
|
2017-12-05 14:43:03 +01:00 |
|
Philip Rebohle
|
34ed79dacc
|
[dxvk] Added explicit image flags
|
2017-12-05 14:41:58 +01:00 |
|
Philip Rebohle
|
af30fb3c25
|
[dxgi] CreateDXGIFactory now accepts IDXGIFactory1 as a target interface
|
2017-12-05 14:05:18 +01:00 |
|
Philip Rebohle
|
26373115ac
|
Added wine-staging to the requirements
|
2017-12-05 13:27:36 +01:00 |
|
Philip Rebohle
|
e0df25a7c5
|
[dxvk] Implemented proper image memory barriers
|
2017-12-05 13:00:06 +01:00 |
|
Philip Rebohle
|
7c1064e3eb
|
[d3d11] Moved render target state to OM state struct
|
2017-12-05 12:59:35 +01:00 |
|
Philip Rebohle
|
f1ee761290
|
[dxgi] DxgiPresenter now picks format depending on swap chain format
|
2017-12-04 22:21:02 +01:00 |
|
Philip Rebohle
|
365f992a97
|
[d3d11] CreateRenderTargetView now uses proper format
|
2017-12-04 13:47:18 +01:00 |
|
Philip Rebohle
|
cf33315c0c
|
[d3d11] Some cleanup work
|
2017-12-04 13:39:37 +01:00 |
|
Philip Rebohle
|
60992143b1
|
[dxvk] Added render target queries for framebuffers
|
2017-12-04 13:39:14 +01:00 |
|
Philip Rebohle
|
9fa6592b7d
|
[dxgi] Added initial support for format conversion
|
2017-12-04 11:33:04 +01:00 |
|
Philip Rebohle
|
1b77d58a2a
|
[dxgi] Fixed hardcoded swap chain format
|
2017-12-03 21:36:44 +01:00 |
|
Philip Rebohle
|
b5d068366d
|
[dxvk] Implemented shader resource binding
|
2017-12-03 20:23:26 +01:00 |
|
Philip Rebohle
|
a6bf7659b0
|
[dxvk] Refactored shader binding, client APIs must now create pipelines and pipeline layouts
|
2017-12-03 00:40:58 +01:00 |
|