Philip Rebohle
|
0bb98eb03e
|
[general] Updated README
|
2018-01-19 13:10:35 +01:00 |
|
Philip Rebohle
|
af9dbe3999
|
[general] Mention binary releases in README
|
2018-01-19 10:15:54 +01:00 |
|
Philip Rebohle
|
a3883411be
|
[general] Added release build instructions to readme
|
2018-01-17 21:18:41 +01:00 |
|
xDShot
|
27014293c3
|
Add glslang to dependencies
It contains glslangValidator, which is needed for building.
|
2018-01-13 20:05:23 +03:00 |
|
Philip Rebohle
|
745ded47e0
|
[dxgi] Removed remaining SDL code
|
2018-01-13 16:36:04 +01:00 |
|
Philip Rebohle
|
96a97aa0c4
|
[dxvk] Added HUD
Experimental version of a HUD which displays information
about the hardware, driver version, and frames per second.
|
2018-01-13 03:53:33 +01:00 |
|
Philip Rebohle
|
9848f9bdaa
|
[tests] Updated compute sample
|
2017-12-28 19:07:52 +01:00 |
|
Philip Rebohle
|
0558955388
|
[general] Updated README
|
2017-12-12 12:54:49 +01:00 |
|
Philip Rebohle
|
e872448ca3
|
[dxbc] Refactored shader compiler to return a DxvkShader
|
2017-12-08 18:14:05 +01:00 |
|
Philip Rebohle
|
26dc8e2dd8
|
[tests] Updated D3D11 triangle sample
|
2017-12-08 11:19:12 +01:00 |
|
Philip Rebohle
|
9e1cf8396b
|
[dxvk] Added environment variable to toggle debug layers
|
2017-12-08 01:32:02 +01:00 |
|
Philip Rebohle
|
04f8c6d306
|
Updated README
|
2017-12-07 15:20:12 +01:00 |
|
Philip Rebohle
|
26373115ac
|
Added wine-staging to the requirements
|
2017-12-05 13:27:36 +01:00 |
|
Philip Rebohle
|
a3b16128ed
|
Create README.md
|
2017-11-17 11:34:38 +01:00 |
|