Georg Lehmann
|
1ea79cf136
|
[d3d9] Only respect relevant bits of D3DRS_STENCILREF
|
2021-08-09 22:54:06 +00:00 |
|
Joshua Ashton
|
79cf2e875f
|
[dxvk] Avoid needless refcount in updateFramebuffer
Avoids a needless refcount
|
2021-08-09 15:23:59 +02:00 |
|
Joshua Ashton
|
a35f2af5e5
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[dxvk] Remove needless refcount in updateTransformFeedbackBuffers
|
2021-08-09 15:23:59 +02:00 |
|
Joshua Ashton
|
4edaade185
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[dxvk] Avoid needless refcount in copyImageFb
|
2021-08-09 15:23:59 +02:00 |
|
Georg Lehmann
|
8844dc2091
|
[dxgi] Downgrade format fall back warnings to info
|
2021-08-09 13:17:43 +02:00 |
|
Georg Lehmann
|
b55784acc6
|
[dxvk] Downgrade missing OpenVR warning to info
|
2021-08-09 13:17:43 +02:00 |
|
Georg Lehmann
|
152a08191c
|
[d3d9] Downgrade format fall back warnings to info
|
2021-08-09 13:17:43 +02:00 |
|
Joshua Ashton
|
abba425ed0
|
[d3d9] Optimize MarkTextureBindingDirty with tzcnt loop of m_activeTextures
|
2021-08-09 09:54:12 +00:00 |
|
Joshua Ashton
|
242b7b6d9c
|
[d3d9, dxso] Remove AlphaTestEnable spec constant
Go based on the func we already have. Avoids wasting a spec const.
|
2021-08-09 09:52:07 +00:00 |
|
Georg Lehmann
|
ada463badc
|
[d3d9] Mark mips as dirty on Clear if needed
|
2021-08-08 10:27:43 +00:00 |
|
Georg Lehmann
|
92deba0310
|
[d3d9] Implement D3DTOP_BLENDTEXTUREALPHAPM
|
2021-08-08 10:12:40 +00:00 |
|
Georg Lehmann
|
9162aa5fdf
|
[d3d9] Captured NULL vertex declarations are not applied
|
2021-08-08 08:50:00 +00:00 |
|
Georg Lehmann
|
28a07ef445
|
[d3d9] Validate vertex declaration on draws
|
2021-08-08 08:50:00 +00:00 |
|
Georg Lehmann
|
8c0003552c
|
[d3d9] Reject depth stencil StrechRect during an active scene
|
2021-08-08 08:50:00 +00:00 |
|
Georg Lehmann
|
09e5939502
|
[d3d9] Reject 2 BeginScene + EndScene without Begin
|
2021-08-08 08:50:00 +00:00 |
|
Georg Lehmann
|
6071e998fd
|
[d3d9] Handle invalid modes in Device::Reset
|
2021-08-08 08:50:00 +00:00 |
|
Georg Lehmann
|
64c4eea922
|
[d3d9] Mark texture dirty on SetLod
|
2021-08-08 02:28:44 +00:00 |
|
Georg Lehmann
|
26516dc904
|
[d3d9] Fix ColorFill with OffscreenPlainSurface
|
2021-08-08 02:15:06 +00:00 |
|
Joshua Ashton
|
fd50eae5c2
|
[d3d9] Optimize framebuffer binding with RT mask
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
2f22c1b53d
|
[d3d9] Optimize clears with rt mask and better ref tracking
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
072d3a039e
|
[d3d9] Track bound RTs
This also improves active RT hazard tracking by also accounting for NULL
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
e0f9ebf695
|
[d3d9] Common buffer header cleanups and docs
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
ee11e1af58
|
[d3d9] Minor buffer code-style cleanups
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
b1b1524737
|
[d3d9] Adapter cleanups
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
da411c8a48
|
[d3d9] Move m_lod after m_subresources
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
4a569918c0
|
[d3d9] Track NULL state per-subresource
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
d6bc355782
|
[d3d9] Fix code-style of D3D9Subresource and inline
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
f4ce795fe7
|
[d3d9] Do a little packing of subresource members
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
d922e261e8
|
[d3d9] Make D3D9_COMMON_TEXTURE_DESC smaller
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
3592d7b48f
|
[d3d9] Return const buffer references in D3D9CommonBuffer
Avoids some needless refcounting
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
fb7035f16a
|
[d3d9] Remove D3D9CommonBuffer::GetDesc
We already have ::Desc()
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
750639d3b6
|
[d3d9] Return const view references in D3D9Subresource
|
2021-08-08 02:14:11 +00:00 |
|
Joshua Ashton
|
3cbac8923f
|
[d3d9] Return const refs for image/buffers + format mapping in CommonTexture
Avoids needless Rc ref counts and copies of that fairly large structure.
|
2021-08-08 02:14:11 +00:00 |
|
Georg Lehmann
|
23873cbb57
|
[d3d9] Disable primitive restart
|
2021-08-08 02:05:27 +00:00 |
|
Georg Lehmann
|
fdc2e2e78f
|
[d3d9] Fix NEVER alpha testing
|
2021-08-07 21:54:30 +00:00 |
|
Georg Lehmann
|
be3c248c8b
|
[d3d9] Don't mark mips as dirty when the texture doesn't have automatic mips
|
2021-08-07 21:53:34 +00:00 |
|
Georg Lehmann
|
973678e6bf
|
[d3d9] Only look at the last bit for D3DSAMP_SRGBTEXTURE
|
2021-08-07 13:09:13 +00:00 |
|
Georg Lehmann
|
a1fbcf35de
|
[d3d9] Ignore clear with Count == 0 and non-NULL rect
|
2021-08-06 18:54:17 +00:00 |
|
Philip Rebohle
|
546bd6f462
|
[dxbc] Fix swizzles in lod instruction
Fixes #1764.
|
2021-08-05 22:57:58 +02:00 |
|
Philip Rebohle
|
97ef8a6fb3
|
[dxvk] Remove Win32 fence
Replaced with CallbackFence.
|
2021-08-05 22:57:58 +02:00 |
|
Philip Rebohle
|
56395c9bc8
|
[d3d11] Re-implement frame latency events using Win32 semaphore
Matches native DXGI behaviour more accurately, and fixes a hang in
Shin Megami Tensei 3.
|
2021-08-05 22:57:58 +02:00 |
|
Philip Rebohle
|
4c222ec557
|
[d3d11] Use callback fence to signal Flush1 event
|
2021-08-05 22:57:58 +02:00 |
|
Philip Rebohle
|
893da94fb3
|
[util] Introduce CallbackFence
|
2021-08-05 22:57:58 +02:00 |
|
Georg Lehmann
|
5844315853
|
[dxso] Implement DxsoOpcode::Sgn
|
2021-08-05 20:55:54 +00:00 |
|
Georg Lehmann
|
c5ab87f353
|
[spirv] Add opFSign
|
2021-08-05 20:55:54 +00:00 |
|
Paul Gofman
|
52fac82a45
|
[dxvk] Also initialize view formats when creating DxvkImage for existing VkImage.
|
2021-08-03 00:47:33 +02:00 |
|
Robin Kertels
|
7873bebaf2
|
[d3d9] Only check range overlap if the buffer is not directly mapped
|
2021-07-28 16:57:02 +00:00 |
|
Philip Rebohle
|
d10e1ed3c0
|
[meta] Release 1.9.1
|
2021-07-26 15:45:33 +02:00 |
|
Joshua Ashton
|
b8a4b85c48
|
[d3d9] Fix clearing render targets on device reset
|
2021-07-26 14:35:48 +02:00 |
|
Georg Lehmann
|
a9c185d01a
|
[build] Enable strict dwarf2 debug symbols for Wine back traces
|
2021-07-25 18:18:14 +02:00 |
|