#pragma once #include #include "d3d11_resource.h" namespace dxvk { class D3D11Device; class D3D11Texture2D : public D3D11Resource { public: D3D11Texture2D( D3D11Device* device, const D3D11_TEXTURE2D_DESC& desc); ~D3D11Texture2D(); HRESULT QueryInterface( REFIID riid, void** ppvObject) final; void GetDevice( ID3D11Device **ppDevice) final; void GetType( D3D11_RESOURCE_DIMENSION *pResourceDimension) final; void GetDesc( D3D11_TEXTURE2D_DESC *pDesc) final; private: Com m_device; D3D11_TEXTURE2D_DESC m_desc; Rc m_image; }; }