Philip Rebohle
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9acc9bf3e0
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[dxbc] Implemented Rsq instruction
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2017-12-10 20:01:38 +01:00 |
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Philip Rebohle
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bfb05f24b8
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[dxbc] Implemented support for MUL instruction
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2017-12-09 01:49:30 +01:00 |
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Philip Rebohle
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feab720ddb
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[spirv] Added methods to force type declaration for arrays and structs
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2017-12-08 19:50:36 +01:00 |
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Philip Rebohle
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0610296248
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[d3d11] Implemented constant buffer binding
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2017-12-08 19:39:33 +01:00 |
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Philip Rebohle
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a2f66025f8
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[dxbc] Implemented constant buffers
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2017-12-08 17:08:26 +01:00 |
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Philip Rebohle
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8887e8b2fa
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[dxbc] Implemented interpolation modes for pixel shader inputs
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2017-12-08 14:56:34 +01:00 |
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Philip Rebohle
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0843349d72
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[dxbc] Added interpolation mode decoder
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2017-12-08 13:24:08 +01:00 |
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Philip Rebohle
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b5d068366d
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[dxvk] Implemented shader resource binding
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2017-12-03 20:23:26 +01:00 |
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Philip Rebohle
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5acc65504f
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[dxgi] Added DxgiPresenter to render back buffers to the swap chain
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2017-11-29 21:46:09 +01:00 |
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Philip Rebohle
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abc0e98761
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[dxbc] Added result modifiers, simple add instruction
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2017-11-17 11:41:56 +01:00 |
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Philip Rebohle
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5d26f0fb0c
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[dxbc] Implemented operand modifiers and load/store stuff
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2017-11-16 01:30:17 +01:00 |
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Philip Rebohle
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901abe4356
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[dxbc] Implemented some very basic load/store operations
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2017-11-13 02:07:13 +01:00 |
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Philip Rebohle
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43dfba2287
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[dxbc] Separate code generator classed for each shader type
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2017-11-13 00:22:52 +01:00 |
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Philip Rebohle
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4052951542
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[dxbc] Removed most of the DXBC compiler again
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2017-11-07 15:10:38 +01:00 |
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Philip Rebohle
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9cdc341946
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[dxbc] Some shader signature stuff
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2017-11-01 16:43:04 +01:00 |
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Philip Rebohle
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bc8cc76888
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[dxbc] Added operand index decoder, entry point declaration
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2017-10-29 02:35:16 +02:00 |
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Philip Rebohle
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f5ad024f5d
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[dxbc] Implemented temporary register declarations
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2017-10-26 16:32:10 +02:00 |
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Philip Rebohle
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200da4cf60
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[spirv] Added SpirvModule class to generate SPIR-V code
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2017-10-26 15:40:39 +02:00 |
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