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Commit Graph

5056 Commits

Author SHA1 Message Date
Philip Rebohle
e378be826e [dxvk] Use DxvkCommandPool 2022-08-22 14:40:41 +02:00
Philip Rebohle
c3a721f562 [dxvk] Introduce DxvkCommandPool 2022-08-22 14:14:25 +02:00
Philip Rebohle
def93fd18b [dxvk] Introduce DxvkCommandSubmissionInfo 2022-08-22 14:14:25 +02:00
Philip Rebohle
d367fac64e [dxvk] Rework queue submission helper
We want this to be less verbose and smarter about when to perform
submissions for when we introduce the ability to split a command
list into multiple submissions.
2022-08-22 14:14:25 +02:00
Philip Rebohle
f88239719c [dxvk] Explicitly mark execution command buffer as used
We can omit the execution command buffer in some circumstances,
and for the sparse resource changes we need to track this in
order to be able to merge consecutive sparse binding calls.

We only need to do this on action commands with observable side effects
as long as the backend still properly resets those command buffers.
All draw commands are implcitly covered by cmdBeginRendering.
2022-08-22 12:36:59 +02:00
Philip Rebohle
dd0d611d4d [dxvk] Reintroduce binary semaphore for transfer <-> graphics sync
The global timeline semaphore does not work here since we could be
signaling it from two different queues at the same time, or out of
order.
2022-08-22 05:52:28 +02:00
Philip Rebohle
3d6b687e41 [dxbc] Remove useless lambda 2022-08-22 05:21:49 +02:00
Robin Kertels
a8b578b2a2 [d3d9] Fix crash when auto generating mip maps for unmappable textures 2022-08-22 01:48:35 +01:00
Philip Rebohle
3c38bdbd0e [dxvk] Initialize DxvkSubmitInfo properly
We don't use the semaphore value here, but it shouldn't
contain undefined data.
2022-08-22 02:00:10 +02:00
Philip Rebohle
f385b4bb47 [dxvk] Use global timeline semaphore for command list synchronization
Replaces the old fence mechanism and also makes it easier to
synchronize across queues.
2022-08-22 00:40:07 +02:00
Philip Rebohle
cff9056915 [dxvk] Always enable timeline semaphore feature 2022-08-22 00:40:07 +02:00
Philip Rebohle
11ef1084d0 [dxvk] Rename semaphore stuff in command list code 2022-08-22 00:08:42 +02:00
Philip Rebohle
23c3960f65 [dxvk] Store WSI semaphore pair directly with the command list 2022-08-22 00:07:15 +02:00
Philip Rebohle
85aa0a0ecb [dxvk] Fix meson issue for native builds 2022-08-21 23:22:43 +02:00
Philip Rebohle
9feed43abf [meta] Add README entry about submodules 2022-08-21 22:54:21 +02:00
Philip Rebohle
c1448d31fa [meta] Use SPIRV-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Philip Rebohle
aa554f1166 [meta] Use Vulkan-Headers repository as a submodule 2022-08-21 22:54:21 +02:00
Joshua Ashton
c258eb05d2 [build] Enable building natively for non-Windows
Yipee 🥳🎉

RIP DXVK Native
2022-08-21 22:37:13 +02:00
Joshua Ashton
9dad1aadbe [build] Set SDL2 WSI env vars and defines on native builds 2022-08-21 22:37:13 +02:00
Joshua Ashton
801d97806d [d3d11] Stub out OpenSharedResourceGeneric on non-Windows 2022-08-21 22:37:13 +02:00
Joshua Ashton
be33ccbce9 [dxgi] Revert 538b132490
This breaks things for 32-bit, but it really shouldn't. My hypothesis currently is that the .lib generated is bogus, but the exports in the actual DLL are correct.
2022-08-21 20:28:40 +00:00
Joshua Ashton
a4261ddd14 [dxgi] Use high_resolution_clock get_counter instead of QPC for SyncQPCTime
Abstracts this across platforms
2022-08-21 22:24:06 +02:00
Joshua Ashton
9610e29a65 [util] Implement get_frequency + get_counter on non-Windows platforms 2022-08-21 22:24:06 +02:00
Joshua Ashton
8921f62539 [util] Rename getFrequency, getCounter -> get_frequency, get_counter
To be consistent with STL naming conventions
2022-08-21 22:24:06 +02:00
Joshie
1c1dba4624
[util] Implement thread set_priority on non-Windows platforms 2022-08-21 22:17:33 +02:00
Joshua Ashton
97350d6c35 [dxvk] Support for SDL2 WSI 2022-08-21 22:07:18 +02:00
Joshua Ashton
5787d9ee04 [dxvk] Check platform before building openvr + openxr cpps 2022-08-21 22:07:18 +02:00
Joshua Ashton
e6fb3e1509 [wsi] Add SDL2 implementation 2022-08-21 22:07:18 +02:00
Joshua Ashton
191d54e210 [build] Don't build D3D10 on non-Windows platforms
Not supported due to d3dcompiler schenanigans
2022-08-21 22:03:45 +02:00
Joshua Ashton
baba2e3c09 [d3d11] Use dxgi_dep instead of lib_dxgi
Fixes building on native.
2022-08-21 22:03:45 +02:00
Joshua Ashton
baa88d8cf1 [d3d11] Don't check for apitrace on non-Windows platforms 2022-08-21 22:03:45 +02:00
Joshua Ashton
a5db9d22f1 [dxvk] Disable VrInstance and DxvkXrProvider on native builds
If/when we want to support VR on native builds, we can deal with that then.
2022-08-21 22:03:45 +02:00
Joshua Ashton
8b7e0bc2fd [dxgi] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
968bdccbef [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
a554a6d60d [d3d11] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
Joshua Ashton
ba8868be24 [util] Add win32 compat header
Header of misc. stubs and re-implementations.
2022-08-21 21:40:55 +02:00
Joshua Ashton
ad386305ff [d3d9] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
f0f4258be3 [dxgi] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
Joshua Ashton
538b132490 [dxgi] Don't declspec dllexport on MinGW builds
Fixes ordinal exporting on MinGW on 32-bit builds.
Mirrors this D3D9 commit here: 904d3e6c90
2022-08-21 21:36:50 +02:00
Joshua Ashton
4a113c39d3 [d3d11] Remove compat definitions for older MinGW
These conflict with native builds, and have existed for a long time now.
2022-08-21 21:35:24 +02:00
Joshua Ashton
fad6f764ea [dxgi] Remove unused DEVMODE variable 2022-08-21 21:35:09 +02:00
Joshua Ashton
e51c196ee9 [dxgi] Remove MonitorEnumProc and MonitorEnumInfo
Not used anymore, replaced by WSI abstraction.
2022-08-21 21:35:09 +02:00
Joshua Ashton
915ec4acc2 [dxvk] Remove WIN32 check for handle type in DxvkSharedHandleInfo
The initial implementation if-deffed this, but it doesn't need to be.
2022-08-21 21:34:39 +02:00
Joshua Ashton
38cd2f7290 [dxvk] Remove WIN32 check for handle type in DxvkFenceCreateInfo
On other platforms we always have a HANDLE and will return through a HANDLE anyway.

When we implement this on Linux, we can just add an `int fd` to the union and it can use that, and return it out as a HANDLE.
2022-08-21 21:34:39 +02:00
Joshua Ashton
0e4e9355cb [d3d9] Ifdef out code for enumerating adapters by attached displays 2022-08-21 19:29:05 +00:00
Joshua Ashton
bf99127ee3 [d3d9] Stub out cursor code on non-Windows platforms 2022-08-21 19:29:05 +00:00
Joshua Ashton
c6c8acb000 [d3d9] Use wsi's isWindow in LeaveFullscreenMode 2022-08-21 19:29:05 +00:00
Joshua Ashton
5f9df1f6e3 [d3d9] Remove leftover GetWindowRect
This is already done for us.
2022-08-21 19:29:05 +00:00
Joshua Ashton
1c679edbfb [d3d9] Use topath helpers in shader code 2022-08-21 21:28:04 +02:00
Joshua Ashton
0a203095d6 [d3d11] Use topath helper in shader code 2022-08-21 21:28:04 +02:00