Philip Rebohle
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a89eb15546
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[dxbc] Implemented 64-bit Vector ALU instructions
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2018-06-07 15:05:06 +02:00 |
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Philip Rebohle
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1fb22a6022
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[dxbc] Refactored opcode controls
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2018-04-10 08:01:54 +02:00 |
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Philip Rebohle
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5cb65a6c19
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[dxbc] Fix sampleinfo_uint instruction
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2018-04-09 22:52:59 +02:00 |
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Philip Rebohle
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99d9a5df0b
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[dxbc] Respect GloballyCoherent flag for UAVs
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2018-03-31 16:41:19 +02:00 |
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Philip Rebohle
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3dea58dabc
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[dxbc] Implemented more tessellation-related declarations
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2018-03-01 14:36:17 +01:00 |
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Philip Rebohle
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feba1f0e88
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[dxbc] Implemented Hull Shader control point count declarations
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2018-03-01 12:47:24 +01:00 |
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Philip Rebohle
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b3ba401503
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[dxbc] Added support for early fragment tests
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2018-02-08 10:26:46 +01:00 |
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Philip Rebohle
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b968aa0472
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[dxbc] Implemented continue instructions
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2017-12-29 22:54:25 +01:00 |
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Philip Rebohle
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95bc4b5826
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[dxbc] Added immediate constant buffer support
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2017-12-19 17:41:23 +01:00 |
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Philip Rebohle
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6cc3ff4ad8
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[dxbc] Basic geometry shader (sm4) support
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2017-12-18 16:41:05 +01:00 |
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Philip Rebohle
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1e08c0744f
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[dxbc] Implemented basic control flow instuctions
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2017-12-18 11:53:28 +01:00 |
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Philip Rebohle
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858913ec0c
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[dxbc] Shader decoder and compiler overhaul (2/2)
Removed the old decoder and the old shader compiler
and added documentation to the new structures.
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2017-12-18 00:46:44 +01:00 |
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Philip Rebohle
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0f26d1c627
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[dxbc] Removed <optional> dependency
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2017-12-12 13:00:37 +01:00 |
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Philip Rebohle
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d941446ca0
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[dxbc] Fixed bug in decoder that would return wrong component masks
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2017-12-10 21:13:22 +01:00 |
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Philip Rebohle
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72f353074f
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[dxbc] Initial xSGN chunk implementation
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2017-11-01 00:01:40 +01:00 |
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Philip Rebohle
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bc8cc76888
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[dxbc] Added operand index decoder, entry point declaration
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2017-10-29 02:35:16 +02:00 |
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Philip Rebohle
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294586eeb3
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[dxbc] Instruction decoder work
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2017-10-25 13:49:13 +02:00 |
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Philip Rebohle
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6954cfd84c
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[dxbc] Added helper classes for DXBC decoding
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2017-10-21 17:58:58 +02:00 |
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