Philip Rebohle
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aaf7b05625
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[d3d11] Use EmitCs for buffer mapping
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2018-01-20 22:28:15 +01:00 |
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Philip Rebohle
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f25b3c8b32
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[d3d11] Use EmitCs for resource updates
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2018-01-20 21:42:11 +01:00 |
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Philip Rebohle
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4d17b1752f
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[d3d11] Use EmitCs for general setup and synchronization methods
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2018-01-20 18:01:43 +01:00 |
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Philip Rebohle
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62a43cbdbe
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[d3d11] Add EmitCs method to D3D11DeviceContext
Subsequently, all calls into the DXVK context will be
replaced by calls to the EmitCs method with a lambda.
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2018-01-20 15:29:10 +01:00 |
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Philip Rebohle
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0b426a0942
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[d3d11] Added new D3D11ImmediateContext class
Initial prep work for both CSMT and Deferred Contexts.
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2018-01-20 13:22:44 +01:00 |
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