Philip Rebohle
f7ed7b7118
[d3d11] Fix device feature enablement in some situations
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- Geometry shaders are required by the backend
- FL9 already supports BC texture formats
2019-02-15 10:05:17 +01:00
Philip Rebohle
746562de5a
[dxgi,d3d11] Remove IDXGIVkPresentDevice
2019-02-11 20:06:12 +01:00
Philip Rebohle
fd445f7b4d
[d3d11] Move D3D11 presenter creation to WineDXGISwapChainFactory
2019-02-11 20:06:12 +01:00
Philip Rebohle
9f8c1d08a6
[dxgi,d3d11] Move swap chain creation to D3D11 module
2019-02-11 20:06:12 +01:00
Joshua Ashton
5ea8648cd9
[d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. ( #909 )
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When a null ppvObject is passed into a QueryInterface on any IUnknown, a E_POINTER should be returned as the result (and it should not crash.)
This matches native d3d11/d3d10/dxgi behaviour and the documentation found here https://docs.microsoft.com/en-us/windows/desktop/api/unknwn/nf-unknwn-iunknown-queryinterface(q_) for IUnknown.
2019-02-10 08:01:01 +01:00
Philip Rebohle
b884c56631
[dxvk] Enable VK_EXT_memory_priority and features if available
2019-01-30 13:52:43 +01:00
Philip Rebohle
c3ae180c1a
[d3d11] Remove d3d11.fakeStreamOutput option
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Only relevant on old drivers which do not support the extension.
Assumed to be enabled by default if Transform Feedback is not supported.
2019-01-19 17:39:59 +01:00
Philip Rebohle
2bae3a5c8b
[d3d11] Reintroduce support for dxgi.maxFrameLatency
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This option was previously ignored for some reason.
2019-01-14 18:29:25 +01:00
Philip Rebohle
ad6233f74c
[d3d11] Enable multiDrawIndirect device feature if available
2019-01-10 16:59:53 +01:00
Philip Rebohle
2f1f8ba0a4
[d3d11] Fix CheckMultisampleQualityLevels behaviour
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- Querying DXGI_FORMAT_UNKNOWN should not return an error,
and should advertize support for a sample count of 1
- Querying non-power of two sample counts should not fail
- Invalid arguments should be handled properly
2019-01-09 00:28:25 +01:00
Robin
4c9af44356
[d3d10] Use context lock instead of separate device lock
2018-12-30 21:08:52 +01:00
Philip Rebohle
4e22e4bc3a
[dxgi] Refactor swap chain creation
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Cleans up constructor and moves a bunch of common code
to the new CreateDxvkSwapChainForHwnd function, which
can be called from both d3d11 and dxgi.
Also fixes potential issues with the current implementation
of the IWineDXGISwapChainFactory interface.
2018-12-21 15:53:29 +01:00
Philip Rebohle
1e393bf24d
[d3d11] Implement IWineDXGISwapChainFactory
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See #822 .
2018-12-21 14:03:28 +01:00
Philip Rebohle
c5deedef2d
[d3d11] Move IDXGIDevice implementation to D3D11 module
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Helps decouple the D3D11 module from the DXGI implementation. This
also allows us to clean up D3D11 device creation, which is much needed.
Based on zzhiyi/dxvk@fa441937f1
Co-authored-by: Zhiyi Zhang <zzhang@codeweavers.com>
2018-12-04 19:38:38 +01:00
Philip Rebohle
28216909bd
[d3d10] Implement D3D10Multithread
2018-11-30 11:37:57 +01:00
Philip Rebohle
cc7f5c4bb1
[d3d11] Duplicate format table into D3D11 device
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Removes the direct D3D11Device->DXGIAdapter dependency.
2018-11-28 18:34:05 +01:00
Philip Rebohle
a75c596132
[d3d11] Add config option to enable TGSM initialization
2018-11-23 16:12:02 +01:00
Philip Rebohle
0b7e114cb0
[dxgi] Implement IDXGIDevice3
2018-11-15 17:08:36 +01:00
Philip Rebohle
05856e836b
[d3d11] Don't enable StorageImageReadWithoutFormat feature for FL11_0
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We don't really need this, although it might be useful in the future.
2018-11-10 11:34:23 +01:00
Philip Rebohle
bd03225c14
[dxbc] Refactor DxbcOptions
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A bit mask isn't good enough going forward, and we also don't
need application-specific options for now.
2018-11-09 08:41:02 +01:00
Philip Rebohle
c9ce09e098
[d3d11] Respect xfb metadata when computing shader hash
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Closes #733 .
2018-10-25 11:28:02 +02:00
Philip Rebohle
7b9726fd93
[d3d11] D3D11Presenter -> D3D11PresentDevice
2018-10-23 15:10:01 +02:00
Philip Rebohle
44024e7a7a
[d3d11] Implement Stream Output queries
2018-10-10 19:55:42 +02:00
Philip Rebohle
97d776cc00
[d3d11] Allocate counter for stream output buffers
2018-10-10 19:55:41 +02:00
Philip Rebohle
0d89dfae95
[d3d11] Report format support for stream output buffers
2018-10-10 19:55:41 +02:00
Philip Rebohle
5463dc7e6c
[d3d11] Implement CreateGeometryShaderWithStreamOutput
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- Emit error instead of warning when enabling rasterization
2018-10-10 19:55:26 +02:00
Philip Rebohle
989a10ab88
[dxvk] Enable transform feedback device feature if available
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- Enable geometryStreams feature
2018-10-10 13:05:37 +02:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo
2018-10-10 10:28:15 +02:00
Philip Rebohle
161fb6215a
[d3d11] Optimize UAV binding
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- UpdateBuffer is faster than ClearBuffer for small updates.
- We shouldn't dispatch *two* CS commands for each UAV, one is enough.
2018-09-27 16:50:34 +02:00
Philip Rebohle
c1190e81b2
[d3d11] Handle pResource == nullptr case during view creation
2018-09-19 11:55:11 +02:00
Philip Rebohle
bf5476900a
[d3d11] Expose Feature Level 11_1
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- We don't actually support the ExtendedResourceSharing feature, but
since we currently don't support resource sharing at all, this makes
no difference in practice
- Likewise, MultisampleRTVWithForcedSampleCountOne is not really
supported, as the Vulkan backend will still use the sample count
of the color attachments, but should have no effect in practice.
- This does not change the fact that Predication and Stream Output
are still missing.
2018-09-18 16:27:40 +02:00
Philip Rebohle
d9009efd22
[d3d11] Implement and advertize support for CopyWithOverlap feature
2018-09-18 16:22:47 +02:00
Philip Rebohle
3f47fdab4d
[d3d11] Advertize support for the ForcedSampleCount rasterizer state
2018-09-18 13:23:28 +02:00
Philip Rebohle
d7441f274b
[dxvk] Enable device features for VK_EXT_vertex_attribute_divisor
2018-09-10 22:10:16 +02:00
Philip Rebohle
f8dc5612f7
[d3d11] Added option to limit tessellation factors
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d3d11.maxTessFactor accepts values ranging from 8 to 64, and limits
the maximum tessellation factor accordingly.
2018-09-09 23:14:00 +02:00
Philip Rebohle
5c45a50daf
[d3d11] Use D3D11CounterBuffer for UAV counters
2018-08-30 15:24:47 +02:00
Philip Rebohle
e271bc490e
[d3d11] Enable ExtendedDoublesShaderInstructions
2018-08-15 20:12:41 +02:00
Philip Rebohle
0b1b898be4
[d3d11] Implement ID3D11DeviceContext1::ClearView
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Required for Feature Level 11_1.
2018-08-15 19:03:26 +02:00
Philip Rebohle
1e857f6342
[d3d10] Add D3D10Device stub
2018-08-13 17:22:03 +02:00
Philip Rebohle
7a28f01eca
[d3d11] Enable drawIndirectFirstInstance for FL11_0 and higher
2018-08-10 04:34:54 +02:00
Philip Rebohle
40050e4e3f
[d3d11] Report bind flags instead of usage when view creation fails
2018-08-10 02:39:14 +02:00
Philip Rebohle
cc5219f8c0
[d3d11] Add meaningful error messages when view creation fails
2018-08-10 02:15:51 +02:00
Philip Rebohle
b06eb4fe2a
[d3d11] Validate image view bind flags
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Since the bind flags of the texture may not always match the
image usage flags of the underlying Vulkan image, we should
use the latter to check whether a view can be created.
2018-08-09 21:58:58 +02:00
Philip Rebohle
1a4b17d607
[d3d11] Use user config to determine the maximum feature level
2018-08-09 21:08:03 +02:00
Philip Rebohle
dc31be7118
[d3d11] Use global user config for D3D11 options
2018-08-07 14:59:09 +02:00
Philip Rebohle
871c96b130
[d3d11] Refactor Unordered Access View Creation
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Part 4 / 4 of the refactor.
2018-08-05 19:28:39 +02:00
Philip Rebohle
55203eb458
[d3d11] Refactor Shader Resource View Creation
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Part 3 / 4 of the refactor.
2018-08-05 19:20:12 +02:00
Philip Rebohle
1038bf2ef5
[d3d11] Refactor Render Target View Creation
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Part 2 / 4 of the refactor.
2018-08-05 19:07:53 +02:00
Philip Rebohle
0598982f35
[d3d11] Refactor Depth-Stencil View Creation
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Part 1 of 4 of a much needed refactor. Instead of translating
the structures in the D3D11Device class, we'll move the code
to the respective view classes in order to clean up.
2018-08-05 19:02:45 +02:00
Philip Rebohle
16315a39a0
[d3d11] Use new resource helper functions during view creation
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This simplifies things when both buffers and textures are allowed.
2018-08-05 18:56:42 +02:00