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Commit Graph

116 Commits

Author SHA1 Message Date
Philip Rebohle
e7897e8289
[tests] Add YUY2 video processor test 2021-05-31 15:55:08 +02:00
Philip Rebohle
895b19c746
[tests] Add D3D11 video processor test 2021-05-30 19:42:43 +02:00
Joshua Ashton
1ab2565521 [tests] Add a UP range test 2021-05-05 19:25:46 +01:00
Joshua Ashton
32c1a4e2b8 [tests] Implement an NV12 test 2020-08-07 10:56:26 +01:00
Joshua Ashton
5d69898cbd [tests] Add D3D9 fetch4 state tests 2020-05-25 06:13:21 +01:00
Joshua Ashton
63a4c4d457 [tests] Add tests for D3DFMT_NULL format querying 2020-05-19 04:11:59 +01:00
Joshua Ashton
5339f8df53 [tests] Fix d3d9_triangle 2020-05-19 04:07:11 +01:00
Philip Rebohle
d999d0a15c
[tests] Improve HLSL compiler
Makes it easier to generate code for D3D12 tests.
2020-05-05 10:26:19 +02:00
Joshua Ashton
353c7f7671 [tests] Add D3D9 swapchain refcounting tests 2020-04-26 13:32:22 +01:00
Philip Rebohle
2204cff86a [tests] Remove unused variables from D3D9 test
Fixes a whole bunch of annoying compiler warnings.
2020-04-13 22:05:27 +01:00
Joshua Ashton
8d7bdc5392 [test] Add tests for adapter functions 2020-04-09 02:34:35 +01:00
Joshua Ashton
bb0772eb8d [tests] Add test for ColorFill on NULL format 2020-03-25 07:21:02 +00:00
Joshua Ashton
2ee7facb9f [tests] Add some d3d9 srgb format tests 2020-03-09 03:05:51 +00:00
Joshua Ashton
419083f126 [tests] Add a test for L6V5U5 format 2020-03-02 04:03:27 +00:00
Philip Rebohle
d424fb87aa
[tests] Enable d3dcompiler option for unbounded descriptor tables
Makes compiling SM5.1 shaders for D3D12 a bit less painful.
2020-02-21 10:29:10 +01:00
Joshua Ashton
2caa3c9f88 [tests] Add alpha test > 255 to this triangle mess 2020-02-10 15:19:58 +00:00
Joshua Ashton
c07f7e2ea0 [test] Add test for StretchRect DXT1 -> DXT1 2020-01-25 00:31:45 +00:00
Joshie
54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00
Philip Rebohle
f7b311499c
[d3d11] Query format support in d3d11-formats test
Because why not. Knowing about native d3d11 feature support never hurts.
2019-09-17 16:34:41 +02:00
Philip Rebohle
649cc07f5e
[tests] Enable demoteToHelperInvocation in off-line DXBC compiler 2019-07-11 19:33:17 +02:00
Joshua Ashton
89afd586ef [build] Mark tests as gui apps in Meson
Fixes building the tests on Windows and uses the right entrypoint and linker subsystem.
2019-07-08 17:09:07 +02:00
Philip Rebohle
d755b18ccb
[dxbc] Repurpose useRawSsbo option
Basically, abuse the minSsboAlignment property to convince the
compiler to always/never emit raw SSBOs for raw and structured
buffers, and use the actual device limit by default.
2019-06-11 20:20:40 +02:00
Philip Rebohle
e0a5db44fe
[tests] Enable atomic counter optimization for standalone DXBC compiler 2019-05-15 20:18:04 +02:00
Philip Rebohle
399e72bbd1
[tests] Enable raw SSBO option 2018-12-14 23:45:38 +01:00
Philip Rebohle
7096937c11
[dxbc] Use ballot to determine early-discard condition in fragment shaders 2018-11-27 11:50:01 +01:00
Philip Rebohle
0418c02ac3
[dxbc] Use clustered subgroup operations on supported hardware 2018-11-21 11:17:09 +01:00
Philip Rebohle
94b0058e0d
[tests] Enable subgroup ops for DXBC compiler app 2018-11-21 11:17:09 +01:00
Philip Rebohle
1c98b0f6d3
[tests] Add depth-stencil readback test
- Add missing unmap call
2018-11-08 18:10:43 +01:00
Philip Rebohle
851d9fb726
[general] Remove unnecessary include directories from build files
These are no longer needed because dxvk includes consistently
use relative file paths now, instead of global includes.
2018-11-02 14:54:39 +01:00
Philip Rebohle
93d88afab9
[general] Fix some old includes 2018-11-02 14:37:59 +01:00
Philip Rebohle
a42f03e32d
[dxbc] Add Xfb structures to DxbcModuleInfo 2018-10-10 10:28:15 +02:00
Philip Rebohle
be1bb59844
[d3d11] Test streamout queries + additional output components 2018-09-14 13:45:49 +02:00
Philip Rebohle
93ce1e62b8
[tests] Small tweaks 2018-09-14 08:44:35 +02:00
Philip Rebohle
fdcb47cc45
[tests] Add tessellation shaders to triangle demo 2018-09-13 18:03:12 +02:00
Jacek Caban
9fd30cf5bf [util] Handle WCHAR strings in str::format. 2018-08-31 05:37:34 +02:00
Mikhail Paulyshka
3e2a4baf63 [tests] fix dxbc-disasm with MSVC 2018-08-15 21:59:44 +02:00
Mikhail Paulyshka
9cce41394b [build] partially revert previous d3dcompiler related change 2018-08-15 21:59:44 +02:00
Philip Rebohle
fabcdbc3ae
[dxbc] Add definitions for extended double instructions 2018-08-15 20:11:34 +02:00
Mikhail Paulyshka
3df708d500 [build] reduce the number of d3dcompiler versions 2018-08-15 13:17:16 +02:00
Philip Rebohle
31140373eb
[tests] Restore old d3d11-triangle behaviour 2018-08-05 15:19:15 +02:00
Philip Rebohle
f8392b4f83
[dxbc] Fix incorrect pointer type when loading from baked ICBs 2018-07-30 21:08:52 +02:00
Jacek Caban
6d16bb4c87 Don't use std::thread.
Wine needs to setup each thread that has an access to Windows APIs. It means that in winelib builds, we can't let standard C++ library create threads and need to use Wine for that instead. I wrote a thin wrapper around Windows thread functions so that the rest of code just has to use new dxvk::thread class instead of std::thread.
2018-07-19 08:55:34 +02:00
Jacek Caban
635a43fefe [build] Explicitly specify .dll and .exe extensions in winelib build
meson can't handle that itself.
2018-07-19 08:55:34 +02:00
Philip Rebohle
a6c2080156
[tests] Fix compiler error with the DxbcModuleInfo struct 2018-06-23 18:28:22 +02:00
Philip Rebohle
255712a1f2
[tests] Added basic Stream Output test 2018-06-19 20:04:49 +02:00
Philip Rebohle
a32050374c [dxgi] Implement display mode changes
Allows games to change the screen resolution in fullscreen
mode. This is currently in a rough shape and some games may
not work as expected when selecting fullscreen mode.
2018-04-29 23:03:27 +02:00
Philip Rebohle
9aa73d1148 [dxvk] Set non-zero framebuffer size when there are no attachments
This is required for UAV-only rendering and will be required for
stream output in the future as well.
2018-04-29 11:19:18 +02:00
Philip Rebohle
98b8d41016
[dxbc] Write shader name to the generated SPIR-V
Might help identifying shaders in debugging tools such as Renderdoc.
2018-04-15 21:00:08 +02:00
Philip Rebohle
5fa8174816
[tests] Add D3D11 format tests
Small test program that lists all supported features for D3D11 formats.
2018-04-14 16:09:53 +02:00
Philip Rebohle
19e0829a37
[dxgi] Enumerate scaled and centered display modes correctly
Fixes fullscreen mode in Dark Souls 3.
2018-03-24 13:42:23 +01:00