Robin Kertels
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4796eb0b0d
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[d3d9] Implement capturing lights in state blocks
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2022-11-21 16:06:49 +00:00 |
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Adam Jereczek
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0462454d2b
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Fix for saving vertex shader constants with a StateBlock
Co-authored-by: aroztkow <aneta.roztkowska@intel.com>
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2022-10-31 18:16:15 +00:00 |
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Robin Kertels
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39039f9ac8
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
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Georg Lehmann
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9162aa5fdf
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[d3d9] Captured NULL vertex declarations are not applied
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2021-08-08 08:50:00 +00:00 |
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Joshua Ashton
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ba8dad3958
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[d3d9] Fix multiplication order in D3D9StateBlock::MultiplyStateTransform
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2020-02-10 06:22:58 +00:00 |
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Joshua Ashton
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7d0ddc4b3b
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[d3d9] Remap texture stage state types onto our own enum
Fits us nicely into a dword for captures while not exclusing D3DTSS_CONSTANT
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2020-01-23 02:05:09 +00:00 |
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Joshua Ashton
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78e4816fc0
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[d3d9] Avoid unnecessary state block constant bits when not SWVPing
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2019-12-18 14:48:01 +01:00 |
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Joshua Ashton
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312905e8a3
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[d3d9] Use new bitset helper + tzcnt for stateblocks
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2019-12-18 14:48:01 +01:00 |
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Joshie
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54ed8f0bb0
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[d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
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2019-12-16 04:28:01 +01:00 |
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