Philip Rebohle
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861165f32a
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[meta] Fix formatting errors
Some filthy little tabs have somehow made
it into the world of spaces to wreak havoc.
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2018-08-13 18:30:51 +02:00 |
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Philip Rebohle
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8a44011fde
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[meta] Update README
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2018-08-13 18:18:19 +02:00 |
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Philip Rebohle
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4867c8b6e5
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[meta] Add D3D10 support to setup script and package-release script
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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f011e78163
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[d3d10] Implement D3D10ShaderReflection
This is a simple wrapper that uses D3D11ShaderReflection from the
d3dcompiler libs. The implementation is required to run Crysis.
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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221165f02b
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[d3d10] Implement more d3d10.dll functions using D3DCompiler
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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5e11c8a8d1
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[d3d10] Implement CheckFormatSupport
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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589bc50842
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[d3d10] Implement (VS|GS|PS)(Set|Get)Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e671692886
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[d3d10] Implement D3D10Shader
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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346c59bb62
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[d3d10] Implement (Set|Get)Predication
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2af07c5faf
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[d3d10] Implement D3D10Query
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2863a09c5d
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[d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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f76ab6e3be
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[d3d10] Implement OM(Set|Get)RenderTargets
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ae12fbd23c
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[d3d10] Implement D3D10CreateDepthStencilView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ea46a0340e
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[d3d10] Implement D3D10RenderTargetView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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e0a27fd05e
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[d3d10] Implement GenerateMips
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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c41f380f3e
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[d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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0052ff236b
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[d3d10] Implement D3D10ShaderResourceView
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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04fa062eba
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[d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ccab8a56ee
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[d3d10] Implement RS(Set|Get)State
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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ddb2a7bd59
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[d3d10] Implement D3D10RasterizerState
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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2a2079114a
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[d3d10] Implement OM(Set|Get)DepthStencilState
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2018-08-13 17:22:42 +02:00 |
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Philip Rebohle
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68bfacfcaa
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[d3d10] Implement D3D10DepthStencilState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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2b5272134c
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[d3d10] Implement OM(Set|Get)BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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f2381ac4eb
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[d3d10] Implement D3D10BlendState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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5a84f35d08
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[d3d10] Implement IA(Set|Get)InputLayout
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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ace06ce697
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[d3d10] Implement D3D10InputLayout
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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9260ec67f2
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[d3d10] Implement resource update, copy and resolve functions
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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8b87db87f8
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[d3d10] Add GetD3D11Resource helper
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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a8f3a5219b
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[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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759ff737a4
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[d3d10] Implement D3D10SamplerState
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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7f357217b9
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[d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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753769aee4
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[d3d10] Implement SOSetTargets and SOGetTargets
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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d13fdf8884
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[d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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553c90307a
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[d3d10] Implement D3D10Buffer
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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7754cb1115
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[d3d10] Implement RS(Set|Get)(Viewports|ScissprRects)
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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c80156ebce
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[d3d10] Implement IASet|GetPrimitiveTopology
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2018-08-13 17:22:41 +02:00 |
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Philip Rebohle
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b97f9a702a
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[d3d10] Implement D3D10 texture interfaces
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2018-08-13 17:22:36 +02:00 |
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Philip Rebohle
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257ac9ad6c
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[dxgi] Report ID3D10Device and ID3D10Device1 as supported
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2018-08-13 17:22:03 +02:00 |
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Philip Rebohle
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1e857f6342
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[d3d10] Add D3D10Device stub
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2018-08-13 17:22:03 +02:00 |
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Philip Rebohle
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8c1063b512
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[d3d10] Add build files and implement D3D10CreateDevice functions
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2018-08-13 17:22:00 +02:00 |
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Andrew Eikum
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262797f9d5
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[dxgi] SetFullscreenState succeeds if not changing state
This fixes an error dialog on exiting Unreal Engine 4 games.
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2018-08-13 17:06:55 +02:00 |
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Jacek Caban
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a12b3cc5a0
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[dxgi] Don't use std::mbstowcs.
This will not work in winelib build.
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2018-08-13 15:13:22 +02:00 |
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Philip Rebohle
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294bdf5bd4
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[meta] Release v0.65
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2018-08-12 13:06:44 +02:00 |
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Philip Rebohle
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031964b038
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[dxgi] Fix BGRA view format compatibility
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2018-08-11 03:23:52 +02:00 |
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Philip Rebohle
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18b39d8239
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[dxvk] Fix base pipeline assignment when compipling new pipelines
We might otherwise end up destroying our base pipeline.
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2018-08-10 23:29:45 +02:00 |
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Philip Rebohle
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50dfab2797
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[dxgi] Re-enable SRGB-to-UNORM compatibility
D3D11 is highly inconsistent here and seems to allow UNORM
render target views for SRGB images, but not UAVs.
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2018-08-10 19:04:38 +02:00 |
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Philip Rebohle
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a22d3059a1
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[meta] Update README
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2018-08-10 12:52:09 +02:00 |
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Philip Rebohle
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6e74db4c6f
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[util] Update default per-app quirks
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2018-08-10 12:50:31 +02:00 |
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Philip Rebohle
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7a28f01eca
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[d3d11] Enable drawIndirectFirstInstance for FL11_0 and higher
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2018-08-10 04:34:54 +02:00 |
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Philip Rebohle
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e1479f41c1
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[dxbc] Fix case labels when case blocks are terminated with ret
Fixes incorrect shader in Monster Hunter World, which caused
RADV to crash.
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2018-08-10 03:31:35 +02:00 |
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