Philip Rebohle
d45f5a8d79
[d3d11] Handle subresource field in copy/move operations
...
Derp.
2022-02-15 13:00:10 +01:00
Philip Rebohle
2dcdd20517
[d3d11] Change D3D11ResourceRef constructor to be more useful
2022-02-11 18:17:35 +01:00
Philip Rebohle
2db56fa160
[d3d11] Add D3D11ResourceRef
...
Implements private ref counting for arbitrary resource types.
2022-02-11 18:17:35 +01:00
Philip Rebohle
391c9e13ca
[d3d11] Add ResourceAddRef/ReleasePrivate with known resource type
2022-02-11 18:17:35 +01:00
Philip Rebohle
6d72bc94f4
[d3d11] Allow creation of shader resource views for planar images
2021-05-30 19:42:44 +02:00
Philip Rebohle
c98c5f5d17
[d3d11] Add internal DXGI usage flags to textures
...
We need this for swap chain images.
2021-02-12 03:12:48 +01:00
Philip Rebohle
54592b7852
[d3d11] Add basic implementation of IDXGIResource1
...
We don't support resource sharing and subresource surfaces
yet, but the interface should at least be present.
2019-04-27 20:21:47 +02:00
Philip Rebohle
5276a90195
[d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
2018-08-10 02:15:30 +02:00
Philip Rebohle
b06eb4fe2a
[d3d11] Validate image view bind flags
...
Since the bind flags of the texture may not always match the
image usage flags of the underlying Vulkan image, we should
use the latter to check whether a view can be created.
2018-08-09 21:58:58 +02:00
Philip Rebohle
ffc87faed0
[d3d11] Add private ref count helpers for ID3D11Resource
2018-08-05 21:31:13 +02:00
Philip Rebohle
b87f3f5155
[d3d11] Add common resource helper functions
2018-08-05 18:45:24 +02:00
Philip Rebohle
a956c1b8ac
[dxgi] Added DxgiResource for image and buffer creation
2017-11-29 15:16:07 +01:00
Philip Rebohle
ea15f22492
[d3d11] Added buffer stub
2017-10-15 21:38:09 +02:00