Philip Rebohle
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af62d423b2
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[dxbc] Add per-device option for deferred kills
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2018-05-26 17:08:39 +02:00 |
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Philip Rebohle
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58e9280891
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[dxbc] Remove Tex2D -> Tex2DArray workaround
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2018-05-24 11:49:12 +02:00 |
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Philip Rebohle
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a5c43b5e59
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[dxbc] Enable array texture hack for Dishonored 2
Partially fixes shadow rendering issues.
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2018-04-23 11:09:48 +02:00 |
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Philip Rebohle
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01147492d5
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[dxbc] Implemented Texture2D -> Texture2DArray mapping as a knob
Doing this for all applications is not necessary and degrades
performance in some cases.
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2018-04-23 00:46:27 +02:00 |
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Philip Rebohle
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e53cb72e39
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[dxbc] Make DxbcOptions a set of flags
This allows for game-specific workarounds and driver-specific
workarounds to be applied in an easier fashion.
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2018-04-22 23:49:41 +02:00 |
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Philip Rebohle
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021ea64103
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[dxbc] Remove Nvidia driver version check
Apparently this causes a regression in Overwatch for some.
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2018-04-11 19:44:45 +02:00 |
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Philip Rebohle
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8ea17e7a25
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[dxbc] Implemented Nop instruction
Required for Metal Gear Solid V.
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2018-04-11 01:49:39 +02:00 |
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Philip Rebohle
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f3544cc8e1
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[dxbc] Fix __GL_NextGenCompiler check...
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2018-04-11 01:17:07 +02:00 |
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Philip Rebohle
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3ff437ddbe
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[dxbc] Re-enable Nvidia workarounds if __GL_NextGenCompiler is '0'
Fixes potential regressions when using the old SPIR-V compiler.
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2018-04-11 00:26:42 +02:00 |
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Philip Rebohle
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1b6442b859
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[dxbc] Disable Nvidia-specific workarounds for 396.18 and above
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2018-04-11 00:20:24 +02:00 |
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Philip Rebohle
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584ee6b6f0
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[dxbc] Lift ShaderStorageImageReadWithoutFormat requirement
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2018-03-21 12:47:53 +01:00 |
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Philip Rebohle
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0e9b7d7ccd
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[dxbc] Implemented new workaround for depth-compare ops on Nvidia
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2018-03-01 10:11:15 +01:00 |
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Philip Rebohle
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8bfd12067a
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[dxbc] Remove packDrefValueIntoCoordinates hack
Causes more issues than it solves when the coordinate vector
gets too big.
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2018-02-28 06:44:55 +01:00 |
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Philip Rebohle
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f4cd90d6fa
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[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
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2018-01-07 20:05:27 +01:00 |
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