#include "util_env.h" #include #include "./com/com_include.h" namespace dxvk::env { std::string getEnvVar(const wchar_t* name) { DWORD len = ::GetEnvironmentVariableW(name, nullptr, 0); std::vector result; while (len > result.size()) { result.resize(len); len = ::GetEnvironmentVariableW( name, result.data(), result.size()); } result.resize(len); return str::fromws(result.data()); } std::string getExeName() { std::vector exePath; exePath.resize(MAX_PATH + 1); DWORD len = ::GetModuleFileNameW(NULL, exePath.data(), MAX_PATH); exePath.resize(len); std::string fullPath = str::fromws(exePath.data()); auto n = fullPath.find_last_of('\\'); return (n != std::string::npos) ? fullPath.substr(n + 1) : fullPath; } void setThreadName(const wchar_t* name) { using SetThreadDescriptionProc = void (WINAPI *) (HANDLE, PCWSTR); HMODULE module = ::GetModuleHandleW(L"kernel32.dll"); if (module == nullptr) return; auto proc = reinterpret_cast( ::GetProcAddress(module, "SetThreadDescription")); if (proc != nullptr) (*proc)(::GetCurrentThread(), name); } }