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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-12 22:08:59 +01:00
Commit Graph

967 Commits

Author SHA1 Message Date
Philip Rebohle
8a4e1d11b7
[dxbc] Add missing component count to gs_layer variable type
Fixes an incorrect geometry shader in Overwatch.
2018-04-09 00:20:27 +02:00
Philip Rebohle
bd5254f8d3
[d3d11] Fixed compiler errors
Why the hell did my GCC not complain about this earlier?
2018-04-08 22:26:35 +02:00
Philip Rebohle
687ef77860
[dxvk] Enable sample rate shading if needed 2018-04-08 21:49:30 +02:00
Philip Rebohle
797d7ec81d
[dxbc] Enable CapabilitySampleRateShading capability when needed
Fixes SPIR-V validation errors in the Final Fantasy XV benchmark.
2018-04-08 21:06:58 +02:00
Philip Rebohle
4c3e77e9e3
[dxvk] Add missing format info for the *_422_UNORM formats 2018-04-08 20:40:12 +02:00
Philip Rebohle
e38cc4a0e0
[dxbc] Implement support for SV_PrimitiveID
Fixes some geometry/tessellation shaders in The Witcher 3.
2018-04-08 18:25:44 +02:00
Philip Rebohle
83a0eda4f6
[dxgi] Fixed packed 16-bit format mappings 2018-04-08 15:19:26 +02:00
pchome
acaf6c9e87 [d3d11] Fix compilation with WINE headers (#247)
All this structures are defined in WINE headers but `D3D11_FORMAT_SUPPORT2`.
2018-04-07 14:02:57 +02:00
pchome
62b99c9bd2 [util] Fix compilation with WINE headers (#246)
* [util] Define typeof keyword for WINE guiddef.h

GCC: `-std options disable certain keywords`
https://gcc.gnu.org/onlinedocs/gcc/Alternate-Keywords.html

MinGW: `#define __uuidof(type) __mingw_uuidof<__typeof(type)>()`
WINE: `#define __uuidof(type) __wine_uuidof<typeof(type)>()`

* [util] Fix compilation with WINE headers

Overall definitions are the same but `__wine_` prefix used in .

MinGW: _mingw.h + guiddef.h
WINE: guiddef.h
2018-04-07 14:01:13 +02:00
Philip Rebohle
16c2ea5d82
[general] Updated README
Clarified information about environment variables.
2018-04-07 13:57:16 +02:00
Philip Rebohle
196dd1273b
[general] Update README 2018-04-07 13:52:50 +02:00
Philip Rebohle
00a452ed89
[d3d11] Implement DXBC shader module cache
If an application compiles the same shader multiple times, we should reuse
an already existing DxvkShaderModule instead of creating a new one. This
helps keep the number of DxvkGraphicsPipeline objects low in games such
as Rise of the Tomb Raider.
2018-04-06 17:54:02 +02:00
Philip Rebohle
38291356a7
[general] Fix another README typo 2018-04-06 09:42:49 +02:00
Craig Barnes
e98baad11f Fix typos in README.md (#244) 2018-04-06 09:42:16 +02:00
Philip Rebohle
bd17be472d
[dxbc] Reciprocate W component of SV_POSITION in pixel shaders
Fixes the fog effect in Nier:Automata, as well as some major
visual issues in Rise of the Tomb Raider, and potentially
other games.
2018-04-05 20:10:00 +02:00
Philip Rebohle
4d28f765df
[dxvk] Remove support for VK_AMD_rasterization_order
RADV will be doing this by default when it makes sense.
2018-04-04 15:09:24 +02:00
Philip Rebohle
492c7384bc
[dxbc] Implemented ImmAtomicCmpExch and AtomicCmpStore 2018-04-04 13:59:43 +02:00
Philip Rebohle
e06300d592
[d3d11] Fix multisample format support query for depth images
Fixes a crash in World of Warships when reflections are enabled.
2018-04-04 11:24:16 +02:00
pchome
6a6871ee42 [dxgi] Fix compilation with WINE headers (#236)
* [dxgi] Fix compilation with WINE headers

```gcc
error: cannot convert 'MONITORINFOEX* {aka tagMONITORINFOEXA*}' to 'LPMONITORINFO {aka tagMONITORINFO*}' for argument '2' to 'BOOL GetMonitorInfoA(HMONITOR, LPMONITORINFO)'
```
```clang
cannot initialize a parameter of type 'LPMONITORINFO' (aka 'tagMONITORINFO *') with an rvalue of type '::MONITORINFOEX *' (aka 'tagMONITORINFOEXA *')
```

This can be WINE bug but I don't want to dig now, firs suggestion is wrong "tag":
wine variant
```c
typedef struct tagMONITORINFO
{
...
} MONITORINFO, *LPMONITORINFO;

typedef struct tagMONITORINFOEXA
{   /* the 4 first entries are the same as MONITORINFO */
...
} MONITORINFOEXA, *LPMONITORINFOEXA;

typedef struct tagMONITORINFOEXW
{   /* the 4 first entries are the same as MONITORINFO */
...
} MONITORINFOEXW, *LPMONITORINFOEXW;

DECL_WINELIB_TYPE_AW(MONITORINFOEX)
DECL_WINELIB_TYPE_AW(LPMONITORINFOEX)
```  
VS
MinGW variant
```c
  typedef struct tagMONITORINFO {
...
  } MONITORINFO,*LPMONITORINFO;

  typedef struct tagMONITORINFOEXA : public tagMONITORINFO {
    CHAR szDevice[CCHDEVICENAME];
  } MONITORINFOEXA,*LPMONITORINFOEXA;

  typedef struct tagMONITORINFOEXW : public tagMONITORINFO {
    WCHAR szDevice[CCHDEVICENAME];
  } MONITORINFOEXW,*LPMONITORINFOEXW;

  __MINGW_TYPEDEF_AW(MONITORINFOEX)
  __MINGW_TYPEDEF_AW(LPMONITORINFOEX)
```

* [dxgi] Fix compilation with WINE headers

Use C++-style casts rather than C ones.
2018-04-03 21:11:26 +02:00
Philip Rebohle
89c3b60640 [dxvk] Removed upper limit for CS chunks
Since we are synchronizing once per frame anyway, there is no need to
artificially limit the number of chunks in flight. Applications which
use deferred contexts and submit a large number of CS chunks through
command lists may benefit from this optimization.
2018-04-03 20:06:25 +02:00
Philip Rebohle
7de27d4fd8 [d3d11] Flush immediate context on command list execution
This optimization may help keep the GPU busy in case there's
a large number of draw calls pending at the time a command
list from a deferred context is submitted for execution.
2018-04-03 19:53:37 +02:00
Philip Rebohle
0b2e88b087 [hud] Added <unordered_map> include to satisfy some compilers 2018-04-03 16:27:16 +02:00
Philip Rebohle
1c22ae9796 [general] Updated README
Documented HUD options.
2018-04-03 16:03:15 +02:00
Philip Rebohle
9ef4168867 [dxvk] Added support for pipeline-related stat counters 2018-04-03 15:52:39 +02:00
Philip Rebohle
561fa7440b [dxvk] Retrieve actual memory stats for the HUD 2018-04-03 15:32:00 +02:00
Philip Rebohle
fc3f45c082 [hud] Added stat counters to the HUD 2018-04-03 14:49:13 +02:00
Philip Rebohle
3ed03f7a3d [hud] Added configurable HUD
HUD elements can be enabled individually using a comma-separated
list. Supported options include:
- fps: Displays the framerate
- devinfo: Displays device info

Passing "1" has the same effect as "fps,devinfo".
2018-04-03 12:33:08 +02:00
Philip Rebohle
8aa8610221 [dxvk] Implement basic stat counters for draw calls, queue ops 2018-04-03 11:56:12 +02:00
Philip Rebohle
c9465b39d1 [util] Implement spin lock 2018-04-03 11:56:02 +02:00
Philip Rebohle
a5077952ea [dxvk] Reintroduce stat counters 2018-04-03 11:03:57 +02:00
Philip Rebohle
4b44d3ce39 [dxbc] Unify constants
Identical constants will now be reused. Considerably reduces code size.
2018-04-02 19:41:22 +02:00
Philip Rebohle
097eb89cfb [dxvk] Log pipeline state when pipeline compilation fails 2018-04-02 19:05:41 +02:00
Philip Rebohle
267daeccad [util] Add generic Logger::log method 2018-04-02 19:05:20 +02:00
pchome
311748ee09 [dxgi] Replace UINT_MAX with std::numeric_limits (#234)
`limits.h` required for `UINT_MAX` and not always used, so better to use standard C++ variant from `<limits>`.

Some compilers may simply return `UINT_MAX` value, gcc version: `max() _GLIBCXX_USE_NOEXCEPT { return __INT_MAX__ * 2U + 1; }`.
2018-04-02 18:49:19 +02:00
pchome
e9c7dcfc76 [dxgi] Replace MSVC _countof macro with std::size (#231)
* [dxgi] Replace MSVC _countof macro with std::size

pro: crosscompiler
con: may not work for older clang/gcc/...

http://en.cppreference.com/w/cpp/iterator/size
For example `Run this code` mode produces errors for GCC-5.2(C++17) and clang-3.8(C++17). Local GCC-7.3 and clang-7 versions are ok. 
Not tested w/ MinGW64.

*  [dxgi] Replace MSVC _countof macro with std::size
2018-04-02 18:49:03 +02:00
Philip Rebohle
0582e265f0 [general] Updated README
People need to stop using DXVK_SHADER_DUMP/READ_PATH for absolutely
no reason, and they need to stop telling people to use it.
2018-04-02 17:08:46 +02:00
Philip Rebohle
eb85f61084 [dxbc] Serialize hull shader fork/join phase invocations
We cannot run these in parallel in case the hull shader's output vertex
count, and thus the invocation count, is less than the fork/join phase
invocation count.
2018-04-02 16:22:19 +02:00
Philip Rebohle
2973c18055 [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
May fix some crashes in applications that rely on the returned
pointer being set to nullptr before returning.
2018-04-02 12:52:02 +02:00
Philip Rebohle
77010d96e4 [dxgi/d3d11] Set returned pointers to nullptr before returning
May solve issues with applications which check whether the returned
pointer is null rather than checking a function's return value.
2018-04-02 12:04:20 +02:00
Philip Rebohle
aeef93e1e4 Merge branch 'master' of https://github.com/doitsujin/dxvk 2018-04-02 10:58:49 +02:00
Philip Rebohle
d2c6ec5c41 [dxbc] Implement ImmAtomic*Min/Max instructions 2018-04-02 10:58:26 +02:00
Vesim987
a2f05467c7 [d3d11] Force CreateRenderTargetView to return S_OK with D3D11_RESOURCE_DIMENSION_BUFFER (#230)
It makes Battlefield 3 and Battlefield 4 working.
2018-03-31 21:47:54 +02:00
Philip Rebohle
00a145906c [general] Updated README with wine 3.5 hints 2018-03-31 21:35:07 +02:00
Philip Rebohle
99d9a5df0b [dxbc] Respect GloballyCoherent flag for UAVs 2018-03-31 16:41:19 +02:00
Philip Rebohle
770d94f796 [dxbc] Fix explicit memory barrier semantics
This imitates glslang behaviour for barrier instructions and
sets AcquireRelease semantics for all explicit memory barriers.
2018-03-30 17:59:57 +02:00
Philip Rebohle
47e78d0a95 [dxbc] Fixed type of atomic pointers into typed UAVs
Should fix a crash in the Nvidia driver.
2018-03-30 17:31:48 +02:00
Philip Rebohle
05e0f3d52d
[dxvk] Remove mutex from Dxvk(Graphics|Compute)Pipeline
Not needed anymore because the pipe manager itself won't be
accessed by multiple threads any longer.
2018-03-29 16:36:31 +02:00
Philip Rebohle
b286b518c5
[dxbc] Fix ForkInstanceId type in EmitHsForkJoinPhase 2018-03-29 14:05:38 +02:00
Philip Rebohle
2ab4710054
[dxbc] Run HS fork/join phases in parallel
May reduce execution time of hull shaders on the GPU by running
the fork/join phases in parallel, as originally intended. Tested
on RADV 18.0.99 with LLVM 6.0.0.
2018-03-29 13:29:50 +02:00
Philip Rebohle
6e27f12e22
[dxvk] Move DxvkPipelineManager object to DxvkContext
Since we create only one DxvkContext per D3D11Device, rather than
per D3D11DeviceContext as originally planned, there is no need to
keep the pipeline manager as a global thread-safe object. This may
slightly reduce CPU overhead.
2018-03-29 12:32:20 +02:00