#include "d3d11_device.h" #include "d3d11_rasterizer.h" namespace dxvk { D3D11RasterizerState::D3D11RasterizerState( D3D11Device* device, const D3D11_RASTERIZER_DESC& desc) : m_device(device), m_desc(desc) { // State that is not supported in D3D11 m_state.enableDiscard = VK_FALSE; // Polygon mode. Determines whether the rasterizer fills // a polygon or renders lines connecting the vertices. m_state.polygonMode = VK_POLYGON_MODE_FILL; switch (desc.FillMode) { case D3D11_FILL_WIREFRAME: m_state.polygonMode = VK_POLYGON_MODE_LINE; break; case D3D11_FILL_SOLID: m_state.polygonMode = VK_POLYGON_MODE_FILL; break; default: Logger::err(str::format( "D3D11RasterizerState: Unsupported fill mode: ", desc.FillMode)); } // Face culling properties. The rasterizer may discard // polygons that are facing towards or away from the // viewer, depending on the options below. m_state.cullMode = VK_CULL_MODE_NONE; switch (desc.CullMode) { case D3D11_CULL_NONE: m_state.cullMode = VK_CULL_MODE_NONE; break; case D3D11_CULL_FRONT: m_state.cullMode = VK_CULL_MODE_FRONT_BIT; break; case D3D11_CULL_BACK: m_state.cullMode = VK_CULL_MODE_BACK_BIT; break; default: Logger::err(str::format( "D3D11RasterizerState: Unsupported cull mode: ", desc.CullMode)); } m_state.frontFace = desc.FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE; // Let's treat the depth bias as enabled by default m_state.depthBiasEnable = VK_TRUE; m_state.depthBiasConstant = static_cast(desc.DepthBias); m_state.depthBiasClamp = desc.DepthBiasClamp; m_state.depthBiasSlope = desc.SlopeScaledDepthBias; m_state.enableDepthClamp = desc.DepthClipEnable ? VK_FALSE : VK_TRUE; if (!desc.DepthClipEnable) Logger::warn("D3D11RasterizerState: Depth clamp not properly supported"); if (desc.AntialiasedLineEnable) Logger::err("D3D11RasterizerState: Antialiased lines not supported"); } D3D11RasterizerState::~D3D11RasterizerState() { } HRESULT STDMETHODCALLTYPE D3D11RasterizerState::QueryInterface(REFIID riid, void** ppvObject) { COM_QUERY_IFACE(riid, ppvObject, IUnknown); COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild); COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState); Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query"); Logger::warn(str::format(riid)); return E_NOINTERFACE; } void STDMETHODCALLTYPE D3D11RasterizerState::GetDevice(ID3D11Device** ppDevice) { *ppDevice = ref(m_device); } void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) { *pDesc = m_desc; } void D3D11RasterizerState::BindToContext(const Rc& ctx) { ctx->setRasterizerState(m_state); } }