Joshua Ashton
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0e353895fd
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[d3d9] Enumerate adapters by display
WPF expects us to return an adapter for every display attached otherwise
it decides to device reset every frame.
Closes #1459
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2020-02-21 18:03:57 +00:00 |
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Philip Rebohle
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588beb5b2f
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[hud] Don't initialize client API HUD item by default
Removes the client API property from the DXVK device as well.
Instead, client APIs should create the HUD item manually.
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2020-01-28 16:32:58 +00:00 |
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Joshua Ashton
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9541aef0b8
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[d3d9] Ensure D3DDISPLAYMODEEX we use to call the Ex funcs has its size set correctly
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2020-01-06 04:14:02 +00:00 |
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Joshua Ashton
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61b6f8f297
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[d3d9] Hook up GetAdapterDisplayMode to resp. adapter func
Fixes fullscreen at < native res in Vampire: The Masquerade Bloodlines 1/2
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2020-01-06 04:07:02 +00:00 |
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Joshua Ashton
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009e772fe8
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[d3d9] Remove initial device reset outside of constructor
Allows us to funnel hresults from that to the response of CreateDevice
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2019-12-17 23:59:37 +00:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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