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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-13 16:08:50 +01:00
Commit Graph

759 Commits

Author SHA1 Message Date
Philip Rebohle
f484454854 [d3d11] Device children actually do hold a reference to the device 2017-12-09 15:57:05 +01:00
Philip Rebohle
12d4e68b24 [d3d11] Implemented multisample format support check 2017-12-09 14:46:23 +01:00
Philip Rebohle
d539c3e384 [d3d11] Allow the creation of fake D3D11 WARP and REF devices 2017-12-09 13:43:14 +01:00
Philip Rebohle
b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods 2017-12-09 03:53:42 +01:00
Philip Rebohle
a43bb134e0 [dxvk] Initial support for format info 2017-12-09 02:44:59 +01:00
Philip Rebohle
36e6ba4ebc [d3d11] Replaced resource view classes by a generic template 2017-12-09 02:09:13 +01:00
Philip Rebohle
e0495c6ecb [d3d11] Fixed pixel shader constant buffer bindings 2017-12-09 01:40:15 +01:00
Philip Rebohle
685023750d [d3d11] Fixed uniform buffer barrier 2017-12-09 01:25:32 +01:00
Philip Rebohle
3ad4ed8264 [d3d11] Implemented depth-stencil view creation 2017-12-08 23:25:38 +01:00
Philip Rebohle
88c58320ee [d3d11] Implemented texture creation 2017-12-08 23:13:15 +01:00
Philip Rebohle
c90bc3e946 [dxbc] Implemented proper resource slot mapping 2017-12-08 22:30:41 +01:00
Philip Rebohle
0610296248 [d3d11] Implemented constant buffer binding 2017-12-08 19:39:33 +01:00
Philip Rebohle
e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle
26dc8e2dd8 [tests] Updated D3D11 triangle sample 2017-12-08 11:19:12 +01:00
Philip Rebohle
56826cbf82 [d3d11] Implemented index buffer binding 2017-12-08 01:51:49 +01:00
Philip Rebohle
9e1cf8396b [dxvk] Added environment variable to toggle debug layers 2017-12-08 01:32:02 +01:00
Philip Rebohle
b49815657e [dxvk] Refactored blend state 2017-12-08 01:06:48 +01:00
Philip Rebohle
84605a1310 [dxvk] Refactored input layout state 2017-12-08 00:44:58 +01:00
Philip Rebohle
385c92db5a [dxvk] Refactoring of most constant state objects 2017-12-08 00:02:43 +01:00
Philip Rebohle
796c200e32 [dxvk] Major refactoring of graphics pipeline state lookup in order to support more dynamic state 2017-12-07 21:47:38 +01:00
Philip Rebohle
ade00add8d [dxvk] Removed buffer stride stuff for now, we need a better solution 2017-12-07 19:28:54 +01:00
Philip Rebohle
27e63cbdc6 [d3d11] Implemented small buffer uploads 2017-12-07 18:51:41 +01:00
Philip Rebohle
2a2e179b91 [d3d11] Fixed initial context state setup and viewport orientation 2017-12-07 18:38:54 +01:00
Philip Rebohle
3cf9582187 [d3d11] Added default constant state objects 2017-12-07 14:22:23 +01:00
Philip Rebohle
05ef218326 [d3d11] Implemented vertex buffer binding 2017-12-07 14:03:15 +01:00
Philip Rebohle
be7a70a307 [d3d11] Implemented buffer creation 2017-12-07 13:31:32 +01:00
Philip Rebohle
5bf4ae7048 [d3d11] Initial work on buffer creation 2017-12-07 13:18:12 +01:00
Philip Rebohle
1f89452014 [d3d11] Implemented input layout creation 2017-12-07 12:45:02 +01:00
Philip Rebohle
bf17c61579 [d3d11] Implemented shader binding 2017-12-07 10:12:48 +01:00
Philip Rebohle
ddb1627985 [d3d11] D3D11DeviceChild subclasses must not store strong references to their parent device 2017-12-07 00:55:21 +01:00
Philip Rebohle
69b938118d [general] Fixed write conflicts in logger 2017-12-06 23:36:11 +01:00
Philip Rebohle
bcb193a7fc [d3d11] Removed unnecessary feature requirement 2017-12-06 19:14:59 +01:00
Philip Rebohle
dece62c70a [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
Philip Rebohle
8934ab0fc7 [d3d11] Added stubs for shader classes 2017-12-06 14:16:14 +01:00
Philip Rebohle
c7e1131864 [d3d11] Implemented rasterizer state creation 2017-12-06 13:16:54 +01:00
Philip Rebohle
f990fcaa01 [d3d11] Implemented rasterization state and viewports 2017-12-06 12:11:59 +01:00
Philip Rebohle
7c1064e3eb [d3d11] Moved render target state to OM state struct 2017-12-05 12:59:35 +01:00
Philip Rebohle
365f992a97 [d3d11] CreateRenderTargetView now uses proper format 2017-12-04 13:47:18 +01:00
Philip Rebohle
cf33315c0c [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
Philip Rebohle
7ec8e727d2 [d3d11] Device creation now logs requested feature levels 2017-12-02 19:07:48 +01:00
Philip Rebohle
ac2d16599c [d3d11] Implemented proper feature tests 2017-12-02 16:47:06 +01:00
Philip Rebohle
e051498621 [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
Philip Rebohle
4e39ef859b [dxvk] More convenient command list assignment API 2017-12-01 10:08:49 +01:00
Philip Rebohle
004bc88e0c [d3d11] ClearRenderTargetView now handles unbound images as well 2017-12-01 00:52:39 +01:00
Philip Rebohle
b389c9ea1f [d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView 2017-11-29 20:19:40 +01:00
Philip Rebohle
b35f0c64b4 [dxgi] Refactored swap chain <-> device communication 2017-11-29 16:23:33 +01:00
Philip Rebohle
a956c1b8ac [dxgi] Added DxgiResource for image and buffer creation 2017-11-29 15:16:07 +01:00
Philip Rebohle
9fedd0187b [dxgi] Implemented back buffer creation 2017-11-29 08:29:12 +01:00
Philip Rebohle
ad9f71fa02 [dxgi] Implemented DxgiSwapChain::GetBuffer and more of Present 2017-11-29 07:55:44 +01:00
Philip Rebohle
0c3a68c519 [d3d11] D3D11Texture2D stub 2017-11-27 15:52:24 +01:00
Philip Rebohle
0cdc13d785 [dxgi] Renamed private DXGI interfaces 2017-11-27 15:51:53 +01:00
Philip Rebohle
f924931d2d [general] Removed TRACE calls for now 2017-11-26 14:01:41 +01:00
Philip Rebohle
d225744c98 [d3d11] Wired up draw calls and dispatch calls to the underlying DXVK context 2017-11-23 14:24:23 +01:00
Philip Rebohle
8728e6e101 [d3d11] Build with DXBC compiler 2017-10-16 17:50:39 +02:00
Philip Rebohle
6e27b7c0cc [d3d11] Added buffer creation (incomplete) 2017-10-16 10:37:01 +02:00
Philip Rebohle
b0517b16f0 [d3d11] Fixed interface queries 2017-10-15 21:50:34 +02:00
Philip Rebohle
ea15f22492 [d3d11] Added buffer stub 2017-10-15 21:38:09 +02:00
Philip Rebohle
024d69784d [d3d11] Implemented basic device creation 2017-10-11 15:32:24 +02:00
Philip Rebohle
c7680dea2a [d3d11] Added D3D11 stubs 2017-10-11 09:51:48 +02:00