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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-11 01:24:12 +01:00
Commit Graph

633 Commits

Author SHA1 Message Date
Gabriel Majeri
f582c4e1ce Throw error if requested layer is not installed (#100)
* Warn if requested layer is not enabled

* Replace warning with hard error
2018-02-24 22:07:31 +01:00
Philip Rebohle
82fc851f32
[d3d11] Fixed CopySubresourceRegion for partial buffer updates
Fixes a subtle bug that caused the Fallout 4 menu to render random
geometry.
2018-02-23 15:16:44 +01:00
Philip Rebohle
dbf3fd768d
[d3d11] Fixed fake event query 2018-02-23 13:21:09 +01:00
Philip Rebohle
3d17eb68b9
[d3d11] Remvoed query support
Breaks too many games.
2018-02-23 13:17:24 +01:00
Philip Rebohle
e4dae74865
[dxvk] Validate tessellation state for graphics pipeline
This should help with freezes as long as Tessellation is
not properly implemented.
2018-02-23 12:55:23 +01:00
Philip Rebohle
8813ff979a
[d3d11] Allow UAVs to be created for the swap image
Fixes an issue with ComputeMark
2018-02-22 21:38:51 +01:00
Philip Rebohle
2b9ab6626a
[d3d11] Do not create views if the resource bind flags are invalid 2018-02-22 21:38:45 +01:00
Philip Rebohle
4c693fc262
[spirv] Added experimental spirv-tools integration
Added support for the validator in order to make debugging easier,
as well as the optimizer, which may help Nvidia users run DXVK.
2018-02-22 18:06:00 +01:00
Philip Rebohle
6aff0dbe87
[general] wine-staging -> wine-vulkan 2018-02-22 12:00:26 +01:00
Philip Rebohle
78e9b575c5
[dxbc] Implement AtomicIMin/Max instructions 2018-02-21 03:49:06 +01:00
Philip Rebohle
b419b3dfbd
[dxvk] Implemented typeless resolve
This should allow a large number of Unity-based games to
render at least a menu.
2018-02-21 01:04:28 +01:00
Philip Rebohle
cb3daaf856
[dxvk] Change resolveImage interface to accept an explicit format 2018-02-20 22:26:23 +01:00
Philip Rebohle
43dbc9f1d6
[dxvk] Support depth-to-color image copies and vice versa
Fixes validation errors and depth of field effect in Neptunia VII
and potentially other games which do not use all depth images for
rendering.
2018-02-20 13:08:50 +01:00
Philip Rebohle
be4ccc1260
Merge branch 'queries' 2018-02-20 11:32:57 +01:00
Philip Rebohle
e89c7e9276 [d3d11] Added test case for occlusion queries and small improvements 2018-02-19 11:27:14 +01:00
Philip Rebohle
45a03b11be [dxgi] Add stub implementation of DXGI_PRESENT_TEST 2018-02-18 23:49:00 +01:00
Philip Rebohle
675a629ae5 [d3d11] Fixed crash with timestamp disjoint queries 2018-02-18 23:39:55 +01:00
Philip Rebohle
18c723fe8b [d3d11] Remove leftover log message 2018-02-18 23:18:41 +01:00
Philip Rebohle
5fea615ed7 [dxvk] Implement backend part for event queries 2018-02-18 22:57:45 +01:00
Philip Rebohle
5334ff57bf [d3d11] Wired up D3D11Query to backend 2018-02-18 22:34:23 +01:00
Philip Rebohle
7ddd2500d1 [dxvk] Added query tracker 2018-02-18 20:11:05 +01:00
Philip Rebohle
43200010c1 [dxvk] Implemented query allocation 2018-02-18 17:14:02 +01:00
Philip Rebohle
7ae4904ae9 [dxvk] Relax feature requirements, minor fixes 2018-02-18 11:16:18 +01:00
Philip Rebohle
be1cad34bf
[dxbc] Use correct image query instructions for UAVs
May fix issues on Nvidia drivers.
2018-02-17 07:33:42 +01:00
Philip Rebohle
fd1fd40ad6
[dxvk] Only emit depth image types for 2D and Cube images
May fix driver crashes on Nvidia.
2018-02-16 09:59:41 +01:00
Philip Rebohle
8ebffc1018
[dxbc] Added support for SV_RenderTargetID in pixel shaders 2018-02-15 18:07:40 +01:00
Philip Rebohle
746c90e860
[dxvk] Add DxvkEvent class
Will be used to back D3D11 event queries.
2018-02-15 13:26:05 +01:00
Philip Rebohle
dd237d866d
[dxvk] Make query pools more usable as query allocators 2018-02-15 13:25:18 +01:00
Philip Rebohle
563d4582ab
[dxbc] Implemented BfRev instruction 2018-02-15 09:41:48 +01:00
Philip Rebohle
0c2058e8c4
[dxvk] Introduced DxvkComputePipelineStateInfo
Will be used to re-compile compute pipelines against the current
state, just like graphics pipelines. May fix GPU lockups etc.
2018-02-14 17:54:35 +01:00
Philip Rebohle
ba707f95b7
[dxvk] Do not commit compute barriers for unbound resources
Fixes a crash in Neptunia VII.
2018-02-14 16:18:18 +01:00
Philip Rebohle
17cdccd1ce
[dxgi] Use recursive locking and report fullscreen state changes early
Fixes lockups in fullscreen mode in a certain weeb game.
2018-02-14 13:11:59 +01:00
Philip Rebohle
04e16d219f
Merge pull request #74 from pchome/patch-for-TW3
[d3d11] Fix unhandled exception
2018-02-14 08:20:31 +01:00
pchome
fb3734ce49
[d3d11] Fix unhandled exception
With this patch The Witcher 3 can successfully load saved game.
2018-02-14 07:35:39 +02:00
Philip Rebohle
fba16e2a04
[d3d11] Added experimental support for RTVs into 3D images 2018-02-14 03:16:53 +01:00
Philip Rebohle
7bbb6ea93b
[dxvk] More query stuff 2018-02-14 03:16:39 +01:00
Philip Rebohle
4965f8c318
[d3d11] Implemented SRV and RTV normalization 2018-02-14 01:29:50 +01:00
Philip Rebohle
54cfdbdc51
[dxvk] Implemented more query and query pool methods 2018-02-13 13:43:27 +01:00
Philip Rebohle
5beae25bdf
[dxvk] Implemented virtual query class and query pool stub 2018-02-12 16:36:42 +01:00
Philip Rebohle
82d324384c
Merge branch 'master' of https://github.com/doitsujin/dxvk 2018-02-12 08:52:45 +01:00
Andrew Eikum
844249ca6e Improve documentation for building on Debian (#66)
* setup_dxvk.sh: Fix typo

* [general] README: Document required meson version

Meson 0.43 introduced support for @BASENAME@ in the generator argument
list, so document that we need at least that.

* [general] README: Document mingw-w64 threading support requirement
2018-02-12 08:07:37 +01:00
Raffarti
cb92d9954c Setup script: improvements to error handling (#65)
* Setup script: improvements to error handlings

* Setup script: added missing `-e` to echo

* Setup script: fix misplaced fullstop due to windows \r
2018-02-12 08:07:24 +01:00
Philip Rebohle
8a4fa0b1b8
[dxvk] Added Query stub 2018-02-08 19:32:53 +01:00
Raffarti
8f134bafcf Fixes for the setup script (#63)
* Setup script: fix typo

* Setup script: set file mode as executable
2018-02-08 13:04:02 +01:00
Philip Rebohle
807dd72656
[hud] Use buffer invalidation instead of synchronization
The previously used synchronization may have had a negative impact on
performance, whereas the new approach is similar to what D3D11 apps do.
2018-02-08 12:48:54 +01:00
Philip Rebohle
59be5b72e8
[dxbc] Added support for oDepthGe/oDepthLe 2018-02-08 10:28:27 +01:00
Philip Rebohle
b3ba401503
[dxbc] Added support for early fragment tests 2018-02-08 10:26:46 +01:00
Philip Rebohle
5a42512028
[dxbc] Silence DclIndexRange warnings 2018-02-08 10:17:59 +01:00
Philip Rebohle
f4d679caa2
[d3d11] Enable sampleRateShading feature 2018-02-08 10:06:10 +01:00
Philip Rebohle
7f409f446a
[dxvk] Improve internal framebuffer APIs
Removes an unnecessary dynamic memory allocation in favour
of a stack-allocated array.
2018-02-07 16:46:39 +01:00