#include "d3d11_context_def.h" #include "d3d11_device.h" namespace dxvk { D3D11DeferredContext::D3D11DeferredContext( D3D11Device* pParent, const Rc& Device, UINT ContextFlags) : D3D11DeviceContext(pParent, Device, GetCsChunkFlags(pParent)), m_contextFlags(ContextFlags), m_commandList (CreateCommandList()) { ClearState(); } D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE D3D11DeferredContext::GetType() { return D3D11_DEVICE_CONTEXT_DEFERRED; } UINT STDMETHODCALLTYPE D3D11DeferredContext::GetContextFlags() { return m_contextFlags; } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::GetData( ID3D11Asynchronous* pAsync, void* pData, UINT DataSize, UINT GetDataFlags) { Logger::err("D3D11: GetData called on a deferred context"); return DXGI_ERROR_INVALID_CALL; } void STDMETHODCALLTYPE D3D11DeferredContext::Flush() { Logger::err("D3D11: Flush called on a deferred context"); } void STDMETHODCALLTYPE D3D11DeferredContext::Flush1( D3D11_CONTEXT_TYPE ContextType, HANDLE hEvent) { Logger::err("D3D11: Flush1 called on a deferred context"); } void STDMETHODCALLTYPE D3D11DeferredContext::ExecuteCommandList( ID3D11CommandList* pCommandList, BOOL RestoreContextState) { D3D10DeviceLock lock = LockContext(); FlushCsChunk(); static_cast(pCommandList)->EmitToCommandList(m_commandList.ptr()); if (RestoreContextState) RestoreState(); else ClearState(); } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::FinishCommandList( BOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList) { D3D10DeviceLock lock = LockContext(); FlushCsChunk(); if (ppCommandList != nullptr) *ppCommandList = m_commandList.ref(); m_commandList = CreateCommandList(); if (RestoreDeferredContextState) RestoreState(); else ClearState(); m_mappedResources.clear(); return S_OK; } HRESULT STDMETHODCALLTYPE D3D11DeferredContext::Map( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource) { D3D10DeviceLock lock = LockContext(); if (unlikely(!pResource || !pMappedResource)) return E_INVALIDARG; D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; pResource->GetType(&resourceDim); if (MapType == D3D11_MAP_WRITE_DISCARD) { D3D11DeferredContextMapEntry entry; HRESULT status = resourceDim == D3D11_RESOURCE_DIMENSION_BUFFER ? MapBuffer(pResource, MapType, MapFlags, &entry) : MapImage (pResource, Subresource, MapType, MapFlags, &entry); if (unlikely(FAILED(status))) { *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return status; } // Adding a new map entry actually overrides the // old one in practice because the lookup function // scans the array in reverse order m_mappedResources.push_back(entry); // Fill mapped resource structure pMappedResource->pData = entry.MapPointer; pMappedResource->RowPitch = entry.RowPitch; pMappedResource->DepthPitch = entry.DepthPitch; return S_OK; } else if (MapType == D3D11_MAP_WRITE_NO_OVERWRITE) { // The resource must be mapped with D3D11_MAP_WRITE_DISCARD // before it can be mapped with D3D11_MAP_WRITE_NO_OVERWRITE. auto entry = FindMapEntry(pResource, Subresource); if (unlikely(entry == m_mappedResources.rend())) { *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return E_INVALIDARG; } // Return same memory region as earlier entry->MapType = D3D11_MAP_WRITE_NO_OVERWRITE; pMappedResource->pData = entry->MapPointer; pMappedResource->RowPitch = entry->RowPitch; pMappedResource->DepthPitch = entry->DepthPitch; return S_OK; } else { // Not allowed on deferred contexts *pMappedResource = D3D11_MAPPED_SUBRESOURCE(); return E_INVALIDARG; } } void STDMETHODCALLTYPE D3D11DeferredContext::Unmap( ID3D11Resource* pResource, UINT Subresource) { // No-op, updates are committed in Map } void STDMETHODCALLTYPE D3D11DeferredContext::SwapDeviceContextState( ID3DDeviceContextState* pState, ID3DDeviceContextState** ppPreviousState) { Logger::err("D3D11: SwapDeviceContextState called on a deferred context"); } HRESULT D3D11DeferredContext::MapBuffer( ID3D11Resource* pResource, D3D11_MAP MapType, UINT MapFlags, D3D11DeferredContextMapEntry* pMapEntry) { D3D11Buffer* pBuffer = static_cast(pResource); if (unlikely(pBuffer->GetMapMode() == D3D11_COMMON_BUFFER_MAP_MODE_NONE)) { Logger::err("D3D11: Cannot map a device-local buffer"); return E_INVALIDARG; } pMapEntry->pResource = pResource; pMapEntry->Subresource = 0; pMapEntry->MapType = D3D11_MAP_WRITE_DISCARD; pMapEntry->RowPitch = pBuffer->Desc()->ByteWidth; pMapEntry->DepthPitch = pBuffer->Desc()->ByteWidth; if (likely(pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_csFlags.test(DxvkCsChunkFlag::SingleUse))) { // For resources that cannot be written by the GPU, // we may write to the buffer resource directly and // just swap in the buffer slice as needed. pMapEntry->BufferSlice = pBuffer->AllocSlice(); pMapEntry->MapPointer = pMapEntry->BufferSlice.mapPtr; EmitCs([ cDstBuffer = pBuffer->GetBuffer(), cPhysSlice = pMapEntry->BufferSlice ] (DxvkContext* ctx) { ctx->invalidateBuffer(cDstBuffer, cPhysSlice); }); } else { // For GPU-writable resources, we need a data slice // to perform the update operation at execution time. pMapEntry->DataSlice = AllocUpdateBufferSlice(pBuffer->Desc()->ByteWidth); pMapEntry->MapPointer = pMapEntry->DataSlice.ptr(); EmitCs([ cDstBuffer = pBuffer->GetBuffer(), cDataSlice = pMapEntry->DataSlice ] (DxvkContext* ctx) { DxvkBufferSliceHandle slice = cDstBuffer->allocSlice(); std::memcpy(slice.mapPtr, cDataSlice.ptr(), cDataSlice.length()); ctx->invalidateBuffer(cDstBuffer, slice); }); } return S_OK; } HRESULT D3D11DeferredContext::MapImage( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11DeferredContextMapEntry* pMapEntry) { const D3D11CommonTexture* pTexture = GetCommonTexture(pResource); const Rc image = pTexture->GetImage(); if (unlikely(pTexture->GetMapMode() == D3D11_COMMON_TEXTURE_MAP_MODE_NONE)) { Logger::err("D3D11: Cannot map a device-local image"); return E_INVALIDARG; } if (unlikely(Subresource >= pTexture->CountSubresources())) return E_INVALIDARG; VkFormat packedFormat = m_parent->LookupPackedFormat( pTexture->Desc()->Format, pTexture->GetFormatMode()).Format; auto formatInfo = imageFormatInfo(packedFormat); auto subresource = pTexture->GetSubresourceFromIndex( formatInfo->aspectMask, Subresource); VkExtent3D levelExtent = image->mipLevelExtent(subresource.mipLevel); VkExtent3D blockCount = util::computeBlockCount( levelExtent, formatInfo->blockSize); VkDeviceSize eSize = formatInfo->elementSize; VkDeviceSize xSize = blockCount.width * eSize; VkDeviceSize ySize = blockCount.height * xSize; VkDeviceSize zSize = blockCount.depth * ySize; pMapEntry->pResource = pResource; pMapEntry->Subresource = Subresource; pMapEntry->MapType = D3D11_MAP_WRITE_DISCARD; pMapEntry->RowPitch = xSize; pMapEntry->DepthPitch = ySize; pMapEntry->DataSlice = AllocUpdateBufferSlice(zSize); pMapEntry->MapPointer = pMapEntry->DataSlice.ptr(); EmitCs([ cImage = pTexture->GetImage(), cSubresource = pTexture->GetSubresourceFromIndex( VK_IMAGE_ASPECT_COLOR_BIT, Subresource), cDataSlice = pMapEntry->DataSlice, cDataPitchPerRow = pMapEntry->RowPitch, cDataPitchPerLayer = pMapEntry->DepthPitch, cPackedFormat = GetPackedDepthStencilFormat(pTexture->Desc()->Format) ] (DxvkContext* ctx) { VkImageSubresourceLayers srLayers; srLayers.aspectMask = cSubresource.aspectMask; srLayers.mipLevel = cSubresource.mipLevel; srLayers.baseArrayLayer = cSubresource.arrayLayer; srLayers.layerCount = 1; VkOffset3D mipLevelOffset = { 0, 0, 0 }; VkExtent3D mipLevelExtent = cImage->mipLevelExtent(srLayers.mipLevel); if (cPackedFormat == VK_FORMAT_UNDEFINED) { ctx->updateImage( cImage, srLayers, mipLevelOffset, mipLevelExtent, cDataSlice.ptr(), cDataPitchPerRow, cDataPitchPerLayer); } else { ctx->updateDepthStencilImage( cImage, srLayers, VkOffset2D { mipLevelOffset.x, mipLevelOffset.y }, VkExtent2D { mipLevelExtent.width, mipLevelExtent.height }, cDataSlice.ptr(), cDataPitchPerRow, cDataPitchPerLayer, cPackedFormat); } }); return S_OK; } Com D3D11DeferredContext::CreateCommandList() { return new D3D11CommandList(m_parent, m_contextFlags); } void D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) { m_commandList->AddChunk(std::move(chunk)); } DxvkCsChunkFlags D3D11DeferredContext::GetCsChunkFlags( D3D11Device* pDevice) { return pDevice->GetOptions()->dcSingleUseMode ? DxvkCsChunkFlags(DxvkCsChunkFlag::SingleUse) : DxvkCsChunkFlags(); } }