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Commit Graph

17 Commits

Author SHA1 Message Date
Philip Rebohle
672675ba78 [d3d11] Implemented OMSetRenderTargetsAndUnorderedAccessViews
Note that this does *not* properly implement UAV rendering in
the backend yet. For that, we need to add memory barriers.
2018-01-12 15:38:07 +01:00
Philip Rebohle
c1d6c20066 [d3d11] Implemented D3D11 parts of append/consume buffers 2018-01-11 12:23:55 +01:00
Philip Rebohle
788f275315 [d3d11] UAV prep work + cleanups 2017-12-27 01:36:45 +01:00
Philip Rebohle
50b7293b8f [d3d11] Implemented blend state and depth-stencil state binding 2017-12-11 14:11:18 +01:00
Philip Rebohle
9c997120e1 [d3d11] Implemented shader resource binding 2017-12-10 01:56:07 +01:00
Philip Rebohle
1160810687 [d3d11] Implemented sampler binding 2017-12-09 21:17:26 +01:00
Philip Rebohle
b3c391d071 [d3d11] Implemented depth-stencil binding and clear methods 2017-12-09 03:53:42 +01:00
Philip Rebohle
c90bc3e946 [dxbc] Implemented proper resource slot mapping 2017-12-08 22:30:41 +01:00
Philip Rebohle
0610296248 [d3d11] Implemented constant buffer binding 2017-12-08 19:39:33 +01:00
Philip Rebohle
05ef218326 [d3d11] Implemented vertex buffer binding 2017-12-07 14:03:15 +01:00
Philip Rebohle
1f89452014 [d3d11] Implemented input layout creation 2017-12-07 12:45:02 +01:00
Philip Rebohle
dece62c70a [d3d11] Implemented basic shader creation methods 2017-12-06 18:54:01 +01:00
Philip Rebohle
8934ab0fc7 [d3d11] Added stubs for shader classes 2017-12-06 14:16:14 +01:00
Philip Rebohle
f990fcaa01 [d3d11] Implemented rasterization state and viewports 2017-12-06 12:11:59 +01:00
Philip Rebohle
7c1064e3eb [d3d11] Moved render target state to OM state struct 2017-12-05 12:59:35 +01:00
Philip Rebohle
cf33315c0c [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
Philip Rebohle
b389c9ea1f [d3d11] Experimental implementation of OMSetRenderTargets and ClearRenderTargetView 2017-11-29 20:19:40 +01:00