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Commit Graph

287 Commits

Author SHA1 Message Date
Philip Rebohle
1459f0e852
[util] Fix != and == operator for private/public COM pointers 2019-11-02 13:48:00 +01:00
Alexandr
dacf1ab4d6 [util] Enable constant buffer range check for Saints Row games
Fixes character flickering on Nvidia.
2019-10-27 11:55:48 +01:00
Philip Rebohle
7f66373a69
[util] Add virtual destructor to NoWrapper 2019-10-25 22:08:00 +02:00
Philip Rebohle
9444162ca6
[util] Enable constant buffer range check for Titan Quest
Reportedly flickers on Nvidia GPUs otherwise.
2019-10-20 13:27:12 +02:00
Philip Rebohle
0ac89ccd9e
[util] Add missing != operator to Sha1Hash 2019-10-18 00:33:40 +02:00
Philip Rebohle
c5c43fb2a4
[d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
Allows subclasses to replace ComObject with something else.
2019-10-14 01:44:27 +02:00
Philip Rebohle
dd9a55ecc0
[util] Don't allow multiple inheritance for COM objects
This never made any sense whatsoever in the first place.
2019-10-14 01:42:24 +02:00
Philip Rebohle
a743ba6531
[dxvk] Use memcmp replacement for pipeline state lookup
Measured to be over twice as fast as memcmp on Ryzen for the
512-byte graphics pipeline state struct, achieving two cycles
per iteration.
2019-10-07 22:01:48 +02:00
Joshua Ashton
e8ee7a0790 [util] Fix Sha1 dword extraction
Previously we were getting incorrect values here.

The u suffix is no longer necessary, which was originally there to work around a MSVC compiler warning which now doesn't happen under the new code 🤷‍♀
2019-10-06 00:28:19 +02:00
Philip Rebohle
02b79fb738
[util] Report Nvidia GPUs for Modern Warfare Remastered 2019-10-04 18:35:36 +02:00
Philip Rebohle
85581bdace
[util] Move GetAdapterLUID out of DXGI internals 2019-10-02 08:42:22 +02:00
Philip Rebohle
2e6da26ff0
[dxvk] Spoof Nvidia GPU for HITMAN 2
This game requires a functioning AGS implementation when it detects
an AMD GPU and complains about missing D3D11 support otherwise.
2019-09-26 19:27:19 +02:00
Entryhazard
252d71e55e Retrieve the function pointer once (#1198) 2019-09-22 10:11:17 +02:00
Philip Rebohle
71e74f1810
[d3d11] Disable DO_NOT_WAIT for Overwatch
Because of course this game breaks for some people with it enabled.
2019-09-21 01:44:38 +02:00
marcin mikołajczak
9941769237 [util] Update comment for FIFA 19+ workaround (#1197) 2019-09-20 16:20:26 +02:00
Joshua Ashton
014870b1ff
[util] Add helpers for GDI/DDI interop 2019-09-20 01:44:18 +02:00
Philip Rebohle
c9a0f06ff4
[d3d11] Enable allowMapFlagNoWait by default
We still keep the option around so that in case of regressions,
users can check if disabling this option fixes their issue.
2019-09-20 01:44:02 +02:00
Philip Rebohle
51c6eb5cdb
[util] Enable FIFA 19 workaround for FIFA 20 as well
Same procedure as every year.
2019-09-20 00:50:01 +02:00
Philip Rebohle
9af8387e4e
[dxgi] Define IDXGIVkInteropAdapter interface
Can be used to pull the Vulkan instance and physical device from
a DXGI adapter.
2019-09-18 14:53:44 +02:00
Philip Rebohle
9e02b6b433
[dxgi] Rename IDXGIVkAdapter -> IDXGIDXVKAdapter
This interface exposes DXVK internals and cannot be used for
Vulkan interop. We shouldn't pretend like it could.
2019-09-18 14:07:13 +02:00
Philip Rebohle
65428da3fe
[util] Enable allowMapFlagNoWait for Warhammer II 2019-09-18 13:14:53 +02:00
Philip Rebohle
f57c021ab5
[util] Enable d3d11.allowMapFlagNoWait for Control 2019-09-08 10:35:57 +02:00
orbea
c57e63f7d2 Work around build failure with winegcc/clang. (#1184)
Fixes #1182.
2019-09-05 18:01:33 +02:00
Joshua Ashton
8e54477c2a [util] Use R string literals for app compat regexes 2019-08-24 21:32:51 +02:00
Philip Rebohle
54ca5900e1 [util] Use regular expressions on full exe path to match app profiles
This allows us to detect applications with non-unique executable names
or with variable executable names more reliably, and also allows us to
merge profiles for games that have multiple known exe names.

The matching is also no longer case-sensitive.
2019-08-18 17:49:22 +02:00
Philip Rebohle
c934333a5c [util] Add method to retrieve full exe path 2019-08-17 11:50:39 +02:00
Philip Rebohle
1999ca9dd4
[util] Set d3d11.dcSingleUseMode=False for SteamVR perf test
*Actually* fixes #1160.
2019-08-10 11:21:47 +02:00
Joshua Ashton
d579f07238 [util] Fix compiling with clang/clang-cl 2019-08-07 06:08:54 +02:00
Philip Rebohle
9a2da555c0
[util] Add helper for lazy initialization
a
2019-07-30 20:00:35 +02:00
Philip Rebohle
f3943934a7
[util] Improve multi-line logging 2019-07-18 13:34:52 +02:00
Philip Rebohle
21a2ce045f
[util] Add convenience method to return public/private references 2019-07-17 19:59:50 +02:00
Philip Rebohle
4e8122eda9
[dxvk] Add new signal class 2019-07-08 00:16:00 +02:00
Joshua Ashton
c381e8a29e [util] Add correct type suffixes to Sha1Hash dword function to silence compiler warning 2019-07-01 02:46:54 +02:00
Joshua Ashton
a4a4f5a822 [util] Correct return value of SetThreadDescription 2019-06-19 19:43:36 +02:00
Philip Rebohle
3b1e03f988
[util] Report correct GPU vendor to Far Cry 3, 4 and Blood Dragon
Now that fast clear behaviour has been fixed in RADV, reporting an
Nvidia GPU breaks rendering again since the game expects the clear
behaviour to match that of the Windows D3D11 drivers exactly. To
recap, clear(0.5) on an R8_UNORM render target results in 127 on
Nvidia GPUs and 128 on AMD GPUs.
2019-06-12 12:32:30 +02:00
Philip Rebohle
96b9058fbf
[util] Fix COM private data bug when passing NULL interface
Fixes test failure in wine's DXGI tests.
2019-06-11 16:08:28 +02:00
Philip Rebohle
19adccea8f [util] Add unlikely() around COM ref counting code
Improves code generation for the common case.
2019-06-02 23:34:53 +02:00
Philip Rebohle
7d91ff06a3 [util] Fix return value of AddRef
We're supposed to return the new ref count, not the old one.
2019-06-01 22:12:32 +02:00
Robin
6a4fafba3d
[util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge 2019-05-17 12:56:57 +02:00
Philip Rebohle
905f3fe520
[util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
Closes #1062.
2019-05-17 11:40:35 +02:00
Philip Rebohle
192310d481
[util] Don't use if constexpr
Fixes compilation on GCC 6.3.
2019-05-15 03:18:23 +02:00
Philip Rebohle
61b97e5dd1
[util] Add support for private references in Com<...> wrapper 2019-05-14 15:20:27 +02:00
Philip Rebohle
54d3103b04
[util] Fix COM reference count type
On Windows, ref counts are only 32 bits wide.
2019-05-14 14:48:42 +02:00
Philip Rebohle
dcd75a4f09
[util] Optimize popcnt operation 2019-05-09 18:04:33 +02:00
Sam Fomenko
078bc27b14 [util] Disable NvAPI hack for Mirror's Edge Catalyst
#893
2019-05-07 22:34:56 +02:00
Philip Rebohle
0224dbc371
[dxvk] Optimize spinlock implementation 2019-05-07 13:38:02 +02:00
Philip Rebohle
edbbdef787
[d3d11] Add interfaces to support D3D11 extensions 2019-05-06 00:08:57 +02:00
Eero Kelly
b92dc14c4d [util] Enable constant buffer range check for NieR:Automata
This fixes a graphical corruption issue where Operator 6O's portrait
displays as a large flashing circle due to uninitialized buffer reads.

Fixes issue: https://github.com/ValveSoftware/Proton/issues/1543

Reviewed-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
2019-04-30 16:08:52 +02:00
Philip Rebohle
ed0719432d [dxvk] Add support for per-app configuration
Feature request by Alexandr Oleynikov (@tannisroot).
2019-04-26 19:17:32 +02:00
Philip Rebohle
2c0ddbd072
[util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for Anno 1800
Removes a sync point and almost doubles performance as a result.
2019-04-12 10:52:25 +02:00
Philip Rebohle
b89646584b
[util] Enable constant buffer range check for Dark Souls Remastered ans Grim Dawn 2019-04-05 20:56:32 +02:00
Philip Rebohle
d2395180af
[util] Add helpers to pack/unpack data to/from larger units 2019-04-04 13:00:31 +02:00
Marin Baron
1c434d86cb [util] Enable deferred surface creation for "Dissidia Final Fantasy NT Free Edition".
Avoid white screen, "D3D11Device: No such vertex shader semantic: COLOR0"...
https://www.reddit.com/r/archlinux/comments/b7e38x/protondxvk_dissidia_nt/
2019-03-31 03:27:05 +02:00
Philip Rebohle
a646f8cf2c
[util] Enable deferred surface creation for Nioh
See discussion in #284.
2019-03-29 08:49:37 +01:00
Philip Rebohle
cfdac13ea5
[dxgi] Add new COM interface for per-monitor data 2019-03-14 18:26:37 +01:00
Philip Rebohle
c35af973bb
[util] Disable NvAPI hack for Star Wars Battlefront 2015
Fixes #968.
2019-03-14 16:33:35 +01:00
Philip Rebohle
833c433556
[util] Enable relaxed barriers for Devil May Cry 5
Same engine as RE2, same ~10% performance improvement.
2019-03-11 18:36:09 +01:00
Philip Rebohle
d9931e3621
[utils] Report Nvidia GPUs for Far Cry 3 and Far Cry 4
Both games make assumptions about the exact clear value for UNORM
render targets, which is incorrect on most Vulkan drivers.
2019-02-18 18:04:36 +01:00
Philip Rebohle
fe781df591
[util] Enable relaxed barriers for Resident Evil 7
Same engine as Resident Evil 2, although the impact will be lower.
2019-02-15 20:59:33 +01:00
Philip Rebohle
9bfa470581
[util] Implement createDirectory function 2019-02-11 21:59:46 +01:00
Philip Rebohle
629238ac36
[util] Implement tows method to convert strings to wide strings 2019-02-11 21:35:32 +01:00
Philip Rebohle
746562de5a
[dxgi,d3d11] Remove IDXGIVkPresentDevice 2019-02-11 20:06:12 +01:00
Philip Rebohle
f6380fa152
[util] Enable relaxed barriers for Resident Evil 2
Improves performance by up to 10% when GPU-bound.
2019-02-08 01:38:03 +01:00
Philip Rebohle
9c4a6ee950
[utils] Enable strict division for Final Fantasy XIV
Fixes #904.
2019-02-05 21:28:27 +01:00
Philip Rebohle
405bd737e0
[util] Disable nvapi hack for Far Cry 4 / Primal
Dunia engine games don't seem to like this either.
2019-02-04 07:09:37 +01:00
Philip Rebohle
af92bc9d9b
[utils] Disable nvapi hack for Mass Effect Andromeda
Fixes #886.
2019-01-26 18:38:58 +01:00
Philip Rebohle
cfc3f686bb
[util] Update per-app config overrides 2019-01-19 17:45:26 +01:00
Entryhazard
7306c3153c [util] Change getEnvVar to use getenv (#859) 2019-01-13 21:27:59 +01:00
Philip Rebohle
3935d2540e
[util] Get rid of explicit wchar_t parameter
We shouldn't be catering to Windows' weird string encoding mechanisms.
2019-01-11 13:43:15 +01:00
Philip Rebohle
d12b2c6149
[util] Disable NVAPI hack for NFS2015 and CoD:WW2
Fixes #850.
Fixes #832.
2019-01-10 11:59:35 +01:00
Philip Rebohle
6282280f8d
[util] Enable raw SSBOs for FIFA 19
This game incorrectly binds a typed buffer view when the shader
expects a structured buffer. Using raw SSBOs matches Windows
behaviour in this case. Fixes #642.
2019-01-08 23:18:46 +01:00
Philip Rebohle
524227d21c
[util] Add tristate config option type 2019-01-08 20:57:38 +01:00
Philip Rebohle
1e393bf24d [d3d11] Implement IWineDXGISwapChainFactory
See #822.
2018-12-21 14:03:28 +01:00
Philip Rebohle
1cc0455c8a
[dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice
Both have been moved to the D3D11 module and are no longer needed.
2018-12-04 19:38:52 +01:00
Philip Rebohle
556e0d1dba Revert "[util] Report Nvidia GPU for Battlefield 1"
This reverts commit 500d67e002.

This game has some built-in driver detection on Nvidia which makes it
fail to start on non-Nvidia hardware or when nvapi is not present.
Fixes #795.
2018-12-02 20:27:39 +01:00
Philip Rebohle
d1f179c5af
[util] Add likely/unlikely macros 2018-11-29 22:53:04 +01:00
Philip Rebohle
193d24a3e2
[dxgi] Remove IDXGIVkBackBuffer 2018-11-28 18:15:27 +01:00
Philip Rebohle
500d67e002
[util] Report Nvidia GPU for Battlefield 1
Reportedly improves performance for some weird reason.
2018-11-26 08:04:30 +01:00
Philip Rebohle
2d55852777
[dxvk] Disable state cache for Anno 2205
Fixes #686.
2018-11-24 20:04:21 +01:00
Philip Rebohle
8081dc1591
[util] Enable TGSM initialization for Quantum Break
Fixes artifacting on Mesa 18.3.
2018-11-23 16:12:09 +01:00
Philip Rebohle
81765de35b
[util] Remove default options that spoof AMD GPUs
This is no longer necessary due to the nvapi workaround.
2018-11-20 13:17:36 +01:00
Philip Rebohle
bfb7e54218
[d3d11] Rename dcMapSpeedHack to dcSingleUseMode 2018-11-20 11:37:48 +01:00
Derek Lesho
66bcc4b3d8 Use std::string for util::getEnvVar input
This allows cleaner code when implementing DXVK as a native library
2018-11-16 06:43:45 +01:00
Philip Rebohle
305168d2bb
[util] Add method to set thread priority 2018-11-15 12:17:18 +01:00
Philip Rebohle
63d42073b8
[util] Add ticket lock implementation 2018-11-13 17:05:06 +01:00
Philip Rebohle
3d2e5a7cde
[util] Spoof Nvidia card for Elite Dangerous 2018-11-06 17:03:01 +01:00
Philip Rebohle
422cf71c55
[util] Spoof Nvidia GPU for The Vanishing of Ethan Carter Redux
For some reason it crashes with AMD cards, but apparently not in D3D code.
Closes #732.
2018-10-25 18:31:55 +02:00
Philip Rebohle
7eeeeaa625
[util] Provide method to compute SHA-1 hash from multiple data chunks
The underlying implementation supports this trivially, so we should
provide a way to use this feature.
2018-10-25 10:34:38 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice 2018-10-23 15:10:01 +02:00
Philip Rebohle
967b276acb
[d3d11] Add COM interface for API-agnostic presenter 2018-10-23 14:58:57 +02:00
Andreas Heider
ac0f8d6a64
Spoof AMD GPU for Assetto Corsa Competizione 2018-10-22 10:57:54 +02:00
Błażej Szczygieł
57718dcf84 [util] Spoof AMD GPU for SAO FB
Improves performance by not trying to load nvapi.
2018-10-22 10:51:48 +02:00
Philip Rebohle
8630ee235a
[util] Re-enable D3D10 for Bioshock 2018-10-12 19:06:53 +02:00
Tk-Glitch
502af0f866 [util] Spoof AMD GPU for Dauntless and Redout.
It silences some nvapi related warnings and improves performance on both titles by up to 10%.
Also fixes a random crash on Redout.
2018-10-12 12:43:58 +02:00
Fredrick Lockert
27026f48a2 [util] Spoof AMD card for Star Citizen 2018-10-12 07:10:13 +02:00
Philip Rebohle
08b241b3ea
[d3d11] Add option to disable deferred context mapping speed hack
Fixes a regression in The Evil Within.

We should probably find a proper solution, but for now this is the best
thing we can do for games which reuse command lists.
2018-10-09 17:07:50 +02:00
Philip Rebohle
1e40a14a50
[d3d10] Disable D3D10 support for Bioshock 2018-09-24 15:30:13 +02:00
Philip Rebohle
f3a23ab81f
[util] Add convenience method for SHA1 hash compulation 2018-09-22 12:04:06 +02:00
Jens Peters
d4947261c6
[util] Improve logging of configuration options 2018-09-14 15:34:46 +02:00
Philip Rebohle
2d93452cba
[util] Spoof Nvidia card for Assassin's Creed Syndicate
This one actually doesn't work properly when the AMD AGS library
is not present, but is fine with nvapi not being there.
2018-09-12 14:10:49 +02:00
Philip Rebohle
6532302e34
[util] Implement dxvk:🧵:hardware_concurrency 2018-09-10 17:02:51 +02:00
Jens Peters
e48c27ac30 [util] Spoof AMD card for Batman: Arkham Knight (#627)
This prevents game crashes in "Detective Mode" for NVidia cards.
Fixes https://github.com/doitsujin/dxvk/issues/580
2018-09-08 16:33:44 +02:00
MartinPL
f949240b2f Spoof AMD card for GTA V
GTA V working out of box on Proton for Nvidia users. Tested
#624
https://github.com/ValveSoftware/Proton/issues/37#issuecomment-415833819
2018-09-08 12:51:39 +02:00
Philip Rebohle
60796a8143
[util] Spoof AMD card for Dragon Quest XI
This game for some reason seems to keep searching for NVAPI DLLs
and runs at an extremely low framerate as a result. Fixes #622.
2018-09-07 07:50:08 +02:00
Philip Rebohle
f74661daa4
Revert "[util] Limit device memory size to 4095 MB for Life is Feudal MMO"
This reverts commit 73cbf5b352.

The workaround is no longer necessary due t a game update.
Closes #614.
2018-08-31 22:54:16 +02:00
Jacek Caban
9fd30cf5bf [util] Handle WCHAR strings in str::format. 2018-08-31 05:37:34 +02:00
Philip Rebohle
73cbf5b352 [util] Limit device memory size to 4095 MB for Life is Feudal MMO
Reporting 4GB or more VRAM causes an integer overflow in this game.
Fixes #591.
2018-08-25 01:23:22 +02:00
Philip Rebohle
55632c6b61
[util] Add log message when loading a configuration file 2018-08-17 19:42:32 +02:00
Philip Rebohle
7fa6dddc9e
[dxgi] Remove dxgi.fakeDx10Support option
No longer needed because we have actual Dx10 support now.
2018-08-17 12:33:53 +02:00
Philip Rebohle
6e74db4c6f
[util] Update default per-app quirks 2018-08-10 12:50:31 +02:00
Philip Rebohle
fb9b520f60
[util] Move getAppConfig and getUserConfig to Config class
Fixes linker errors with winelib builds.
2018-08-07 16:59:49 +02:00
Philip Rebohle
5e58083c01
[util] Add classes and functions to support configuration files 2018-08-07 14:59:03 +02:00
Philip Rebohle
cdf6ffb9bc
[util] Add private reference count to COM object
This can be used in case DXVK needs to keep a strong reference
to an object but may not expose that reference to the application.
2018-08-05 21:31:09 +02:00
Philip Rebohle
2b8c96fe35
[util] Fix reference counting for thread objects
Fixes a potential race when threads run out of scope
before the thread function has started.
2018-07-22 02:24:04 +02:00
Philip Rebohle
e4c5880ac6
[util] Fix Win32 thread helper
- Implements move semantics for thread objects properly.
  This is necessary in order to avoid closing the thread
  handle multiple times, and to avoid passing invalid
  pointers to the thread function in some cases.
- More closely emulates the behaviour of std::thread.
2018-07-22 01:28:35 +02:00
Philip Rebohle
64ffcbc9ef
[util] Code cleanup for winegcc stuff 2018-07-21 12:51:50 +02:00
Mikhail Paulyshka
f38ee85a39 [build] Fix compilation on MSVC (#505)
* [build] do not use shared_library/objects property with MSVC

* [util] use ./com/com_include.h instead of windef.h

It is required for Windows 10 SDK.

* [util] store thread procedure lambda in std::function

* [dxgi] fix annoying MSVC warning

warning C4099: 'IDXGIVkInteropDevice': type name first seen using 'class' now seen using 'struct'
2018-07-21 12:43:33 +02:00
Jacek Caban
6d16bb4c87 Don't use std::thread.
Wine needs to setup each thread that has an access to Windows APIs. It means that in winelib builds, we can't let standard C++ library create threads and need to use Wine for that instead. I wrote a thin wrapper around Windows thread functions so that the rest of code just has to use new dxvk::thread class instead of std::thread.
2018-07-19 08:55:34 +02:00
Jacek Caban
cea1f15eab [util] Don't use std::wstring.
std::wstring is problematic, because wchar_t on other platforms might not be what we need. -fshort-wchar can mitigate that partially, but it's more problematic for stdc++ classes.
2018-07-19 08:55:34 +02:00
Jacek Caban
c2c10cc207 [util] Reimplement fromws using WideCharToMultiByte and system codepage.
Also, using UTF-8 for convertion may not be what's intended, esp. if such strings end up being passed back to system API (eg. open file). The patch uses CP_ACP on mingw build (which is how Windows APIs will interpret it) or CP_UNIXCP on Wine (which is Wine extension to convert to whatever glibc and other host libs expect).

It's also needed for the next patch.
2018-07-19 08:55:34 +02:00
Jacek Caban
02ae42c7de [util] Remove getTempDirectory
It's not used anywhere.
2018-07-19 08:55:34 +02:00
Philip Rebohle
2aa6b04fd9
[dxvk] Fix tzcnt return value when source value is 0 2018-07-09 13:32:43 +02:00
Philip Rebohle
79a1703aea
[util] Set thread names for DXVK's own threads
Makes it easier to identify the command stream thread and the
queue processing thread easier when using a wine build that
supports SetThreadDescription.
2018-06-21 15:12:04 +02:00
Philip Rebohle
518c260ad6
[util] Add == and != operator to Flags 2018-06-06 23:09:23 +02:00
Joshua Ashton
5cc3afcf30 Fix tzcnt intrinsic on MSVC (#381) 2018-05-19 09:26:25 +02:00
Philip Rebohle
ec3b7e39af
[util] Fix includes 2018-05-09 20:37:49 +02:00
Philip Rebohle
c7d2957d8f
[util] Remove duplicate tzcnt function 2018-05-09 20:09:09 +02:00
Philip Rebohle
5465ee8a85
[util] Add tzcnt function 2018-05-09 00:01:00 +02:00
Philip Rebohle
59d4f1a1fb [util] Add method to retrieve SHA1 hashes in 32-bit chunks 2018-05-03 23:47:42 +02:00
Philip Rebohle
c2854e1fb9
[dxgi] Added IDXGIVkInteropSurface interface 2018-04-19 20:13:53 +02:00
Philip Rebohle
478a87f6d2
[dxgi] Added IDXGIVkInteropDevice interface 2018-04-19 15:46:57 +02:00
pchome
62b99c9bd2 [util] Fix compilation with WINE headers (#246)
* [util] Define typeof keyword for WINE guiddef.h

GCC: `-std options disable certain keywords`
https://gcc.gnu.org/onlinedocs/gcc/Alternate-Keywords.html

MinGW: `#define __uuidof(type) __mingw_uuidof<__typeof(type)>()`
WINE: `#define __uuidof(type) __wine_uuidof<typeof(type)>()`

* [util] Fix compilation with WINE headers

Overall definitions are the same but `__wine_` prefix used in .

MinGW: _mingw.h + guiddef.h
WINE: guiddef.h
2018-04-07 14:01:13 +02:00
Philip Rebohle
00a452ed89
[d3d11] Implement DXBC shader module cache
If an application compiles the same shader multiple times, we should reuse
an already existing DxvkShaderModule instead of creating a new one. This
helps keep the number of DxvkGraphicsPipeline objects low in games such
as Rise of the Tomb Raider.
2018-04-06 17:54:02 +02:00
Philip Rebohle
fc3f45c082 [hud] Added stat counters to the HUD 2018-04-03 14:49:13 +02:00
Philip Rebohle
c9465b39d1 [util] Implement spin lock 2018-04-03 11:56:02 +02:00
Philip Rebohle
267daeccad [util] Add generic Logger::log method 2018-04-02 19:05:20 +02:00
Philip Rebohle
2973c18055 [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
May fix some crashes in applications that rely on the returned
pointer being set to nullptr before returning.
2018-04-02 12:52:02 +02:00
Philip Rebohle
77010d96e4 [dxgi/d3d11] Set returned pointers to nullptr before returning
May solve issues with applications which check whether the returned
pointer is null rather than checking a function's return value.
2018-04-02 12:04:20 +02:00
notaz
5eefb8530d [general] More wine test suite fixes (#220)
* [dxgi] Implement freeing private data

Done by passing null as data.
Fixes wine private data test crash and passes them.

* [dxgi] Improve private data argument handling

Fixes 7 more wine tests.
2018-03-29 07:11:21 +02:00
Philip Rebohle
8d3dcba8d5
[dxgi] Renamed private DXGI interfaces 2018-03-28 19:06:00 +02:00
Philip Rebohle
6f6e12a329
[util] Fix possible crash with null interfaces in private storage 2018-03-21 15:09:08 +01:00
Sebastian Wick
4518b1b76e Shader cache (#188)
* [util] Adds getTempDirectory() function

Will be used by on-disk pipeline caching

* [dxvk] Implement on-disk shader caching

Saving the pipeline cache to disk when the application exits
should be sufficient but the DxvkPipelineCache destructor isn't
reliably called on exit (ref-counting issue?).
As a workaround every frame we check and save the cache if the
size increased by some amount or after one minute elapsed.

* [dxvk] Periodically update shader cache file in separate thread
2018-03-21 02:45:11 +01:00
Mikhail Paulyshka
9deb73a2a7 Add support for MSVC, attempt 3 (#130)
* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()
* do not use DLLEXPORT macro for MSVC

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs for MSVC
* do not use DLLEXPORT macro for MSVC

* [meson] fix build scripts for MSVC

* change cpp version from c++1z to c++latest for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) for MSVC (bypass 'C2375: redefinition; different linkage' error)
* fix .def files for MinGW
* add --enable-stdcall-fixup linker flag for MinGW
2018-03-06 18:34:34 +01:00
Philip Rebohle
1cbe6829eb
Revert "Add MSVC support (#123)"
This reverts commit c63d4361a0.
2018-03-05 14:32:28 +01:00
Mikhail Paulyshka
c63d4361a0 Add MSVC support (#123)
* [utils] fixes for MSVC

* __mingw_uuidof() does not exists in MSVC
* apply GCC pragma only for GCC
* added missing header

* [dxvk] fixes for MSVC

* nullptr -> int is illegal conversion for MSVC. nullptr was replaced with VK_NULL_HANDLE
* MSVC does not support source code strings longer than 65535 chars. String was replaced with array of chars.

* [dxbc] fixes for MSVC

*added missing header

* [dxgi] fixes for MSVC

* user __declspec(uuid()) instead of _mingw_uuidof()

* [d3d11] fixes for MSVC

* replace WINBOOL with BOOL
* do not declare D3D11 structs

* [meson] fix build scripts for MSVC

* change cpp version from 1z to 17 for MSVC
* set -DOMINMAX definition for MSVC
* disable test and wine_utils for MSVC
* use .def files instead of __declspec(dllexport) (bypass 'C2375: redefinition; different linkage' error)
2018-03-05 14:28:51 +01:00
Clément Guérin
858107278f [util] fix GUID printing 2018-02-24 22:48:40 -08:00
Philip Rebohle
54cfdbdc51
[dxvk] Implemented more query and query pool methods 2018-02-13 13:43:27 +01:00
Philip Rebohle
ad6c45d6b1
[dxvk] Improve debuggability of shader compiler issues
When using DXVK_LOG_LEVEL=debug, the graphics pipeline manager now
prints the names of the shaders used by the pipeline. This shall
help debug driver crashes in vkCreate*Pipelines.
2018-02-07 16:44:30 +01:00
Philip Rebohle
9fbddf57df
[dxvk] Emit dynamic state after binding a graphics pipeline
Fixes issues with stencil references becoming undefined under
certain circumstances. This issue was encountered in Heroes
of the Storm.
2018-01-29 20:01:49 +01:00
Philip Rebohle
ca53eaf878
[general] Minor COM pointer improvements 2018-01-29 16:31:25 +01:00