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8 Commits
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2ab24880e7
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fe8cebb125 | ||
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e5052ba17d |
@ -522,7 +522,8 @@ namespace dxvk {
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if (unlikely(m_losableResourceCounter.load() != 0 && !IsExtended() && m_d3d9Options.countLosableResources)) {
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Logger::warn(str::format("Device reset failed because device still has alive losable resources: Device not reset. Remaining resources: ", m_losableResourceCounter.load()));
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m_deviceLostState = D3D9DeviceLostState::NotReset;
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return D3DERR_DEVICELOST;
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// D3D8 expects a D3DERR_DEVICELOST error code
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return m_isD3D8Compatible ? D3DERR_DEVICELOST : D3DERR_INVALIDCALL;
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}
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hr = ResetSwapChain(pPresentationParameters, nullptr);
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@ -2033,10 +2034,6 @@ namespace dxvk {
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const uint32_t idx = GetTransformIndex(TransformState);
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// D3D8 state blocks ignore capturing calls to MultiplyTransform().
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if (unlikely(!m_isD3D8Compatible && ShouldRecord()))
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return m_recorder->MultiplyStateTransform(idx, pMatrix);
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m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
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m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
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@ -2199,9 +2196,13 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::SetClipPlane(DWORD Index, const float* pPlane) {
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D3D9DeviceLock lock = LockDevice();
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if (unlikely(Index >= caps::MaxClipPlanes || !pPlane))
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if (unlikely(!pPlane))
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return D3DERR_INVALIDCALL;
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// Higher indexes will be capped to the last valid index
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if (unlikely(Index >= caps::MaxClipPlanes))
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Index = caps::MaxClipPlanes - 1;
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if (unlikely(ShouldRecord()))
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return m_recorder->SetClipPlane(Index, pPlane);
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@ -2225,9 +2226,13 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::GetClipPlane(DWORD Index, float* pPlane) {
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D3D9DeviceLock lock = LockDevice();
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if (unlikely(Index >= caps::MaxClipPlanes || !pPlane))
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if (unlikely(!pPlane))
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return D3DERR_INVALIDCALL;
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// Higher indexes will be capped to the last valid index
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if (unlikely(Index >= caps::MaxClipPlanes))
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Index = caps::MaxClipPlanes - 1;
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for (uint32_t i = 0; i < 4; i++)
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pPlane[i] = m_state.clipPlanes[Index].coeff[i];
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@ -2594,6 +2599,10 @@ namespace dxvk {
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IDirect3DStateBlock9** ppSB) {
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D3D9DeviceLock lock = LockDevice();
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// A state block can not be created while another is being recorded
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if (unlikely(ShouldRecord()))
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return D3DERR_INVALIDCALL;
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InitReturnPtr(ppSB);
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if (unlikely(ppSB == nullptr))
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@ -2617,7 +2626,7 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::BeginStateBlock() {
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D3D9DeviceLock lock = LockDevice();
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if (unlikely(m_recorder != nullptr))
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if (unlikely(ShouldRecord()))
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return D3DERR_INVALIDCALL;
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m_recorder = new D3D9StateBlock(this, D3D9StateBlockType::None);
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@ -2629,11 +2638,11 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9DeviceEx::EndStateBlock(IDirect3DStateBlock9** ppSB) {
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D3D9DeviceLock lock = LockDevice();
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InitReturnPtr(ppSB);
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if (unlikely(ppSB == nullptr || m_recorder == nullptr))
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if (unlikely(ppSB == nullptr || !ShouldRecord()))
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return D3DERR_INVALIDCALL;
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InitReturnPtr(ppSB);
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*ppSB = m_recorder.ref();
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if (!m_isD3D8Compatible)
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m_losableResourceCounter++;
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@ -4634,21 +4643,18 @@ namespace dxvk {
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}
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inline bool D3D9DeviceEx::ShouldRecord() {
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return m_recorder != nullptr && !m_recorder->IsApplying();
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}
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D3D9_VK_FORMAT_MAPPING D3D9DeviceEx::LookupFormat(
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D3D9Format Format) const {
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return m_adapter->GetFormatMapping(Format);
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}
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const DxvkFormatInfo* D3D9DeviceEx::UnsupportedFormatInfo(
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D3D9Format Format) const {
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return m_adapter->GetUnsupportedFormatInfo(Format);
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}
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bool D3D9DeviceEx::WaitForResource(
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const DxvkPagedResource& Resource,
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uint64_t SequenceNumber,
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@ -1020,6 +1020,13 @@ namespace dxvk {
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*/
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void RemoveMappedTexture(D3D9CommonTexture* pTexture);
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/**
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* \brief Returns whether the device is currently recording a StateBlock
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*/
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bool ShouldRecord() const {
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return m_recorder != nullptr;
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}
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bool IsD3D8Compatible() const {
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return m_isD3D8Compatible;
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}
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@ -1160,11 +1167,6 @@ namespace dxvk {
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*/
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void WaitStagingBuffer();
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/**
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* \brief Returns whether the device is currently recording a StateBlock
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*/
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inline bool ShouldRecord();
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HRESULT CreateShaderModule(
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D3D9CommonShader* pShaderModule,
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uint32_t* pLength,
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@ -255,4 +255,16 @@ namespace dxvk {
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|| format == D3D9Format::DXT5;
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}
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// D3D9 documentation says: IDirect3DSurface9::GetDC is valid on the following formats only:
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// D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_R8G8B8, and D3DFMT_X8R8G8B8. However,
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// the equivalent formats of D3DFMT_A1R5G5B5 and D3DFMT_A8R8G8B8 are also supported.
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inline bool IsSurfaceGetDCCompatibleFormat(D3D9Format format) {
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return format == D3D9Format::R5G6B5
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|| format == D3D9Format::X1R5G5B5
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|| format == D3D9Format::A1R5G5B5
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|| format == D3D9Format::R8G8B8
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|| format == D3D9Format::X8R8G8B8
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|| format == D3D9Format::A8R8G8B8;
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}
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}
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@ -449,8 +449,8 @@ namespace dxvk {
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&& pPresentationParameters->BackBufferCount > 1))
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return D3DERR_INVALIDCALL;
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// 3 is the highest supported back buffer count.
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if (unlikely(pPresentationParameters->BackBufferCount > 3))
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// 3 is the highest supported back buffer count for non-Ex devices.
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if (unlikely(!m_extended && pPresentationParameters->BackBufferCount > 3))
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return D3DERR_INVALIDCALL;
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// Valid fullscreen presentation intervals must be known values.
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@ -46,6 +46,9 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
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if (unlikely(m_parent->ShouldRecord()))
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return D3DERR_INVALIDCALL;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
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SetVertexDeclaration(m_deviceState->vertexDecl.ptr());
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@ -56,13 +59,13 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
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m_applying = true;
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if (unlikely(m_parent->ShouldRecord()))
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return D3DERR_INVALIDCALL;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl) && m_state.vertexDecl != nullptr)
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m_parent->SetVertexDeclaration(m_state.vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Apply, false>();
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m_applying = false;
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return D3D_OK;
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}
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@ -243,15 +246,6 @@ namespace dxvk {
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}
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HRESULT D3D9StateBlock::MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix) {
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m_state.transforms[idx] = m_state.transforms[idx] * ConvertMatrix(pMatrix);
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m_captures.flags.set(D3D9CapturedStateFlag::Transforms);
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m_captures.transforms.set(idx, true);
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return D3D_OK;
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}
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HRESULT D3D9StateBlock::SetViewport(const D3DVIEWPORT9* pViewport) {
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m_state.viewport = *pViewport;
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@ -141,8 +141,6 @@ namespace dxvk {
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D3D9TextureStageStateTypes Type,
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DWORD Value);
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HRESULT MultiplyStateTransform(uint32_t idx, const D3DMATRIX* pMatrix);
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HRESULT SetViewport(const D3DVIEWPORT9* pViewport);
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HRESULT SetScissorRect(const RECT* pRect);
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@ -390,10 +388,6 @@ namespace dxvk {
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HRESULT SetVertexBoolBitfield(uint32_t idx, uint32_t mask, uint32_t bits);
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HRESULT SetPixelBoolBitfield (uint32_t idx, uint32_t mask, uint32_t bits);
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inline bool IsApplying() {
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return m_applying;
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}
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private:
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void CapturePixelRenderStates();
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@ -409,9 +403,7 @@ namespace dxvk {
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D3D9CapturableState m_state;
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D3D9StateCaptures m_captures;
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D3D9DeviceState* m_deviceState;
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bool m_applying = false;
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D3D9DeviceState* m_deviceState;
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};
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@ -71,7 +71,7 @@ namespace dxvk {
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}
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HRESULT STDMETHODCALLTYPE D3D9Surface::QueryInterface(REFIID riid, void** ppvObject) {
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if (ppvObject == nullptr)
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if (unlikely(ppvObject == nullptr))
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return E_POINTER;
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*ppvObject = nullptr;
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@ -101,7 +101,7 @@ namespace dxvk {
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}
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HRESULT STDMETHODCALLTYPE D3D9Surface::GetDesc(D3DSURFACE_DESC *pDesc) {
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if (pDesc == nullptr)
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if (unlikely(pDesc == nullptr))
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return D3DERR_INVALIDCALL;
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auto& desc = *(m_texture->Desc());
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@ -190,11 +190,14 @@ namespace dxvk {
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}
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HRESULT STDMETHODCALLTYPE D3D9Surface::GetDC(HDC *phDC) {
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if (phDC == nullptr)
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if (unlikely(phDC == nullptr))
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return D3DERR_INVALIDCALL;
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const D3D9_COMMON_TEXTURE_DESC& desc = *m_texture->Desc();
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if (unlikely(!IsSurfaceGetDCCompatibleFormat(desc.Format)))
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return D3DERR_INVALIDCALL;
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D3DLOCKED_RECT lockedRect;
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HRESULT hr = LockRect(&lockedRect, nullptr, 0);
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if (FAILED(hr))
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@ -228,7 +231,7 @@ namespace dxvk {
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}
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HRESULT STDMETHODCALLTYPE D3D9Surface::ReleaseDC(HDC hDC) {
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if (m_dcDesc.hDC == nullptr || m_dcDesc.hDC != hDC)
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if (unlikely(m_dcDesc.hDC == nullptr || m_dcDesc.hDC != hDC))
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return D3DERR_INVALIDCALL;
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D3DKMTDestroyDCFromMemory(&m_dcDesc);
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@ -822,7 +822,8 @@ namespace dxvk {
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* Main menu won't render after intros *
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* and CPU bound performance */
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{ R"(\\(PANZERS|PANZERS_Phase_2)\.exe$)", {{
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{ "d3d9.cachedDynamicBuffers", "True" },
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{ "d3d9.deferSurfaceCreation", "True" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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/* DC Universe Online *
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* Freezes after alt tabbing */
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