Philip Rebohle
f4d679caa2
[d3d11] Enable sampleRateShading feature
2018-02-08 10:06:10 +01:00
Philip Rebohle
7f409f446a
[dxvk] Improve internal framebuffer APIs
...
Removes an unnecessary dynamic memory allocation in favour
of a stack-allocated array.
2018-02-07 16:46:39 +01:00
Philip Rebohle
ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
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When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle
0f13914ff0
[dxvk] Fixed MSAA issue in render pass info
2018-02-07 13:14:52 +01:00
Philip Rebohle
61ce7022e2
[d3d11] Fix optional write issue in GetData()
2018-02-07 12:35:40 +01:00
Raffarti
a473c914f4
Setup script: added an option to check status ( #59 )
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* Setup script: added an option to check status
* Setup script: update help
* Setup script: added return values
* Setup script: add check on wineprefix
* Setup script: added --quiet -y -n options
2018-02-06 17:42:53 +01:00
Philip Rebohle
b31ebbb690
[d3d11] Add support for DSV read-only flags
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Games need this in order to use the depth buffer as both
a framebuffer attachment and a shader resource.
2018-02-06 17:31:23 +01:00
Philip Rebohle
c1efe2f6b5
[general] Updated README
2018-02-06 08:17:17 +01:00
Philip Rebohle
83458c4467
[dxvk] Separated resource view classes
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Since we are doing this for UAVs already, we should be
doing this for all view classes in order to account for
the minor differences between all of them.
2018-02-05 22:35:23 +01:00
Philip Rebohle
0437e5652b
[dxvk] Add index buffer and vertex buffer usage flags to dummy buffer
2018-02-05 19:09:04 +01:00
Philip Rebohle
6f6ecb441d
[dxvk] Add hack to allow RenderDoc to function on AMD GPUs
2018-02-05 12:12:50 +01:00
Philip Rebohle
26ef59dd6f
[d3d11] dlls_setup.sh -> setup_dxvk.sh
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Also, the install script no longer relies on the prefix
being set by the Meson configuration.
2018-02-05 11:58:49 +01:00
Philip Rebohle
ad81d0bfa5
[general] Remove _vk prefix from DLL names
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Fixes #56 .
2018-02-05 09:10:42 +01:00
Raffarti
1a0a924c7d
wine install script to support overrides only. ( #57 )
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* wine install script to support overrides only.
* Setup script: don't stop on error
2018-02-05 09:07:05 +01:00
Philip Rebohle
f69d2481a0
[dxvk] Unbind incompatible resources
2018-02-05 08:58:15 +01:00
Philip Rebohle
6f1ed72b78
[dxvk] Reduced resource binding overhead a bit
2018-02-04 23:59:34 +01:00
Philip Rebohle
e25f4b2299
[d3d11] Implemented ClearUnorderedAccessViewUint for images
2018-02-04 23:57:43 +01:00
Philip Rebohle
fc947f5985
[dxbc] Implemented Geometry SV RenderTargetId
2018-02-04 23:36:00 +01:00
Philip Rebohle
b741b3b4d5
[dxbc] Fixed output value store for geometry shaders
2018-02-04 23:09:07 +01:00
Philip Rebohle
8c64a81e27
[dxbc] Implemented stream instructions for single-stream GS
2018-02-04 22:59:15 +01:00
Philip Rebohle
b8a540d4ef
[dxbc] Implemented Lod instruction
2018-02-04 22:41:23 +01:00
Philip Rebohle
54108726d5
[dxbc] Implemented SampleInfo instruction
2018-02-04 19:30:39 +01:00
Philip Rebohle
76d48fcdf5
[dxbc] Fixed image size query for multisampled images
2018-02-04 18:08:18 +01:00
Philip Rebohle
d0201a1bab
[dxbc] Implemented GatherPo and GatherPoC instructions
2018-02-04 17:40:02 +01:00
Philip Rebohle
49f13cfdc4
[dxbc] Implement CountBits/FirstBit instructions
2018-02-04 13:14:23 +01:00
Philip Rebohle
495f58370c
[d3d11] Implemented CopySubresourceRegion for buffers
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Also fixed a typo where ResolveSubresource would do the
wrong thing.
2018-02-03 21:14:55 +01:00
Philip Rebohle
201cb88d27
[dxbc] Remove push constant block for now
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This needs some more work.
2018-02-03 10:36:17 +01:00
Philip Rebohle
a567f6a5a5
[dxbc] Do not emit depth type for non-sampled resources
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Fixes a crash in the Nvidia driver. These type
declarations were never used in the first place.
2018-02-02 21:42:04 +01:00
Philip Rebohle
14d5054893
[dxvk] Initial work on instance data fetch rates
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Adds a pipeline flag to indicate that instanced
draw calls need to be emulated.
2018-02-01 20:15:25 +01:00
Philip Rebohle
0154d0856d
[dxbc] Added push constant definition block
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This will be used to fake a draw's instance ID when
per-instance data fetch rates other than 1 are used.
2018-02-01 18:07:24 +01:00
Philip Rebohle
b860915aed
[dxvk] Set dummy vertex buffer size to the maximum binding stride
2018-02-01 14:31:10 +01:00
Philip Rebohle
c66492a90f
[dxvk] Initialize dummy resources to zero
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Read access to unbound images and buffers usually yields
a result vector that contains zeroes in all components.
2018-02-01 14:26:38 +01:00
Philip Rebohle
d4a0581f8f
[dxvk] Bind dummy resource for unbound vertex and index buffers
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Allows GTA V to run, although heavy rendering artifacts remain.
2018-02-01 13:29:57 +01:00
Philip Rebohle
0791c8ca4c
Merge pull request #46 from libcg/query_event
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[d3d11] mock D3D11_QUERY_EVENT
2018-02-01 08:09:49 +01:00
Clément Guérin
4050e8297f
[d3d11] mock D3D11_QUERY_EVENT
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in addition to fix low framerate with vsync ON on Trackmania, this lets
GTA V show the loading screen.
2018-01-31 22:00:40 -08:00
Philip Rebohle
78c46f444a
[d3d11] Added missing CS thread sync for non-discard Map()
2018-01-31 16:39:47 +01:00
Philip Rebohle
fb4663fcc8
[dxbc] Remove duplicate image type declaration
2018-01-31 11:25:49 +01:00
Philip Rebohle
f3ae248f39
[d3d11] Include <algorithm>
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This apparently causes builds to fail on some platforms. Fixes #42 .
2018-01-31 01:57:43 +01:00
Philip Rebohle
e47c244ac3
[dxvk] Use logger instead of exception when compiling pipelines
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The exception is never caught because it is called from DXVK code,
not D3D code.
2018-01-31 00:48:39 +01:00
Philip Rebohle
4e1f9364e1
[dxvk] Fixed incorrect barriers for depth-stencil images
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Certain clear and copy operations would emit invalid barriers
when operating on only one aspect of a depth-stencil image.
2018-01-30 15:44:18 +01:00
Philip Rebohle
c22dc143d1
[d3d119 Implemented DXVK_FEATURE_LEVEL to restrict D3D feature levels
2018-01-30 12:19:53 +01:00
Philip Rebohle
727aa4d97e
[dxgi] Use VK_PRESENT_MODE_FIFO instead of MAILBOX
2018-01-30 08:53:00 +01:00
Philip Rebohle
c0cd51764d
[dxgi] Remove SyncInterval implementation
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Poorly tested, may cause trouble
2018-01-30 08:45:50 +01:00
Philip Rebohle
08436ad1e1
[d3d11] Get rid of duplicate code in ResolveSubresource
2018-01-30 02:20:28 +01:00
Philip Rebohle
6c6b108cdd
[d3d11] Handle non-multisampled source images in ResolveSubresource
2018-01-30 01:18:43 +01:00
Philip Rebohle
fb641a3dc8
[dxvk] Create dummy sampler
2018-01-29 20:54:09 +01:00
Philip Rebohle
9fbddf57df
[dxvk] Emit dynamic state after binding a graphics pipeline
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Fixes issues with stencil references becoming undefined under
certain circumstances. This issue was encountered in Heroes
of the Storm.
2018-01-29 20:01:49 +01:00
Philip Rebohle
4aaa351225
[d3d11] Fixed query-related logging
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Log messages in GetData did not take into account that
writing back data is actually optional.
2018-01-29 17:04:07 +01:00
Philip Rebohle
ca53eaf878
[general] Minor COM pointer improvements
2018-01-29 16:31:25 +01:00
Philip Rebohle
173e46e2bd
[dxbc] Added Hull/Domain shader specific structures
2018-01-29 14:37:06 +01:00