#include "util_env.h" #include "./com/com_include.h" namespace dxvk::env { std::string getEnvVar(const char* name) { char* result = std::getenv(name); return (result) ? result : ""; } std::string getExeName() { std::vector exePath; exePath.resize(MAX_PATH + 1); DWORD len = ::GetModuleFileNameW(NULL, exePath.data(), MAX_PATH); exePath.resize(len); std::string fullPath = str::fromws(exePath.data()); auto n = fullPath.find_last_of('\\'); return (n != std::string::npos) ? fullPath.substr(n + 1) : fullPath; } void setThreadName(const std::string& name) { using SetThreadDescriptionProc = void (WINAPI *) (HANDLE, PCWSTR); HMODULE module = ::GetModuleHandleW(L"kernel32.dll"); if (module == nullptr) return; auto proc = reinterpret_cast( ::GetProcAddress(module, "SetThreadDescription")); if (proc != nullptr) { auto wideName = str::tows(name); (*proc)(::GetCurrentThread(), wideName.data()); } } bool createDirectory(const std::string& path) { auto widePath = str::tows(path); return !!CreateDirectoryW(widePath.data(), nullptr); } }