Philip Rebohle
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11d8eb3be4
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[d3d11] Implemented D3D11BlendState1
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2018-03-18 23:27:29 +01:00 |
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Philip Rebohle
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2591bbdabd
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[d3d11] Implemented ID3D11RasterizerState1 stub
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2018-03-18 22:53:20 +01:00 |
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Philip Rebohle
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484308347a
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
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Philip Rebohle
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037e9a643d
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[d3d11] Fixed yet another ref counting bug
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2017-12-11 17:01:38 +01:00 |
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Philip Rebohle
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4144e3229a
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[d3d11] Implemented blend state creation
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2017-12-11 13:03:07 +01:00 |
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Philip Rebohle
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9b9840754d
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[d3d11] Added depth-stencil state objects
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2017-12-11 01:43:15 +01:00 |
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Philip Rebohle
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2d918df0f0
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[d3d11] d3d11_state_rs -> d3d11_rasterizer
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2017-12-10 23:27:20 +01:00 |
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Philip Rebohle
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9a86178604
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[d3d11] Fixed severe reference-counting issue in state objects
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2017-12-10 00:55:30 +01:00 |
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Philip Rebohle
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c7e1131864
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[d3d11] Implemented rasterizer state creation
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2017-12-06 13:16:54 +01:00 |
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Philip Rebohle
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f990fcaa01
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[d3d11] Implemented rasterization state and viewports
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2017-12-06 12:11:59 +01:00 |
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